Wednesday, January 22, 2014

A Giant Cyberpunk 2020 and Interlock Unlimited File from the closed down website

A Giant Cyberpunk 2020 and Interlock Unlimited File from the closed down website.

SO do you like the Cyberpunk 2020 System and world?

Interlock was and is an incredible system.

There is the upcoming Cyberpunk 2077 RPG on consoles and computers.

You can thank me in a posted response. 

Sunday, January 19, 2014

A Fantasy Version of My World

Around 2006 I formed the SWLA_Gamers Society and created a very popular setting with my players at that time called Lake Charlemagne which was a fantasy version of Lake Charles, LA and surrounding areas using the 3.5 D&D rules.

Near the end of the campaign one of the players kinda accidentally killed all the others in a fireball to necklace of fireballs explosion.  Thus ending the campaign, thus allowing evil to win, thus pissing off all the other players, thug fragmenting my group.

I thought 4th Edition would have been the answer to all the min-maxing and such but 4th Edition was not very long lived with me.

Many years later and greater I rekindle the world after my sojourn into the OSR has yielded no fruit save last weekend's game.

On and off I was fiddling with Pathfinder and trying to find ways to make running it more manageable and I think I have with my six box tables from a few post ago.

I was also thinking about updated the Lake Charlemagne setting to Pathfinder and earlier last year I had worked on a few things.

A few weeks ago my wife, two daughters, and my middle daughter's boyfriend got together and played some Pathfinder LC and it went well. A Fletchling Rogue,  Elf Barbarian, Elf Rogue, and an Elf Ranger (Bow)

Last night my wife and two daughters, My two friends and their son and little daughter all played again. Elf Druid, Elf Barbarian, Elf Rogue, Half Elf Barbarian, Elf Ranger (Bow), Elf Ranger (Two Weapon), and a Panda Girl. 

Character creation was painfully slow as my Kindle died and we only had one book.  I made a panda character for the little girl and she actually played very well at 7.

The game kinda went slow but now characters are out of the way and they are on their way to exploring a haunted factory.

They have heard that three noble maidens have went missing and it is the talk of the town. After very little talking they found out that there have been MANY young ladies go missing but they were not of noble blood so nothing is being done. They also found out there has been quite a few mutilated bodies found of all ages and type the last few years.

The missing ladies seem to all have one thing in common, they were all at the lavish balls that the Truebloods and the Highbloods throw for the Mudbloods to see if they can become Newbloods. 

The group being made up of mostly Elf blood decide the Rogue would pose as an Elven Noble Princess and get into the balls. After a foolish attempt to shoplift a dress and nearly getting attacked by the guards they met an Elvish Fop who provided them with a fine dress, jewelry, and invitations.

They went to a ball hosted by the Salliers a rather respectable family of Truebloods. They saw a few suspicious characters and started to follow when they heard the sounds of two fops screeching for help. They said they had lurked beyond the gates to the Ruined Civic District and some really evil looking Characters had taken their three courtesan girls that they were traveling with.

One of the fops had a bite on his hand. When asked they said they had foolishly snuck into the Ruined Civic District to explore an abandoned factory to retrieve a fabled Golden Cog. The Half Elf barbarian tackled and stripped the other Fop to see if there were any bites on him and they tied them up.

The Druid tested them with Holy Water to see if there was a reaction but none of them "seemed" to be undead. The bite did fizzed though. They Rogue wanted to kill them both in case they were vampires but the party decided to just leave them gagged.

What they don't know is they have now made enemies with a Noble Family and I will be using Game of Thrones type treachery! Every action they do will have consequences good or bad!

They finally went into the civic district and found random dead bodies of unknown origins. A mystery of this place.

The city streets have an eerie quiet except for the faint and distant sounds of screams and or weeping. The street lamps burn still. Lights go on and off in buildings with no entrances. Sewers overflow. There are always 1d6 corpses rotting on the street that none can identify.

They discovered Kobolds so far and after a falling brick trap they had to go back to the Tavern and rest.

The next game is going to be very full of action. Characters are out of the way and now it's all play.

Now why did this old schooler decide to use Pathfinder instead of some old school game or use his own BttDRPG?  Well, I would rather play than stand on a damn mountain of my own pride. 

Wednesday, January 15, 2014

Hell Froze Over

Well it's just what the title said.

Hell froze over: Someone actually ran a Labyrinth Lord/ Advanced Edition Companion game in my area!

It happened last Saturday and it was fun. One of the local gamers had a game day at our FLGS. From 10 to 6 of gaming fun!

I already had quite a few LL/AEC characters ready to go so I helped everyone I could to get characters ready. For a group of 8 people it only took 30 minutes.  We played a small module and did not get done with it but many encounters were done.  We were also having a contest on who could miss in combat and roll more ones but it was still fun.

Possibly some time in February we shall finish the module but I don't know yet.

The best part I met some real nice people and everyone seemed to get along. Just a real good vibe all day.

What was funny was there was another game trying to get started of Rogue Trader. They sat there for around 5 to 6 hours and did not even finish characters. Very cool system but damn what happened to the old % WFRP rules that it was based on?

It was real quick to make a charter in the old 1st edition WFRP! After all that time building a character I hope they did something about the death rate!

SO I reconnected with some of my old gamer buddies and we are most likely going to get the old Pathfinder game back started but with NO megadungeons. There may be a dungeon that becomes one as time progresses but that will have to progress organically.

Wednesday, January 1, 2014

Old Schooling Pathfinder

Here is my new format for making the running of Pathfinder a bit easier.  So what do you think?

Townsperson CR 1/2 XP 200
Human commoner 2
N Medium humanoid (human)
Init +0; Senses Perception +3
AC 10, touch 10, flat-footed 10
hp 9 (2d6+2)
Fort +1, Ref +0, Will -1
Speed 30 ft.
Melee club +2 (1d6+1) or torch –3 (1d3+1 plus 1 fire)
Ranged stone –3 (1d2+1)
Morale A townsperson flees as soon as he or she takes any damage
Str 12, Dex 11, Con 13, Int 10, Wis 9, Cha 10
Base Atk +1; CMB +2; CMD 12
Feats Animal Affinity, Skill Focus (Profession [any])
Skills Climb +6, Handle Animal +7, Knowledge (local) +1, Perception +3, Profession (any) +7, Ride +2
Languages Common
Gear club, stones, torches (3)

Death Vomits Tribes Goblin CR 1/3
XP 135
Goblin warrior 1
NE Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception –1
AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)
hp 6 (1d10+1)
Fort +3, Ref +2, Will –1
Speed 30 ft.
Melee short sword +2 (1d4/19–20)
Ranged short bow +4 (1d4/×3)
Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Improved Initiative
Skills Ride +10, Stealth +10, Swim +4; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
Environment temperate forest and plains (usually coastal regions)
Organization gang (4–9), warband (10–16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th–8th level; and 10–40 goblin dogs, wolves, or worgs)
Treasure NPC gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure)

Juvenile Black Dragon CR 8
XP 4,800
CE medium dragon (water)
Init +6; Senses dragon senses; Perception +19
AC 24, touch 12, flat-footed 22 (+2 Dex, +12 natural)
hp 105 (10d12+40)
Fort +11, Ref +9, Will +9
Immune acid, paralysis, sleep
Speed 60 ft., fly 150 ft. (average), swim 60 ft.
Melee bite +16 (1d8+7), 2 claws +15 (1d6+5), 2 wings +10 (1d4+2)
Space 5 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (60 ft. line, DC 20, 8d6 acid)
Spell-Like Abilities (CL 10th, concentration +11)
At will--darkness (40 ft. radius)
Str 21, Dex 14, Con 19, Int 12, Wis 15, Cha 12
Base Atk +10; CMB +15; CMD 27 (31 vs. trip)
Feats Alertness, Improved Initiative, Power Attack, Skill Focus (Stealth), Weapon Focus (bite)
Skills Fly +15, Handle Animal +11, Intimidate +14, Knowledge (Arcana) +14, Perception +19, Stealth +21, Swim +26; Racial Modifiers +8 Swim
Languages Common, Draconic
SQ speak with reptiles, swamp stride, water breathing
Speak with Reptiles (Sp)
A young or older black dragon gains the constant spell-like ability to speak with reptiles. This functions as speak with animals, but only with reptilian animals.
Swamp Stride (Ex)
A very young or older black dragon can move through bogs and quicksand without penalty at its normal speed.
Water Breathing (Ex)
A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

 Really long stats may fill the entire 6th box or be put below the box.