Showing posts with label NOVEL RPG. Show all posts
Showing posts with label NOVEL RPG. Show all posts

Monday, September 13, 2021

 https://www.drivethrurpg.com/product/368009/FUTURE-STREETS-212X


SO WHAT THE F@#% IS FUTURE STREETS 212X AND WHAT THE

F&^$% IS CYBERPUNK?






FUTURE STREETS 212X is a cyberpunk free form table top

role playing game. A player doesn't need to know the

rules, just come up with a character with a few dice

rolls and a story with the Game Master. It only has the

barest of rules and all you need is a D20 to play.




Cyberpunk is an old term of a prediction of a future of

high technology and big cities that went to shit.

Outside the cites there is nothing but darkness and

evil lawless people (or so they say). 



Despite being far

more advanced than we could ever have dreamed of,

mankind has decided to take the worst possible path

towards their own destruction. 




Corporations rule the

world that they want to and all the rest can go to

hell. People are just an employee number or they are

WORTHLESS. 




Remnants of the government try and feign

power but they don't have the money to have any effect

on the world like the corporations do.

So as a person living in this world you must do what

you can do to survive. Almost everyone is out for

themselves and will back stab you in a second. 





You have

to either be satisfied living in a slum as a victim or

go out like a predator and make your way up the ladder

with the skills you have.

Sunday, November 29, 2020

The Neverending Drachenschwanz #1

 

The Neverending Drachenschwanz #1

SIMPLY PUT!

This might be the greatest RPG FKR Zine ever written! 

https://www.docdroid.net/l8Dy11z/the-neverending-drachenschwanz-1-pdf



Friday, September 20, 2019

DUNGEONPUNK RPG

https://www.drivethrurpg.com/product/209450/Dungeonpunk









DUNGEONPUNK

The stinking dirty giant rotting cities built upon many layers of ancient ruins. The pitiful and weak people hiding in dread behind great stone walls from the chaos outside. All surrounded by the dark and unforgiving wilderness of a dying world.

Far and wide the stony mysterious remnants of some lost foreboding and ancient powerful civilization peak forth from the ruins scattered across the realms waiting centuries to be explored! Ancient and forbidden monster and forgotten nameless demon filled dungeons deep and full of marvelous plunder. The omens have been read and the signs in the stars tell of this age of adventure!

The desperate, brave, pious, and insane adventurers in search of magic and treasure so that one can gain fame, comfort, drink, and pleasure! The fools that delve deep and fear not stirring up of the ancient powers that hide away in the darkness, least they die invisible and forgotten after time! No not these brave and foolhardy ones! Their names shall be remembered and etched in the tales and legends of many generations!

So one may take the sword, dagger, staff, and mace and go forward! Forget not your trusty backpack and equipment for adventure! It is time for one to begin their adventure and not die forgotten by time!




DUNGEONPUNK

So you want to be an adventurer eh?

DUNGEONPUNK game that takes minutes to make a character and provide hours of fun. The only dice you need for this game is a 20 sided dice. When you want to do something you roll a Dice. The higher you roll the better the outcome. How high you need to roll is determined by your described skill and the amount of difficulty from 1 (easy) to 20 (nearly impossible) assigned by the game master. A natural “1” is a complete failure and a natural “20” is a complete success. A set difficulty class is DC for short. The set difficulty may be lowered IF the character has a skill or tool to make it easier. Any other dice will do as long as everyone is using the same dice but the D20 is the king.

Destiny Points

You may roll again if you spend a Destiny Point if you do not like the outcome of the story. You may spend as many Destiny Points as you want as long as you have them to do more powerful attacks or effects. You may only spend Destiny Points on powers and abilities that you have.

  • Destiny Points can also allow one to shrug off damage results in combat. Most of the time it takes only one Destiny point to shrug off most damage.
  • More powerful attacks may require you to take more than one Destiny Point away to shrug off damage or effects.
  • Each Player gets 5 Destiny Points to start.
  • Most of the time you get your Destiny Points back after a good night’s rest, recovering 1 an hour.
  • When you are out of Destiny Points you are very much alive BUT the random dice roll controls your fate.




WRITING INSTEAD OF ROLLING A CHARACTER

When you want to make a character you need to forget all that you know about attributes, hit points, and anything else you have learned from other RPGs. Remember what you have learned on Free Form RPG boards on the Internet. If they work there they will work here. There is a dice roll mechanic but it exists “outside” the game itself. The players write up Characters on a piece of blank paper and give the Characters reasonable powers and equipment based on the power level being played. The game master will have the final say on “how powerful” your character is. One may also put his character in a small handmade journal with a leather cover. There the player may track his character's adventures and tales!




FIRST PICK ONE OF THE FOUR CLASSES





FIGHTER

You are a heroic (or not) warrior of old. Your primary purpose is fighting and killing the enemy. You can wear all armor and use all weapons! You have Piecemeal or Leather Armor, Old Helm, Backpack, Sword (or whatever) and Shield, (Spear and Shield or Dual Weapons or Longbow and 20 Arrows or Staff or Pole Arm and no Shield or Two Handed Weapon and no Shield Giant Battle Axe and no Shield)




ROGUE

You are the sneaky stealthy type that prefers to let the fighting be done by others. You can Pick Locks and Disarm Traps if you spot them. You also have the ability to Sneak and Hide which allows you a free attack and move if you succeed to a distracted or unwary victim. You are always dabbling in Ancient Lore and Tales to try and find where tombs and dungeons full of treasure are to plunder. You have Leather Armor, a Dark Cloak, Backpack, Lock Picks, Blackjack, A Short Sword or Twin Daggers or Short Bow and 20 Arrows.




WIZARD

You are a practitioner of the ancient arts of sorcery and magic. Wizards either have been trained by ancient schools of magic or their magic awakened in them naturally. There are no two Wizards alike in the world. Most wizards are full of ancient and forbidden lore. You can pretty much do any spell that comes to mind at the cost of 1 Destiny Point at a far range that last a few rounds. You may actually do a spell that harms at close range at a cost of 1 Destiny Point with more added to create more damage and to effect more than one victim. One must roll a dice for each spell and roll high. Magic can be dangerous and backfire so don't roll a “1”! Most Wizards have spells that do damage like a magic missile, or spells that control the mind like charm, or even more powerful spells such as fireballs and lighting bolts! You have a Spell Book, Backpack, Staff, Dagger, Robes, Large Hat.





HEALER

You are a priest or cleric of the olden gods. You have been trained in the ways of combat and divine magic. Magic works exactly as it does for a Wizard except that most of your spells involve healing and helping as well as turning away undead and foul demons. Some healers can even raise the dead if powerful enough! You have Mace (or chosen weapon of your god), Shield, Piecemeal or Leather Armor, Old Helm, Backpack, Holy Book, Holy Symbol.



MAKE UP A DESCRIPTION OF AT LEAST 25-30 WORDS

You must include your character's Name, Class, and a short description of what he can do. You must have at least 5 (equal to your Destiny) descriptors, skills or spells. Other strange races are allowed as well such as Dwarves, Halflings, and Elves as long as they fit in the description. There is no limit to the choices!

For Example:
Gonar Brightshield the Fighter is a Strong and Tough Fighter from the ancient wastelands. He is very tired from years of battle and wishes to settle down to farm and read.

So the example says he is an experienced strong tough fighter who is a literate farmer.







PICK YOUR OTHER ADVENTURE EQUIPMENT






You get to carry an additional five items of equipment. The list will get larger as the game progresses. Don't see something? Add it in.





Acid Flask
Antitoxin
Axe
Bandages
Bedroll
Bell
Blanket
Block and Tackle
Boots
Caltrops
Candle
Canvas (10')
Chain (10')
Chalk
Chest
Cloak
Crowbar
Firewood
Fishing Net
Fishing Kit
Flask
Flint and Steel
Grappling Hook
Hammer
Hat
Healing Potion
Holy Symbol
Holy Water
Hour Glass
Iron Spike x5
Ladder (10')
Lantern
Large Sack
Lock
Manacles
Map
Mirror
Musical Instrument
Oil
Parchment (10 sheets)
Pen and Ink
Pick
Pole (10 ft)
Pot
Preserved Ration per day
Ration per day
Rope 50'
Saddle
Saddle Bags
Scale
Scroll Case
Sewing Kit
Small Sack
Soap
Spade
Stakes, Wooden x5
String 100'
Tankard
Tent
Toolkit
Torches x10
Water Skin
Wet Stone
Whistle
Wine Skin
Wolfsbane






 DON'T FORGET THE MUSIC!!!!

GAME MASTER SECTION

One person has to be the DUNGEONPUNK Game Master which is basically the teller of the story. He makes up the story, setting, and all the people that the players meet including the villains. Use what you know!

If a character tries to do something and is able to do with ease the charter succeeds. If there is a pivotal time in the adventure the Character rolls the dice. The roll is not modified in any way. The result is read from the vantage of the skill of the character. For example if a skilled person and an unskilled person both roll an 4 it would mean different things for each Character. A skilled person may have his result described far better while an unskilled would not have done as well. A bad roll is not always a failed attempt to do something. It also can be a change of plot against the positive flow of the Story. This is actually a good thing as it makes very exciting stories. A Destiny Point can let there be another roll to see if there can be a better outcome but even with more chances your Destiny can still be bad!
COMBAT

Each player declares what they are doing based on their descriptions and power levels. Each player rolls and attack and defense plus any other rolls they are doing. The higher result usually wins unless the other player pulls a cool stunt or is just far more superior. Destiny Points can be spent if one does not like the results.
Damage is judged from the weapon used, the protection offered from cover, armor, and stamina and the result of the Plot Roll. Make it dramatic!

Remember in fantasy novels that during combat there is always a lot of collateral damage. Windows broken, buildings leveled, wagons thrown about, explosions, people injured and killed, and whatever else can go wrong.

The effects of combat damage can be very detailed from a detailed description of each body area injured to a simple Uninjured, Scratch/Beat Up, Injured, Severely Injured, Incapacitated, and Dying. Use descriptions INSTEAD of numbers. It all depends on how you want to run the game.
It is up to the players and the game master as well as the dice to figure out where your character stands.

You have to decide how much damage or effect was done according to the power and skill level described in the character’s text minus any relevant defenses.

As stated before, Destiny Points can also allow one to shrug off damage results in combat. Most of the time it takes only one Destiny point to shrug off most damage. You still get wounded but it just does not effect you as much. More powerful attacks may require you to take more than one Destiny Point away to shrug off damage or effects.

For instance, falling out of a two story building may take 2 Destiny while getting caught in an explosion may be 2-5 Destiny to still be able to function.

When you are out of Destiny points then your life depends on the roll of the dice only! Be careful how you use your Destiny points!

Mental states can be done this way as well. Insanity and addiction has been a part of many fantasy stories!




NORMALS, MINIONS, AND GOONS





Normals – Normal people are simply wiped out if they decide to engage in combat with DUNGEONPUNKS. Roll a 1D20 and that is how many fell in a single round.

Minions – Minions are weak bad guys that are wiped out in usually one hit and many times multiple bad guys are wiped out a round! Most won't have many skill or powers but will have weapons and possibly armor and magic items. Example include Goblins, Orcs, Kobolds, Skeletons, Zombies and other terrible creatures from Dungeons Deep. May have 1-5 Destiny.
Goons – Goons are more powerful bad guys that work for large organizations and more powerful bad guys. Some goons will even have powers or magic items but are still quite weak compared to a SWORDPUNK. Some examples include ogres, trolls, giants, chimera, gorgons, hydras, vampires, and more. May have 1-10 Destiny
Masters- Masters are the lead bad guys that are very powerful and may lead large organizations and have armies of goons, minions, and normal. These may be evil wizards, dark lords, dragons, vampire lords, and more! They may have 10 or more destinies. Most likely more!

REMEMBER! Make up new monsters as you need them. Let the party think that they know then show them they don't know!




DELVING THROUGH DUNGEONS DEEP

The characters are delving through dungeons deep and deadly. Have weird traps and tricks. Most will be interesting but some are deadly, killing the player right away! Beware! In some cases, a completely deadly trap may do 5 or more Destiny points, effectively killing any weakened character. As one goes deeper into the levels of the dungeon, it gets more deadly.




WANDERING THROUGH WILDERNESS WILD

The dark wilderness is even more deadly than the dungeons the farther out that you go! There are points of light.




TREASURE

Each encounter with monsters and traps has the chance to bring piles of gold and treasure! Each encounter may have up to 100 gold pieces per encounter per level. Some items such a gems and jewelry may be worth even more. Make it up as you go.



MAGIC ITEMS

The greatest of treasures are magic items from the long lost age! There could be magic potions of various effects, magic rings, amulets, weapons, and armors! There are some magic items that are one or more uses then you throw them away and there are some magic items that are unique and each item being more powerful the deeper in the dungeon you are!




EQUIPMENT

There is only a small equipment list and nothing else listed. Is that a problem? Not for a DUNGEONPUNK Gamemaster! Make up additional equipment and prices as you go. Prices may be different depending on how far into the wilderness you are!




EXPERIENCE

As you play, you get better. After a few encounters one may add a point to their destiny total. At the starting 5 Destiny you are considered a low life. When you get to 10 Destiny you are considered a local hero. At 20 Destiny you are considered a national hero. When you get to 40 Destiny you are considered a Legend. Normally you have as many descriptors, skills or spells as you have Destiny.




MAKE IT UP AS YOU GO

You are a DUNGEONPUNK Gamemaster! Make the game up as you go. Make up new monsters, traps, and magic items. Don't like these four classes? No problem! Make up new classes! Any character tying to do something? Let them roll and see how they do. No modifiers are needed! Roll high is good. Roll low is bad. Roll a “20” something great happens. Roll a “1” something terrible happens. Between than make up the difficulty depending on the Character. For instance if a there is trying to pick a lock with his lock picks then make the difficulty lower. If a fighter is trying to use a dagger to pick a lock then make it harder. Sometimes you need to roll for them when they don't know what's going on. Sometimes you need to roll just to make them paranoid.




DUNGEONPUNK GAMEMASTER SCREEN

As a DUNGEONPUNK Gamemaster one must create a badass Gamemaster screen! Make it look cool with at least three panels, Decorate it with fantasy art and make it functional! Creativity is the key!









Sunday, November 26, 2017

Tuesday, May 2, 2017

DUNGEONPUNK Character Sheet




So you want to be an adventurer eh? 


Tired of all those damn rules? 
Want to get the old gang back together but not spend all night making characters? 
Want to show some new people what Role Playing Games are all about without subjecting them to hours long character creation? 
Are you just tired of all the damn rules and just want to run a game with total freedom? 
PLUS it only cost $1!


Thursday, October 13, 2016

Two new releases for sale on DriveThruRPG! STARCLADS: Rules for Science Fiction Adventures and Graphic Novel: A Free Form Supers Role Playing Game


I have released two older completed projects that are in playtest stage that I forgot I had, for sale as a very inexpensive PDF on DriveThruRPG! If you like my games then feel free to tell the world! 

MOST of my games are made to make fold over zine booklets because Zine Booklets are cool and beat the MAN.  

They have been free online for years in one form or another but now I have decided to make them available for a very low price as I am unemployed and uninsured. 


STARCLADS
Rules for Science Fiction Adventures
Version 0.357
Role Playing Adventures in Science Fiction
The story so far…
There has been a terrible war that has left the systems in turmoil. There are many dead planets out in the galaxy that no side won as the war itself ruined the planets.
The year is guessed at somewhere around 21,777 give or take 20 years either way. Much of the records of the 10 million inhabitable planets and the 300 billion stars are lost as well as most of past history. The planet Terra is a lost legend from long ago although some of its churches and cultures still do exist in much evolved forms. It was found that humans were all over the galaxy and even in some other galaxies that have been explored. Many of these humans have changed or been modified into very strange sub-races.
There are many sections of the universe that are suited for different styles of play and one can feel free to add another section as much of the STARCLADS universe is unexplored or undocumented due to the great collapse.


This game is first and foremost a Space Opera styled RPG. It also has the features of an economic game with fortunes being made and lost.

UNLIKE many other Sci-Fi RPGs it is very rules light! 

STARCLADS is also a very dramatic Tactical Space Combat War Game.

http://www.drivethrurpg.com/product/195701/Starclads


Graphic Novel
A Free Form Supers Role Playing Game
by
Eldrad
V1.4.4


At last a free from and very rules lite supers game. You simply write up a super and start playing in minutes. Power and Combat effects are determined by a D20 roll and interpretations of the roll from the perspective of the player and game master. Destiny Points take up the slack of attributes! Teams can be formed! Villains can be defeated! Buildings and city blocks destroyed in the process!  


http://www.drivethrurpg.com/product/195434/Graphic-Novel-Freeform-Supers-Role-Playing-Game

Sunday, June 23, 2013

Super Hero Concepts:I need your vast blogger, comic, and nerd knowledge!

Here are a few Super Hero Concepts and a few suggested skills, powers or whatever. 

I need the vast knowledge of my fellow blog readers to read over this list and see if I totally missed any concepts!  

I was watching the story and action flow on The Avengers and I must say the less rules the more explosions and collaterial damage you can come up with! 

Don't roll up a character! Write up a character! 
If you have ever read over my Freeform version of Hero's Mag then you know what this list is. IF you have not take a look!


Absorber – You have the ability to absorb physical or energy damage and make yourself more powerful.
Acrobatic – You are a highly trained acrobat capable of doing incredible feats of crime fighting daring.
Agent – You are a super agent of some government agency. You have many weapons and devices each issue.
Alien – You are an alien from another planet with strange and terrible powers.
Amphibian – You are a hero with the ability to breath underwater and withstand the great pressures of the deep.
Android – You are a highly advanced living machine of great power. You can have many powers and abilities.
Angel – You are a divine being of great power. Most angels have wings.
Animal – You are a gifted or intelligent animal that may even have super powers.
Animorph – You can change into an animal and/or something in between.
Anthropomorphic Animal – Intelligent animals evolved into humanized forms.
Arachnoid – You are a hero with the powers of wall crawling and web spinning as well as incredible feats of agility and perception.
Battlesuit – You have a powerful Battlesuit with sensor array, flight system, weapons systems, and super strength.
Beast Rider – You ride some sort of beast. You act as one unit fighting crime or spreading evil.
Beastman – You are a hero with beast like powers such as claws, tracking, and quick healing.
Berserker – You a a being who’s powers come from anger. The madder you are the more powerful you become.
Birdman – You are a winged hero. Many are mistaken for angels.
Blaster – You have the power to project powerful blast of energy of your choice.
Bowman-You are a skilled archer with many arrows of different powers.
Brawler – You are skilled at fighting beyond most people.
Brute – You are a super strong and super tough able to withstand huge amounts of damage.
Bullseye – You have the ability to throw or shoot any item and not miss.
Controller – You can control some kind of energy or force of your choice.
Contaminator – You touch either poisons, weakens, or diseases others.
Cowboy – You are a modern day gunslinger and roper.
Crazy – You are a hero or villain with a gimmick such as clown makeup, riddles, or something from arty to silly.
Cyborg -You are half man and machine of great power.
Detective – You are a costumed detective fighting against the underworld with your stealthy ability, fighting skill, and devices.
Density Control – You can control your density where you can become incorporeal or immovable.
Demon – These are fallen angels. Most seek to cause trouble on this world.
Dimensional Traveler – You are a traveler of different dimensions.
Devil – You are a powerful evil god of fearsome appearance of some ancient time.
Drainer – You have the ability to drain other heroes powers for a short time and use them
Driver – You drive a very special vehicle full of weaponry and devices.
Dwarf – You are a secret race of short stocky bearded underground miners.
Elemental Body – You have the ability to change into something else such as fire, stone, metal, liquid, or whatever you think of.
Elemental Control – You have the ability to control a form of energy or matter.
Elf - One of the most ancient races of the world. Most are very human like and have signature pointed ears and great beauty.
Emotion Controller – You control the emotions of others.
Explosive- You have the ability to release large amounts of energy damaging all people in the area.
Fey – You are a fey from the fairy realm. You can be beautiful or terrible. Most are harmed by cold iron or other strange things.
Freak – You are something weird(er) than weird.
Gadgetry Master – You are a heroes full of devices each issue.
Genius – You have super high intelligence able to create new science, devices, and come up with plans.
Giant – You are one of the ancient races that plagued or helped mankind.
God – You are an ancient god of great power.
Golumn – You are a free willed creation that is powered by magic.
Healer – You have the powers to heal and regenerate others. You are very valuable in a battle.
Hex – You have the ability to make other have really bad luck and hurt themselves.
Immortal – You are a hero that cannot die
Immovable – You can plant yourself into one place and cannot be moved. This makes you kind of a brute.
Insectoid – You are a hero with the powers of an insect such as flight, stinger, wall crawling and any others you think of.
Invulnerably – You cannot be harmed by most physical damage. Most Invulnerable people are quite strong as well.
Jet Pack – You have a jet pack and know how to use it.
Jet Pilot – You are a pilot of a jet full of weaponry. Most likely a very special jet.
Knight -You are a highly trained hero trained in martial weapons and with powerful armor.
Lucky – You can make yourself lucky to win against opponents.
Lycan -You are a were creature. Most Lycans are werewolves but you can be of any other kind of were creature.
Mage -You are a master of magic. The mage is the most common name but there are many others such as Wizard, Warlock, Witch, Druid, and whatever you think of.
Martial Artist – You are a master of the martial arts. There are many titles such as monk, kung-fu or karate master, ninja, and whatever you can think of.
Master of Disguise- You have the skill to change your appearance to completely fool others.
Mecha – You have giant robot that you drive around.
Merc – You are a highly trained solider of fortune with many weapons. You are trained enough to take on supers.
MIXED – This is a character that is mixed with many of the other clinches.
Morph – You can shape shift into anything you desire.
Multiplier – You can make copies of yourself that function independently. You are a one man army.
Mutant – You are an evolved human of great power. Most mutants are hated due to their fearsome power and unusual looks.
Nature Spirit – You are a powerful forgotten ancient force of nature personified.
Ninja- Many Ninja are simple shadow assassins but there are many super powered beings that are also ninja.
Nullify – You have the power to nullify others powers.
Omnivore – You have the ability to bite through anything and digest it.
Orc – You are one of the ancient evil races hidden on our world.
OTHER SKILLS and ABILITIES – Any other skills and abilities not listed here.
Patriot – You are a national hero powered by the patriotism of the people of your country.
Perfect – You are a super strong, invulnerable, flying super person with possibly x-ray vision and laser eyes.
Psion – You are a master of mental powers such as mental blast, force fields, telekinesis, and any other cool neat psionic powers.
Phase – You can become incorporeal and phase through solid objects. You are able to damage things from the inside out.
Plantman – You have the abilities of plant and human. You must decide what these powers are as there are thousands of plants.
Primordial – You are one of the ancient godlike beings that inhabited the universe before time.
Reptileman – You are a person with the powers of a lizard, frog, turtle, or some other kind of reptile.
Robot – You are a free willed machine.
Saint – You are a hero powered by your religion.
Samurai – You are a Japanese samurai.
Seer – You are one that can predict or see the future.
Shaper – You use a strange form of energy that you can form into shapes and devices for a short duration of time.
Shooter – You are a hero with a special type of super gun that does different types of damage.
Size Changer – The kind of hero who can get bigger and/or smaller.
Speedster – The super fast speeding hero.
Spinner – A rotating and spinning character.
Streetwise – The skill of knowing the street.
Stretchy – You are a hero with the ability to stretch.
Super Soldier – You are a highly trained and genetically altered soldier.
Summoner – You can summon minions of some kind to fight for you.
Swashbuckler – The fancy talking sword/bow/whip/throwing dagger using throwback from another era who is dashing and heroic.
Taint – You are a villain that is powered by evil gods and devils.
Teleporter – You have the ability to jump from one place to another without crossing space.
Time Traveler – You can travel through time.
Transmuter – You can transmute one element into another.
Tunneler -You have the ability to tunnel thought the earth.
Undead – You are one of the living dead that exist to fight evil or get vengeance with many powers.
Unstoppable – You are the type of hero that can ram into things like a bull or rino and cannot be stopped by normal means.
Vampire – You are one of the undead of great power that must feed on blood to survive. Vampires have many different powers
but common ones are gaseous form, bat and wolf form, claws and teeth, regeneration, and super strength and speed.
Wealthy – You are super rich and can afford almost anything.
Weapons Master – You can use ancient weapons of all sorts with superior martial skill.
Wildman – You are a primitive hero in a modern world. You have superior hunting, fighting, and survival skills.