Sunday, May 26, 2019


                                                     Tales from the Green Dragon Inn

I took the RPG Tinkerage's advice and streamlined the rules to a more narrative set of rules. I hope you like this version.

Wednesday, May 22, 2019

Sunday, April 7, 2019

The Novel Role Playing Game Universal Chart

The Novel Role Playing Game Universal Chart 





Here is the secrets of role-playing. 

No rules, just a chart to solve your problems. 

Thursday, April 4, 2019

The Pit of Bones Old School 5E Module

The Pit of Bones
Long long ago in the ancient times of old. They dug deep into the stone ground, the Pit of Bones.
That's not how it was said when the world was so young.
It was spoken, whispered, and screamed in another tongue. They disturbed the unquiet dead buried and locked away long ago. Locked away and forgotten where the sane folk should not go. Disturb foolishly not the foul undead. Least you die horribly and your blood flows red. Beware the eyeless death from the red throne. The dead old king will strip your meat from your bloody bones!
That's the tale the old women tell when they want foolish children to not wander into the ancient ruins in the Scaredark Woods and to stay away from the most obvious ruin the old Pit of Bones.
There have been rumors for years of how "It be full of treasure neath tha ol Bonehole" but none have ever had a reason to wander that far into the edges of the Scaredark Forest till now.
The village of Old Tree is in trouble. The merchant caravans aren't coming and the crops have been very poor due to the Famine then floods this year.
It is said that foul beastmen from the wilderness deep have been raiding the merchant caravans out of the edge of the Scaredark near the cursed old ruins. Near where the Pit of Bones is.

https://www.drivethrurpg.com/product/271400/The-Pit-of-Bones

Sunday, February 10, 2019

The Adventurer's Guild: The Giant Con Game...

The Adventurer's Guild: The Giant Con Game...

I keep having this idea pop into my head. A giant continuous game of D&D with huge amounts of players and multiple DMs. All in one location as either a part of a con or the entire event. It could be done if everyone running the event is on the same page and the DMs are top notch. First event you can start low and then go high. You can just use paper maps and minis. Unless sanctioned, use everything! As the events grow, then you can get terrain and really build the tables up. Here is my proposed plans to do this.

The Gateway to Adventure

First you need a place for new players to enter and register or get characters. All new players start off at 1st level. If there is some kind of ranking system then the player may possibly start off at higher than 1st level. More details on the Ranking Systems later. 

You need a computer with internet and a printer. In many cases there are quick character generators to aid in the fast creation of characters. Point buy to keep things fair and prevent cheating. Once a character is registered or obtained the players head to The Tavern with their characters if they didn't already bring one. One also obtains at least a paper mini to represent themselves on the map if they didn't already bring their own mini.  A player could also bring pictures of their character as well to show what they exactly look like.
It is suggested that one comes with a group to form a party. 

The Tavern

The Tavern like all the maps are on 1 inch grids. Have a tavern big enough for the players to fit all their minis because here is where parties are formed. It is here where one finds their Dungeon Master as well.  Here one can role play, find rumors, look for work on the message postings. It's by the rules so powerful characters can simply kill low level characters. Town guards and veterans as well as other NPCs frequent the  place. Causing trouble can end your character up in the stockade, pay fines, or execution if they messed up bad enough. 

The Clock and the Wheel of Time

So what happens when one group is fighting and one wants to do different things that take different amounts of time? Here is where the Clock and the Wheel of Time comes in.

There are  up to 10 minute increments of real time that are turns of 1 Hour in game.

An ingame day takes 240 minutes. 

Combat can be fought within that hour. All combats and attacks must be finished before the next hour passes. This is coordinated between Dungeon Master's. 

This is to stop one group from hogging all the time and resources. 

If you have any suggestions on how to do this better or how it has been managed at other large live tabletop events, please give suggestions! 

The Village/Town/City Maps and Tables

The village or town might be small enough for a scaled table map. If not then one would have a map of the city and key areas on a scaled map (or miniature buildings) on a table. Start small and on a budget. 

Wilderness Maps and Tables

The wilderness is in one huge map with a few tables to represent key areas. Other cities, villages and towns can be put into other rooms as time goes by.

Dungeon Tables

Dungeons are done the same way. As many tables as you can fit. 

More information on Part 2.

Yeah I know about AL but this is my idea without ever trying that. BUT as luck would have it, the AL is coming to town with a HUGE response! .

Sunday, December 16, 2018

Old School 5E Without Changing the Rules

Old School 5E Without Changing the Rules

The way I see it is the OSR pretty much won the battle. 

5E is so very much a rules light, at least 50% inspired by the OSR mixed with a stripped down D20 unified system. 

Now what it lacks, according to old school hacks, old ancient Lords, know as grognards is the easy death rate. 


I hear the complaint that it's too hard to die because by of the healing rules. 

Guess they have not played in any of my games?

Is that so? I say bullshit! I mean it's easy if the DM just gives them everything for free and offers them no challenge. 





In a more brutal styles of an Old School type world, monsters are everywhere, who says you can get a short rest? A bunch of clanking armored bumbling fools making all kinds of noise attract all kinds of Beast. You have to make sure and make the area safe that you are resting in or you don't get to rest. 

You also need to be real strict on encumbrance and on supplies. You can't carry everything. Trying to carry a heavy load will tire you out quickly and sometimes you can navigate small areas unless you take your backpack and sometimes armor off.  







 Did you bring enough water to drink? If you didn't then is there going to even be clean water to drink? The party won't do so well if they all have the shits and vomiting from drinking bad water. You can't heal to well either. 

Now did you bring enough to eat as well? If you didn't then will what you find to eat be enough to sustain you? What if you eat something toxic? 

Make sure and track food and water consumption. It seems boring but it can help bring a new sense of urgency if you realize that you are in danger of starving and dying of thirst. Plus it's a reason to go back to town. 

When the party is in civilization, there are consequences for acting like fools. If a player punches or stabs a town guard, the guards will call their fellow guards and attack the party. 






The next thing is the sandbox approach. Have encounters that are there that are too powerful for the party. They will have to run away or they will die. If they are not clever enough the monster will pursue them when the run away. Give the players nothing. Give the players and their characters a sense of danger. 

What this does is give the players a sense of accomplishment that they had to WORK for their XP and not have it handed to them. 

Hope these few tips help the DM and the players to have a more rewarding experience.

Eldrad

Sunday, October 7, 2018

The Halfling's Kitchen Part 1

Cabbage, Tasso, and Sausage



Take a head of cabbage and chop it up. Put it in the pot. Add some water just below the surface.


Add some portabella mushrooms,  tasso, smoked sausage, onions, garlic, bell peppers, green onions, parsley, thyme, a tick of butter and a bit of sour cream. 

Season with cracked black pepper, red pepper, a bit of salt to taste, and any other seasonings that you want.


Cook it slow and low, a crock pot will do.

This is a classic halfling gamer food.

For every 5 people add a head of cabbage.

Farting contest will happen late in the evening.