Long long ago in the ancient times of old.They dug deep into the stone ground, the Pit of Bones.
That's not how it was said when the world was so young.
It was spoken, whispered, and screamed in another tongue.They disturbed the unquiet dead buried and locked away long ago.Locked away and forgotten where the sane folk should not go.Disturb foolishly not the foul undead.Least you die horribly and your blood flows red.Beware the eyeless death from the red throne.The dead old king will strip your meat from your bloody bones!
That's the tale the old women tell when they want foolish children to not wander into the ancient ruins in the Scaredark Woods and to stay away from the most obvious ruin the old Pit of Bones.
There have been rumors for years of how "It be full of treasure neath tha ol Bonehole" but none have ever had a reason to wander that far into the edges of the Scaredark Forest till now.
The village of Old Tree is in trouble. The merchant caravans aren't coming and the crops have been very poor due to the Famine then floods this year.
It is said that foul beastmen from the wilderness deep have been raiding the merchant caravans out of the edge of the Scaredark near the cursed old ruins. Near where the Pit of Bones is.
The Adventurer's Guild: The Giant Con Game... I keep having this idea pop into my head. A giant continuous game of D&D with huge amounts of players and multiple DMs. All in one location as either a part of a con or the entire event. It could be done if everyone running the event is on the same page and the DMs are top notch. First event you can start low and then go high. You can just use paper maps and minis. Unless sanctioned, use everything! As the events grow, then you can get terrain and really build the tables up. Here is my proposed plans to do this. The Gateway to Adventure First you need a place for new players to enter and register or get characters. All new players start off at 1st level. If there is some kind of ranking system then the player may possibly start off at higher than 1st level. More details on the Ranking Systems later. You need a computer with internet and a printer. In many cases there are quick character generators to aid in the fast creation of characters. Point buy to keep things fair and prevent cheating. Once a character is registered or obtained the players head to The Tavern with their characters if they didn't already bring one. One also obtains at least a paper mini to represent themselves on the map if they didn't already bring their own mini. A player could also bring pictures of their character as well to show what they exactly look like. It is suggested that one comes with a group to form a party. The Tavern The Tavern like all the maps are on 1 inch grids. Have a tavern big enough for the players to fit all their minis because here is where parties are formed. It is here where one finds their Dungeon Master as well. Here one can role play, find rumors, look for work on the message postings. It's by the rules so powerful characters can simply kill low level characters. Town guards and veterans as well as other NPCs frequent the place. Causing trouble can end your character up in the stockade, pay fines, or execution if they messed up bad enough. The Clock and the Wheel of Time So what happens when one group is fighting and one wants to do different things that take different amounts of time? Here is where the Clock and the Wheel of Time comes in. There are up to 10 minute increments of real time that are turns of 1 Hour in game. An ingame day takes 240 minutes. Combat can be fought within that hour. All combats and attacks must be finished before the next hour passes. This is coordinated between Dungeon Master's. This is to stop one group from hogging all the time and resources. If you have any suggestions on how to do this better or how it has been managed at other large live tabletop events, please give suggestions! The Village/Town/City Maps and Tables The village or town might be small enough for a scaled table map. If not then one would have a map of the city and key areas on a scaled map (or miniature buildings) on a table. Start small and on a budget. Wilderness Maps and Tables The wilderness is in one huge map with a few tables to represent key areas. Other cities, villages and towns can be put into other rooms as time goes by. Dungeon Tables Dungeons are done the same way. As many tables as you can fit. More information on Part 2. Yeah I know about AL but this is my idea without ever trying that. BUT as luck would have it, the AL is coming to town with a HUGE response! .
The way I see it is the OSR pretty much won the battle.
5E is so very much a rules light, at least 50% inspired by the OSR mixed with a stripped down D20 unified system.
Now what it lacks, according to old school hacks, old ancient Lords, know as grognards is the easy death rate.
I hear the complaint that it's too hard to die because by of the healing rules.
Guess they have not played in any of my games?
Is that so? I say bullshit! I mean it's easy if the DM just gives them everything for free and offers them no challenge.
In a more brutal styles of an Old School type world, monsters are everywhere, who says you can get a short rest? A bunch of clanking armored bumbling fools making all kinds of noise attract all kinds of Beast. You have to make sure and make the area safe that you are resting in or you don't get to rest.
You also need to be real strict on encumbrance and on supplies. You can't carry everything. Trying to carry a heavy load will tire you out quickly and sometimes you can navigate small areas unless you take your backpack and sometimes armor off.
Did you bring enough water to drink? If you didn't then is there going to even be clean water to drink? The party won't do so well if they all have the shits and vomiting from drinking bad water. You can't heal to well either. Now did you bring enough to eat as well? If you didn't then will what you find to eat be enough to sustain you? What if you eat something toxic? Make sure and track food and water consumption. It seems boring but it can help bring a new sense of urgency if you realize that you are in danger of starving and dying of thirst. Plus it's a reason to go back to town. When the party is in civilization, there are consequences for acting like fools. If a player punches or stabs a town guard, the guards will call their fellow guards and attack the party.
The next thing is the sandbox approach. Have encounters that are there that are too powerful for the party. They will have to run away or they will die. If they are not clever enough the monster will pursue them when the run away. Give the players nothing. Give the players and their characters a sense of danger. What this does is give the players a sense of accomplishment that they had to WORK for their XP and not have it handed to them. Hope these few tips help the DM and the players to have a more rewarding experience. Eldrad
The world is not pay to play. One can go far without ever spending a dime. One can actually make items and sell them in transactions. Any sell, the Axis Mundi corporation gets a percentage. One can also do pretty well if they spend.
Obviously one gets far more if they actually pay but the VR world has to be worth paying for.
Avatar Builder - You can build your Avatar, pick one, randomize one, or buy one. You can put your Avatar up for sale if you wish.
Your Base Life of 100
Your Base Armor of 0
When you go to 0 Life you are Xed.
In some worlds there is a RESERVED Xed status where you respawn after taking X amount of damage. That way you don't have to loose all your COIN.
You heal slowly.
Stim/ Potion/ Bandage heals 10 and they pop up as well. There are also Coin based heal stations. You respawn in your last spot you slept in or at Spawn Point.
You have an ID card that you can show if you want.
There are no floating names above the heads of the other players. You won't know if it's an NPC, Mob, or Player.
You also have Karma. Doing good deeds gives you positive Karma and doing bad deeds gives you negative Karma. No limit to how high or how low your Karma can go. The lower the Karma, the less places you can go. Positive/Negative Karma may allow you special permission to do certain things.
Everyone starts off in the Nexus. The Nexus is like a giant convention center and hotel. Here you get your first room. It's free but you can get upgraded apartments. A group can pool resources and get a gaint apartment. You can also build you a home in the Build Worlds as well as buy prebuilt houses. You can decorate the place with your spoils. Lock your doors. From the Nexus you can go to any number of worlds. You better not start trouble here as the Sentinels will instakill you and leave you and your stuff in a pile. They will give you warning.
You can start off by going to a mine world and getting some stuff to sell. You can get a loan and get into debt. You can buy coin with real world money.
Axis Coins - Everything you kill or mine gives you coins. You can make stuff and get coins.
You can X another player and get the coins amount of damage that you have done to them. Run away if you can. If you are totally Xed, you respawn at 100 Hit Points.
You can stash equipment and coins in Banks or in your Home.
The Axis Mundi coin is an actual cryptocurrency. You can loan another player Axis Coins. You can buy Axis Coins as an investment.
Inventory Slots - All starting players have an inventory. It's small but you can expand it with Coin.
Fist and Foot 5 everybody has this.
Bow and Arrows 15
Slings and Stones 10
The weapons list can be huge. One can create their own weapons.
Devices and Powers Examples:
Stealth - Allows one to sneak and blend in.
Teleport - Allows one to instantly travel from one place to another.
Fly - Allows one to fly.
Swim - Allows one to travel underwater.
You have to buy a Mana Pool if you want to use Powers.
Vehicles and Ships:
If you got the Axis Mundi Coin then you can build what you want. There will be of course generic cars. Here is a list and Hits
Of course one can put weapons onto the vehicles.
Mine Worlds - you can mine these to get material to build. IT would not have as many options of material as some games but the basics would be there. A few Artifacts hidden about. Watch out for claim jumpers and robbers.
View Worlds - World's that looks good and you can just hang out in them. Many of them are reproductions of real world places, such as clubs, churches, ECT. You can't mine or destroy View Worlds. Some have no PVP or PVP Arenas but you don't actually get Xed. You can bet on each other.
Build Worlds - Empty world's that one can claim and build. One must defend their claims. Some are flat plains, others are wilderness. One can build cities and form nations.
MARKET Worlds - Worlds where you can buy, sell, and trade anything. One can also set up shops and factories. You will need NPCs to work them. There are Sentinels in the controlled areas. Don't wander off into the Slums unless you can really take care of yourself.
War Worlds - Various worlds that are at a constant state of war 24 hours a day. Full of Artifacts. One can build on them as well. Can be ground, water, sky, and space.
Mega Dungeon World- A giant neverending dungeon of death.
Full of monsters and traps. Lots of crawling and ducking. The deeper you go, the more difficult it is. The lower levels go into hell itself! Full of Artifacts and Coin. There will also be areas to build your own.
Themed Worlds - World's that have different themes and some weapons and/or powers won't work in those worlds. Different themes such as Fantasy, Steampunk, Horror, Science Fiction, Modern, Ancient, Post Apocalyptic.
Forbidden Worlds - World's for 18 and older content. Nothing is forbidden. All scum and slum and full of danger. All functions and features work here but one can be Xed. Only go in large groups and/or with lots of weapons.
Different Types - These are the generic stats of minor monsters that lurk the different worlds. They can be different creatures in different worlds. They are listed with Hit points and damage. Damage may be ranged. If it has +Ranged, it can attack physical and ranged. If you encounter more powerful Mobs, run away until you can handle them. If you Karma is at -2000, they consider you friendly.
Each one of these above will look different on different themed Worlds and may have different powers and effects.
They go along with their lives, multiply, and grow old and die. An average NPC lives only about 5 years if not killed before that. NPCs must be treated well. They can fix your buildings and produce items in factories. They can be sent to gather material if on a mine world.
Guards - Weak security. 40/5
Ranged - Ranged attack 30/5
Troop - Powerful security. 50/10
Medic - Will heal the wounded. 30/1
Merchant - Will sell you stuff. 100/20
A.I. Girlfriend/Boyfriend - Can meet with them and start a relationship. Becomes A.I. if you raise relationship to that level and buy a promise ring. They may have A.I. Children. Be sure to protect them as they can be kidnapped and ransomed. They can live up to 10 years. 50/5
Have cards one can buy instead of just online sales. Have free to play but also different levels of membership.