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Sunday, December 28, 2014

The First Module for Back to the Dungeon RPG AW1 THE HILLS OF DEATH


The first adventure AW1 THE HILLS OF DEATH is in the folder.

Survive if you can!

Sunday, December 14, 2014

Once upon a time: "The game was centered around the referee, and the idea of the game was to explore the referee's world."

Here is a concept (that HE noticed) Michael Mornard Played in the original Blackmoor, Greyhawk, and EPT Campaigns
"Gronan of Simmerya" aka "Old Geezer" aka "LORD Grumpy"


Inspired by the other thread in this subforum, I've been thinking about the question of how D&D has changed, and I think I've come up with what seems the biggest change to me.
When Dave started "Blackmoor", which I've been told was a team vs team game, it was his invention... he wanted to RUN a game, and got players. When it morphed into more of what we now call an RPG, it was still "Dave's game" about "Dave's world".
Likewise when Gary started running Greyhawk, it was "Gary's got this cool new game called Greyhawk. You're a bunch of guys exploring an old abandoned wizard's castle." Again, Gary created a world, and found players for it... somewhere around 20 players in the early 70s in the cow's anus that was Lake Geneva, Wisconsin.
And that was the first year or so of how the game grew... "Hey, who wants to explore MY dungeon?" The game was centered around the referee, and the idea of the game was to explore the referee's world.
At some point this changed. The mindset became, "We want play being a bunch of heroes, who can we talk into refereeing?" The game became centered on the idea of the players' adventures rather than the referee's world. That's actually a pretty phenomanal paradigmatic shift, and I think it's the core change beneath all the other changes made to the game.

SO Early RPGs were CENTERED around each DM was the artist and maker of a world and players PLAYED in the DMs WORLD!  At some point this changed. The mindset became, "We want play being a bunch of heroes, who can we talk into refereeing?" The game became centered on the idea of the players' adventures rather than the referee's world.

That's actually a pretty phenomanal paradigmatic shift, and I think it's the core change beneath all the other changes made to the game.

AND it has been that way ever since kinda for the most part. VERY profound. PUTS the early DMs into another light...

JDN2006 noticed that: Gary Gygax was designing the sort of game and adventures he liked playing and he seemed to have simple tastes, with a bent towards adventure and "anyone and everyone can play" concepts. I don't know if that is true, but it's the image I get from his work. 

THORSWULF wrote this profound statement: Sadly, so many DM's I know really didn't get into the exploration of creation- they missed the point. I too have been guilty of this. Sometimes the rules seemed to be the master, not the guide. I have to wonder if the very words like handbook, guide, and manual stifle creativity?

Fantastic thread. A few gems of great wisdom and "how we did it back then"! 

HERE is the original thread. 


BOOK 5 of Back to the Dungeon RPG has been released.

 Here is the FOLDER with all of the updated books as well as BOOK 5 which has material written by Charlie Warren.

Without his support and contributions to the BttDRPG project it would still be in it's most primitive stage.

Wait it still is in a primitive stage!

Print these out and enjoy!

Give a few copies to poor kids with some dice.

Saturday, November 15, 2014

SO here is my most recent edit of Back to the Dungeon RPG.

SO here is my most recent edit of Back to the Dungeon RPG

The cover files are designed to be printed out with cardstock covers. 


You print the files out in booklet form like a Zine. 

Will be working on decals file for a white box. 

For those wanting something simpler to run. 

Don't know if this will be my "final" edit, but I won't be working on any more rules for awhile, just adventures. 

Thursday, November 6, 2014

Yes Eldrad is a F¥©£ing MORON!

Hey guess what! I am a moron!

My first printing of Basic BttDRPG with four races and four classes is a waste of paper!

This MORON forgot the Wizard!

Yay! I am so brilliant!

I was about to place this first of many BttDRPG Zines in my FLGS but I am a moron and the universe is a cunt.

I need to realise that the entire world and universe is against my game.

Sunday, October 19, 2014

Neoclone Quest akin to jousting windmills.

So what is this foolish quest we are on? Yes I say "we" because like me there's many a fool out there writing their own neoclone and/ or retroclone.

Why are we doing this?

At least for myself I always wanted a version of "The Fantasy Game" in a form like the old days in simplicity mixed with the new school choices of race and class.

So has the new Dungeons and Dragons invalidated the neoclones? What about retroclones?

Is it going to be the final version of " The Fantasy Game" that satisfies everyone?

Saturday, September 20, 2014

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name.

The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is availablehere)

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character background.
Really. Don’t tell me about your character and how great he is. It gets boring after the first 50 people or so have told you the same thing. The character is important to you, let that be enough.

3. You are not the Highlander.
There is an urban myth that after the first LotR movie came out no less than 9 characters called Legolas turned up to the Gathering. You are not the only one.

4. No one likes an elf
Are you playing an elf because you are genuinely interested in playing an alien mindset, or so you can be a human with pointy ears? Are you going to be yet another namby-pamby, wishy-washy, lowest-common-denominator, bleeding heart liberal over-used hackneyed fantasy concept? Your race doesn't make your character different from the real-life you, the way you act does.

5. You are not your vet picks. You are not your skill list. You are not your fucking lammies. You are not unique. You are the all singing all dancing shit of the system.
Your skills/ special abilities/ mingy items of ultimate doom do not define your character. Who he is, what he does, and what he wants are the things you should concentrate on. Most importantly do not try to be unique, fitting with the concept is better than breaking it. Min/maxing power gamer munchkins are role play killers.

6. Your character doesn't go clubbing.
Some folks think there is nothing sadder than seeing people in clubs wearing their larp kit. People walking around in-character like they have just stepped out of a Rocky Horror Picture Show is equally as bad. Kit or goth, don’t confuse the two is the saying. Not sure I completely agree but one thing is certain, pick your kit to match the IC setting!

7. Don’t take the piss.
You heard the man.

8. I do not want to find your character in a book.
Larp is littered with plagiarism. It’s not big and it’s not clever. Be inspired by books, fine, but at least change the damn names.

9. Drum-rolling is for marching bands.
Weapons, my friend, are pretty damn heavy. Act like it. I want to see huge, heroic, Conan-like sword swings! Tippy tappy flicky fighting makes it look like you are fighting with foam. That does not mean you need to move in slow motion!

10. Being hit hurts, bitch.
When someone hits you it hurts. A lot. Even if it doesn't kill your character you should be crying like a big girl. React to being hit, no matter what type of armor you are wearing!

11. I don’t give a damn what would really happen.
The “what would happen in real life” argument is the first resort of the loser. Repeat after me, “it’s fantasy, it’s just a game, this is not real life.” Its not re-enactment. Don't worry about authentic, but try to be coolthentic.

12. Yeah, but you didn't. Get over it.
Quit living in the past, man. Let it go!

13. What’s an “out-of-character”? Are you ill?
If you’re in an in-character area, and its during time in, then be in character. If you want to be out of character for whatever reason then go somewhere else. You are only spoiling the enjoyment of those around you. We are all props in each others' game.

14. They only killed your character. Get over it.
Invest in your character to get the most out of him. When he dies, though, just let it go. If anyone starts moping and bitching because their fictional character has ceased to exist then they’ll get a visit from the Sad Bastard Police, Muppet Division.

15. Your character is not you in fancy dress.
If you need this rule explaining to you then you also need your head checked. Leave the event and go see a doctor.