Monday, August 13, 2012

Diorama Fantasy Idea Part II

Well here I go bored and once again dreaming about a huge Fantasy RPG Diorama event.

It's just a dream but imagine a huge event space with 4 x 8 tables spaced where you could comfortable set chairs up and game on that table all set up with villages, forest, swamps.

Multiple level megadungeons encompassing multiple 4 x 8 tables and many rooms. Hundreds of players and many DMs.

One huge event under one set of rules. Hopefully old school rules!

Would DMs have an area or would they move around with the party.

Imagine not just an event but a private club that would house this diorama permanently!

Ah crap! Real life calls will have to finish the post and add pictures that I downloaded from the net will be posted later.

Friday, August 10, 2012

NOVEL: Free Form Fantsy and Sci-Fi, Plus super simple Space Mini/Card Board Chit battles.

SO what kind of cliches could one have for a fantasy game in a NOVEL free form RPG?

What about Sci Fi? I really don't like how my free from version of Starclads came out so I might just rewrite it. Turn it into a Zine.

In a free form game one should keep up with cash and such should they not?

Now to Space Mini/Card Board Chit Battles!

I am thinking about making ship battles be very stat heavy NOT! Just one number from 1 to 20 called Defense or DEF.

If that number or greater is rolled then the spacecraft is destroyed.

I think it would be cool to have huge space battles. I guess I would have to add in move and ranges if I used minis but that would not be that difficult.


In very rare cases there may be an more powerful weapons subtract from defense BEFORE the dice is rolled but no more than -5. Most of those weapons will be one shots or very few shots.

Order of Combat
1. Each side rolls initiative on D20. Go in highest to lowest.
2. All parties move in order.
3. All parties attack in order.
4. To attack roll a D20. If the number is DEF or higher the unit is destroyed.
5. Some limited weapons may subtract from the target's DEF before the attack is made.
6. Restart back at Step 1.


That's all there is to it.


Axis Space Forces

5 Dreadnaught Battle Cruisers DEF 15 Move 2" Range 15"

20 Fighters DEF 5 Move 5" Range 1"

1 Dread Star DEF 20 Move 1" Range 10"
(5 Shot Planet Killer -5 to Target's DEF Range 20")


Dread Order Imperium

10 Antares Fast War Ships DEF 12 Move 4" Range 5"

30 D.I.E. (Double Ion Engines) Fighters DEF 4 Move 6" Range 2"

The Axis Space Forces have found the dirty Dread Order Imperium and their horrible clone army. All clones of Emperor Snull! They have been ransacking the frontier for decades! Now it's time to get some revenge!


Get some representative tokens or pieces to fight this battle out!

Thursday, August 9, 2012

Hero's Mag: The "Free Form" Version of the Game.

Multiple Versions of the same game! Yes I am an insane flip flopper!

So here is my most updated version of Hero's Mag in the Free Form version. It is free form BUT there is a dice roll mechanic added to solve disagreements on how things should go outside the story.

https://docs.google.com/open?id=0BzYaSvmA-OpUV0pVTmZjTUlVRk0

I have had quite a few gamers LOVE the freedom of it all AND a few HATE it with full passion. Even if they never tried it.

The "free form" tends to short the circuits of rule's lawyers and min-maxers as well. The claim by a few of them is it gives the Game Master too much power. Game masters have that anyway!

Go and download and print out the rules and make it into a fold over booklet. Then make a few characters.

Make a super team.

Make them interesting.

Don't just let them be great at everything make them flawed. Give them problems like their girlfriend is cheating on them, drug and alcohol problems, family members are terminally ill, the character is terminally ill, mental problems, unemployment, homelessness, real world problems in a supers world.

Non Playing Characters are a breeze because there are no attributes just as brief or as long as you would like. Make a sheet for each character of who these NPCs are and how they effect their life.

Make sure and have all the sights and sounds of where the story takes place as well. Our world but with supers added.

Make sure all of the iconic supers (don't copy make your own versions) have aged and now are facing old age and death thus making room for new Supers.

In fact in my notes the main super group based in New York was killed by a third plane during 911 so the entire city of New York and surrounding cities are now know as The Criminal Playland.

How did a mere bomb kill supers? It was an antimatter bomb in the third plane. There is literally a gaping hole and residue antimatter left on the scene.

The L.A. based team is full of troubles as well as they are facing internal strife and troubles from gangs.

The Houston Based Supers are having problems with The Cartel as they have all been targeted for assassination as well as any friends or family.

Tuesday, August 7, 2012

Hero's Mag: Superions

Another take on my Supers RPG is the Superion version of the game. It is based on a simple skeleton. All Players start out with 10D6 HD AC 10, MAC 10, +1 to hit, 1d4 punch, 10 MPH and 4 + 1d6 Power Points.

All Normal Humans start out with 1D6 HP AC 10, MAC 10, No Bonus to Hit, 1d4 punch.

Now the power points are how many times you roll on a D200 chart.
Yes completely random Superions. Really spits out a character quick when you do it all random.

It really comes out with an interesting collection of heroes and villians.

Evil Superions are called Infernals. They roll on the d200 but also roll on the Oddity/Defect chart. There are 100 items of sick and demented defects and powers or there will be when I am finished.

Here is an example character...

10D6 HD (47 Hit Points)
AC 12,
MAC 10,
+1 to hit, 1d4 punch,
10 MPH
4 + 1d6 Power Points and he rolls a 2 so that is 6 powers/skills/devices.

So here are my rolls and their results!

150. Shrink: You can get very small but keep your HP and Strength.

129. Nullify: Anyone with in Hit Points x 2 in feet has all powers Nullified. Can be turned off on a 10 or more roll.

16. Armor Light: +2 AC

196. Wealth 9: $100 Million

73. Elemental Power Gravity: Graviton Ray 1-12, Control Gravity +5

171. Telekinesis: Roll 1d10. Compare it to Super Strength +6 (Diesel Trucks). Range is 200 feet.

So this guy can shrink, nullify powers, has a natural light armor, is worth $100 million, can control gravity, and is a telekinetic.

I think I will call him Gravitos. A super rich blue blooded Superion. He can fly around the world and make it a better place in his view. Not your heroic type more of an egotistical bastard that loves attention. His power came to him when he was exploring a deep cave and came upon a Superion Artifact. It was a glowing statue that EXPLODED bathing him in Superion Energy. He awoke a changed man with super powers.

That was fun I will make another!

10D6 HD (33 Hit Points)
AC 20,
MAC 9,
+1 to hit, 1d4 punch,
10 MPH
4 + 1d6 Power Points and he rolls a 3 so that is 7 powers/skills/devices.

121. Mechanic: Knowledge on how to fix things +2.

56. Elemental Body Darkness: + 9 AC, has body of shadow that acts like phasing 1d12 damage.

71. Elemental Power Electricity: Lighting Bolt 1-12, Control Electricity +5

20. Armor Ultimate: +10 AC

168. Swim: The ability to swim +2.

104. Innocent: You are shelter from the world and are naive and innocent. -1 MAC

75. Elemental Power Metal: Magnetic Ray 1-12, Control Magnetism +5

So this girl is a mechanic, can turn into shadow, can control electricity, has the Ultimate Armor (the best you can have!), was on the swim team, is an innocent person, and can control metal and magnetism!

Blackout is a small town girl the daughter of a mechanic and captain of the swim team. He powers manifested during a swimming match and she injured many of her teammates. She now travels the country as the heroine Blackout!

Each character took about five minutes to create.


P.S.

Anyway here is the intro to the document...

In the ancient times far out beyond space and time the Superions were born. Not of one race but from a strange mutating energy. The Energy Force called Superion. The force can manifest in technology or in powers of great help or destruction. Their battle is ancient. They have been on our world for millions of years. Every planet Superion touches is forever changed. Such as the story of the reality of earth know as Earth Superion! It is because of them that our technology is far greater than it is Earth Prime. Also the influence of Superion Energy has allowed the solar system and the galaxy to be far more populated.

There are the Superions know as the Infernals. They are the ones that cause great evil upon the world. They come in many forms yet unlike the Surpurnals they are twisted and dark! Whenever they meet a battle is sure to happen for the Infernals believe that all of reality is theirs.

Monday, August 6, 2012

Back Home

Whap! Too SLOW! Well it looks like the San Antonio, TX Old School gaming crowd was too slow. I put myself out there and there were a few responses but no plans or invites. An invite from the Austin crowd (thanks fellas but you was too far but I was thinking about making the drive)was given I really appreciate that. Maybe next time if there is one.

I got canned through yet another bout of Shakespearean treachery! I took this job blind with no details.

Really desperate. Running out of money. Have you ever been there? It's tough.

A fair amount of pay and all the gas I could burn. The job neglected to mention that I would be driving MY TRUCK for free. Driving it an average of 2000 miles a week. THOSE details were left out.

I asked my employer five times top get me a rental or truck pay. I then went over his head and mentioned it to the contractor rep when he asked how everything was going.

The contractor rep seemed concerned but used that to have me canned.

He also took me out because I was a witness to him telling all of us in the safety department to only report incidents to HIM only and not contact the client.

What do you know the client also asked the safety department to leave because we did not report incidents to them as we had been. Backstabbing sonofabitch.

Is there ever going to be jobs without backstabbing and treachery? Am I just not doing it right anymore? The last few years have been hell! Most of my jobs have been the worst jobs I have ever had.

I am just getting burnt out! I really hope to find a shelter from the storm and let all these political backstabbing bastards take each other out. Rats on a sinking ship they are!

I have had such success but it seems that the "energy" of the people and the universe itself is off kilter. Jobs just go bad no matter what time and tested policies and procedures I use. As the economic situation goes further down jobs become more and more stupid.

The people are turning toward chaos!

Friday, July 27, 2012

San Antonio, Tx

What a nice city! So anyone in the area want to play some LL/AEC or any old school gaming? Lots of modern gamer crowds and very nice people at that but I want some quick and dirty old school gaming! If not then I am going to the movies Saturday night!

Sunday, July 1, 2012

Well I am off...

I will be working out of town. Very sketchy on what internet coverage I will have so wish me luck. Going to be SW of San Antoni, TX a place called Crystal City, TX.