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Sunday, May 19, 2013

Back to the Dungeon RPG Update

Well I am currently cleaning up the documents and trying to clarify and fix grammatical errors as a natural progression of Game Development. 

Been working on clarifying the spells, reformatting the document in a larger sized font, and making it Zine styled.  Basically far easier to read.

Did another play test with my daughters, wife and friend (who was against the project but seemed amused after playing).

It is truly Easy to Run and Easy to Play. Still lots of tiny problems and details that need to be fixed.   

I will take his suggestion into consideration about simplified encumbrance as it never bothered me and I always kept track of it but for some it is a bother. 

1 point of Strength equal one stone of weight. The average person can carry 10 stones. Less than a Stone does not count most of the time.   

Or maybe not...

I am also going to simplify the experience points down to a far simpler system taken from a PF game I was playing in that someone took from a post posted on a TL forum. 

Level 2…XP 5
3....XP 11
4....XP 18
5....XP 26
6....XP 35
7....XP 45
8....XP 56
9....XP 68
10…XP 81
11…XP 95
12...XP 110
+15 points per level for each level over 12.

Per session XP rewards:
0=No show/no participation
1=Minimal story advancement/partial session
2=Average story advancement
3=Epic advancement

I may have a list of backgrounds that have no mechanical addition to the rules save the DC of an action set by the Game Master. 

Old friends have showed back up and want to game and want to play something simpler.  Come to find out the 3.5 game was fun back a few years ago, but there were too many rules for them. I gave them copies of BttDRPG to take home. 

I would love a Minister of Magic to  come along and split my Wizards into schools and my Sorcerers into Bloodlines, and Clerics into Specif Mythos, and Domains.

What other "sacred cows" am I going to cut out or change.

Really there are so many grammar and format Nazis out there when I clearly stated that this document was a rough draft. Geeze let me know about the content, not that I repeated a word or my spellcheckkker screwed up unless you are volunteering to be an editor for the game.  

It's called a rough draft for a reason. The document was thrown together in an effort to just finish the damn thing. 

A culmination of some of my class, race, level, fantasy RPG experiences of 32 years of how I want a game to be played, ran, and flow.



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Wednesday, May 8, 2013

Warner Bros Acquires Rights To Make ‘Dungeons & Dragons’ Movie

Warner Bros Acquires Rights To Make ‘Dungeons & Dragons’ Movie

By MIKE FLEMING JR | Tuesday May 7, 2013 @ 3:40pm PDT
Comments 37
Mike FlemingDungeons & Dragons Movie Warner BrosEXCLUSIVE: This ought to reverberate through the geek realm. Warner Bros has acquired rights to make a movie based on Dungeons & Dragons, the perennially popular role-playing game fantasy game. The studio is actually quite far along in the development of the project, as it will use a script by Wrath Of The Titans and Red Riding Hood scribe and Frank Darabont protege David Leslie Johnson. That script, Chainmail, was acquired last year as a free-standing project, based on an obscure game that was also hatched by D&D designer Gary Gygax before he and Dave Arneson launched D&D. It is being retro-fitted to fit the much bigger game creation. The film will be produced by The Lego Movie producer Roy Lee and Courtney Solomon. The latter actually directed a 2000 Dungeons & Dragons feature, a film that starred Jeremy Irons and did not do well.
Given the heightened interest in sword, sorcery, chivalry and cool creatures within Warner Bros with the HBO series Game Of Thrones and the ongoing Peter Jackson-directed adaptation of JRR Tolkien’s The Hobbit, it is expected that the studio will expend the necessary resources to create a world around a well-established brand which has generated north of $1 billion in books and merchandise since it was launched in 1974. The studio is going out to filmmakers and I’m told they are treating it as a big priority. Alan Zeman is exec producing. I’ve never played the game, but it is a fantasy universe on the order of The Lord Of The Rings, which was most popular back when players had to use their collective imaginations — before video games became so visually sophisticated that it eliminated the need to do much more than sit back and blast away. The studio’s intention is to reboot the franchise for a new generation


http://www.deadline.com/2013/05/dungeons-dragons-movie-warner-bros/

Monday, May 6, 2013

Hero's Mag: Super Hero RPG 1985 Version Mixed with Modern innovations.

So what if there was a Supers setting where the hero groups aged like we do? A gritty setting based on most major comic lines as in a love letter to them and political commentary on our world today? The aged heroes are very nepotistic about letting new talent come in!  

What if in 911 there was a third plane and it killed The Protectors in The New York Megaopolis, one of the major three supers group out via a Negaton Bomb. 

There were only 3 major super teams left with a few heroes working independently here and there. Most of the Supers were getting old but held their positions long after they should have retired. 
  

The 911 incident wiped out the New York team and the hearts and minds of the American people via a Negaton Bomb leaving only the Los Angeles and Houston based teams. 

They had the same problem as well. An established system of old heroes in power controlling what goes on. They all are in great peril as they are facing greater super criminal challenges and greater criminal organizations. The New York Megalopolis has been left a haven for super criminals and crime syndicates.  


West Coast, Los Angeles: The Guardians Trouble from all sides! Internal struggle is the worst problem these guys are having. Most of them are getting old and they don't want competition. People are beginning to turn against the heroes and the heroes just don't really care.

South Coast, Houston: Knights (Attacked by Cartel) The Houston based heroes of the South. The Cartel has been on a major onslaught and it is WAR. Many super mercs are on call and it's 5 million a head bounty on the Knights. Worst of all Cartel controlled media is having a feeding frenzy against the Knights. 

Is there going to be a newly formed New England team to take back The New York Megalopolis

Will the negative feeling towards supers by the majority turn into something far worse such as a holocaust? Already some heroes have been lynched!  

Some say the government is getting ready for an onslaught against super powered beings.



  

Friday, May 3, 2013

Back to the Dungeon Zine V1 Issue 3 is OUT!

BACK to the Dungeon ZINE

Oh my gods! There are Drow down there! Lot's of them! Hide! Do you know what they do to prisoners?


Issue 1.1


Issue 2


Issue 3

Thursday, May 2, 2013

May Monsters: The GIST

The GIST

A Gist is the result of an evil god breeding with a human or demi-human. Gist come in various forms, some will appear as little girls with large horrible black eyes and huge misshapen teeth or as small deformed boys with twisted shriveled bodies, fearsome clawed hands, huge black eyes, and over-sized misshapen heads. From their stomachs they have four tentacles that have a range of 50 ft that drain the living optionally they can attach to a victim and slowly drain hit points that heal the Gist while keeping that victim a prisoner, the females have a biting attack and the males have a claw attack that paralyses. Any within sight must save or run away in fear that is below 8th level. They are immune to all non magical weapons, cast spells as a 6th level magic user, and have 40% magic resistance to any spells. Many gist will have various evil minions working for them. They love to take over small out of the way settlements and slowly kill all the inhabitants.

 No. Enc.: 1
Alignment: Chaotic (Evil)
Movement: 120' (40')
Armor Class: 3 Immune to non-magical weapons, Magic resistance 40%
Hit Dice: 10
Attacks: 4 Tentacles or 1 Claw
Damage: (1d6)+ Save or level drain or (1d10) + Paralysis, Fear and Dread within sight, and Spells
Save: W10
Morale: 12
Hoard Class: XIX
XP:5200

 

GIST
Hit Dice: 10
Armor Class: 0 [20]
Attacks: 4 Tentacles (1d6)+ Save or level drain, Bite or Claw (1d10) + Paralysis, and Spells
Saving Throw: 5
Special:Cast spells as 6th level Magic User, Drains level with save, Fear and Dread within sight, Greater than human intelligence, Immune to non-magic weapons, Magic resistance 40%, and Paralysis
Move: 12 (Fly 3)
Alignment: Chaos
Challenge Level/XP: 17/3500

Tuesday, April 30, 2013

The Trials and Tribulations of Feast or Famine.

Well I decided to go back to my RPGs old Name Classic Fantasy Role Playing Game. A big wow there. In a low place and have some creativity but it is scattered. Expected there to be a better response to the game. Oh well at least I can say I did it.

Some of my other RPGs like my Free Form Supers Game are works in progress. An RPG that frees one up to just play. I think that I will add Destiny points or something like that that will allow some more narrative control.  I was also thinking about having a really simple Hit Point, Damage, and Defense added. I mean simple. The average person would have 100 HPs and an average punch would do 10 points. 

 Damage
10 Minor Damage
20 Moderate Damage
40 Severe Damage
80 Heavy Damage
100 Fatal Damage

And so on. 

Defense would of course subtract.

Those of you that have read it what do you think it needs?  If you have not read it then do so and comment.

https://docs.google.com/file/d/0BzYaSvmA-OpUYVdyendvVlNHeG8/edit?usp=sharing

I would love to come up with the perfect Supers RPG.

Can it be done?

OH well I wonder if FASERIP is going to come back? 

There is 4C a FASERIP Clone. Not much as been done with that one. Lot's of potential there. 

Well unemployed and pitiful I am. Lost my mom back in January and I can't seem to get over it.

Maybe the Global Coastal Event is true that some are talking about and it will solve all of our problems. 






Friday, April 26, 2013

A repost of a cool gaming session.

Expedition to the Black Stairs 

Written in very rough draft form.

PCs
Eachern M The Cleric
Dalkon M The Dwarven Warrior
Aowen F The Elf Thief
Eva F The Thief

NPCs
Marts MF With Plate and 2H Sword
Melenad FF With Ring Spear and Bow plus Dagger
Belenad FF With Ring Spear and Bow plus Hand Ax
Melenad and Belenad are two attractive foreigner twins.

NPCs not hired
Raph MF With Chain, Shield, and Sword plus Crossbow
Tran MF With Plate, Battle Ax, and Spear

The Black Stairs Servant's quarters.
Dalkon get's let down on rope and he gets shot at by 2 goblins. Aowen goes down below to help. As well as Eva, Belenard, and Marts. Eachern and Melenard tie rope to bush and go down. Belenard proves to be a great shot! Killing one of the goblins and the Dwarf kills the other but not until Melenard is horribly injured! Two goblins are dispatched. Three more goblins come out. The party quickly dispatches them all but poor Marts is killed. The adventurer's explore the rest of the servant's quarters and find much gold and an amulet of protection.

They find door on the western end on the main hallway with a warning written in goblin”No go in here” The Cleric feels unholiness in the area and decides to go to the door to the south instead that opens up into a three way hallway.

The western hallway has a smell (Now as a house rule Dwarves will be able to tell the different kinds of humanoids by their smell!) of some kind of humanoid but the dwarf can't tell what it was.
The southern hallway opens up into a green house.
The eastern hallway goes down to a room with a lit fire.
The players go south into the greenhouse and find two knotted ropes coming down. The cleric decides to cut the ropes ten foot up as the Elf decides to climb up the rope. She finds a mulemaster and a pack mule. The mulemaster is heavily question by the elf as the dwarf climbs up. The dwarf finds out that two of the NPCs that were not hired Raph and Tran have decided to come to the Black Stairs themselves. The Dwarf pays the mulemaster 3 gold and tells him to cut the rope when they get back down. The elf and dwarf climb back down and the rope begins to get pulled back up with the mulemaster explaining that he did not have a knife to cut the rope so he would just pull it up. The Dwarf runs and leaps grabbing the rope. The mulemaster surprised by this does not let go of the rope and accidentally gets pulled down headfirst to his death 20 feet below. The party rolls in laughter with this strange turn of events.
The party then decides to go down the eastern hallway and the elf scouts down the hall and sees three goblins completely distracted by something farther down the hallway. The elf decides to sneak up and gives a battle cry too early allowing the goblins a chance to attack but somehow they all miss. The party quickly dispatches the goblins and find an old mine, 6 slaves and a freshly dug gold mine with many nuggets of gold.

The party decides to get the heck back to Raven's Keep and right in the servant's quarters they are ambushed by Raph and Tran. Raph and Tran attack with crossbow and Spear and miss! They close in and the Dwarf is killed (CRIT!) by Tran as well as Melenad and Beledad. The cleric is taken out as well as the elf but she does manage to kill Raph. Only Eva the thief is left standing as she fires her arrows at Tran hitting him but he still is up. She drops her bow and draws her sword as the battle axe barely misses. They both make a last strike his axe cutting her nearly to death and her blade hitting the mark killing Tran. She tires to heal the cleric and fails and succeeds on the elf who quickly pours a potion of healing that they found earlier in the cleric's mouth.



They limp back to town.







I use the Dave Arneson method of spend the gold in order to get the Experience Points for it.

The cleric is a worshiper of Bobber the god of fishing. He find the temple of Bobber in great disrepair and their acolytes lax. The local priest of Bobber is an old man who claims to be 115 years old. Much gold is spent getting the temple in repair.

The Thief spends her money on much partying.

The Elf Thief spends her money of a fully armored warhorse. A new set of armor, some caltrops, a couple of tattoos, new fancy sets of clothing, and the rest is wasted on partying.

The brother of the Dwarf comes to the city looking for his brother. He is saddened to find that he is dead and is gladdened to find he died in battle with honor.

The party hires the following NPCs
Mark the Fighter M Chain and Shield with Sword.
The Band of Dwarves M, Dully, Martrus, Dontar, Dunkin, and Brannoc. All had Ring and Shield with Battle Axes!
There was Stryder the Elf Warrior and Mage with Longbow ready to fire.

They all headed back to the Black Stairs ready for Part 1.5 which I will tell later...

The party hires the following NPCs
Mark the Fighter M Chain and Shield with Sword.
The Band of Dwarves M, Dully, Martrus, Dontar, Dunkin, and Brannoc. All had Ring and Shield with Battle Axes!
There was Stryder the Elf Warrior and Mage with Longbow ready to fire.

They all headed back to the Black Stairs ready!

The party went back in and found the slaughter house. An animal pen, a blood pit that scraps and blood was drained to the unused 3rd level and the actual kitchen.

The party and their retainers bumbled around until they attracted the attention of some zombies. The cleric turned all of one of the dead but the party foolishly pursued the zombies and lost two dwarfs. The zombies were dispatched though.

The fighter Mark kept talking smack about the superiority of humans as the party explored the slaughterhouse area of the dungeon. The Player Dwarf pushed him down the bloodhole. He survived the fall but the party discovered he met a gang of ghouls who quickly dispatched foolish Mark but not before he beheaded one of them. A quick application of oil dispatched another ghoul but the party knows going deeper they will have to face them.

They explored a bit more and found a horde of dishes and silverware. The best find was a huge set of gold candle holders. The headed back to Raven's Fort where they cashed in the items for gold.

A party of legend has happened for the last three weeks as the Adventurers have unleashed a time of drunken debauchery right during The Summer Festival of the Lottery. With the huge amount of gold the party has shut down much of the city for the last three weeks. Crops have not been tended, cows not milked, jobs not done, the city has put in a virtual standstill. Drunken citizens lay all about the street for the last three weeks! The party is out of money and the Baron is now displeased. Time to leave town!

This was a Swords and Wizardyr game but I converted the world to LL/AEC.

Sadly some of the players claimed they did not enjoy the game. IF we would have been using 4E then the same game would have taken MANY sessions.  They only wanted to play 4E.