Back to the Dungeon RPG NO ART VERSION
OE, BX D20 Hybrid. My FOLK DnD Hauz Rules. No ART, No AI ART. LESS MATH is MORE FUN! THIS is the new Version! Lot's of ZERO LEVEL CHARTS to get started playing right away and EARN your 1st Level!
This is a blog dedicated to the simplicity of the Old School Renaissance of Role Playing Games and the Fusion of Modern Role Playing Game Ideas.
Back to the Dungeon RPG NO ART VERSION
1d100 Church & Temple Whispers by Sable Quill
Miracles, misdeeds, revelations, conspiracies, and holy gossip…
1.
A priest claims their reflection has stopped appearing in holy
water.
2. Pilgrims swear the statue of the
goddess blinked—twice.
3. A junior acolyte
vanished after complaining of strange chanting under the
floorboards.
4. A relic long thought fake has
begun to glow at night.
5. The high priest’s
sermons have subtly changed tone—some say he’s been replaced.
6.
A heretic preacher is gathering crowds larger than the official
clergy.
7. The temple’s sacred doves refuse
to enter the sanctuary.
8. The last five
confessions have been identical word-for-word.
9.
A stained-glass window rearranged itself overnight.
10.
A missionary returned from distant lands speaking only in
prophecy.
11. A monk claims to have wrestled an
angel—and won.
12. Pilgrims are leaving
offerings at an unremarkable pebble; miracles are rumored.
13.
Someone stole the incense burner and replaced it with a skull.
14.
The temple bells ring at midnight even when unoccupied.
15.
A holy symbol bleeds whenever a certain noble is present.
16.
A traveling priest demands sanctuary; they’re being hunted by their
own order.
17. The sacred texts have begun
rewriting themselves.
18. A child prophet has
risen—many fear the child is possessed.
19.
The novices gossip about footsteps in the sealed west wing.
20.
A miracle-healing spring dried up the moment a knight drank from
it.
21. The temple’s choir can’t remember
singing last night—but they were heard for miles.
22.
A demon head appeared carved into a column that never had one
before.
23. A wandering saint has been
resurrecting plants with a touch.
24. A
confessional booth is said to whisper back.
25.
A pilgrimage road is plagued by phantom lights.
26.
A holy book now refuses to burn, even in a forge.
27.
The high priest has not slept in 12 days—yet seems energized.
28.
Someone found claw marks on the inside of a sarcophagus.
29.
A cursed hymn drives listeners into ecstatic frenzy.
30.
The relic guardian reports footprints leading out of the
reliquary vault.
31. Pilgrims claim a weeping
maiden statue now laughs instead.
32. The icon
of the war-god demands a battlefield sacrifice.
33.
A heretic scroll was smuggled in by a dying monk.
34.
The monastery goats refuse to go near the refectory.
35.
The temple’s oracle speaks in two voices—simultaneously.
36.
A fragment of an angel’s feather was found in a gutter.
37.
A blood-red comet was seen by only the priests.
38.
A rival temple accuses this one of harboring a fugitive saint.
39.
Someone is counterfeiting miracles.
40. A
pilgrim carried a cursed relic into the sanctuary—now everyone is
sick.
41. A hymnbook sings on its own when
opened.
42. Priests whisper that their god has
gone silent.
43. A monk has grown feathers—but
insists he’s fine.
44. The holy fountain
tastes of salt and tears.
45. A novice is
suspected of necromantic dabbling.
46. A
murdered priest’s ghost begs for vengeance.
47.
A candle flame shows faces of the dead.
48. A
hidden chamber was discovered beneath the altar.
49.
A wandering prophet is predicting the downfall of the temple.
50.
The sacred relic hums with energy during storms.
51.
A priest secretly worships an elder god.
52. A
heretic cult disguises itself as charity-workers.
53.
Pilgrims vanish during a full moon.
54. The
statues whisper warnings at night.
55. A monk’s
shadow appears to be reading forbidden texts.
56.
A blight spreads wherever the high priest walks.
57.
A holy acolyte can raise the dead, but only for one minute.
58.
The temple vault holds an egg of unknown origin.
59.
A relic burns to the touch of liars.
60. The
temple choir developed a third harmony that no one is singing.
61.
A pilgrim dreams of a golden doorway beneath the city.
62.
A cursed saint’s bones rattle inside their reliquary.
63.
A holy symbol was found tattooed on a demon’s corpse.
64.
A priest claims their prayers summon rain—indoors.
65.
A sacred tapestry shows scenes from the future.
66.
A heretic plague-doctor heals with forbidden alchemy.
67.
A pilgrim caravan arrived with all passengers asleep—and won’t
wake.
68. The temple’s guardian statue took a
step forward.
69. A forbidden psalm kills
listeners if sung fully.
70. A monk discovered
worms writhing inside the Book of Psalms.
71. A
hermit speaks to invisible choir members.
72. A
holy relic was eaten by a goat—miracles now occur near the
goat.
73. The stained glass shows a figure that
no longer exists in scripture.
74. A pilgrim
arrived bearing wings of soft shimmering light.
75.
A demon hunter has gone mad inside the sanctuary.
76.
A priest secretly trains assassins.
77. A
sacred chalice fills itself with black water.
78.
A cursed prayer drains life instead of granting blessings.
79.
A forgotten god demands recognition through dreams.
80.
The monastery’s bees produce crimson honey.
81.
A relic was switched with a perfect replica.
82.
A silent monk has begun speaking—prophecy only.
83.
A stonemason found a heartbeat inside a pillar.
84.
A pilgrim returned with sand from a desert that should not exist.
85.
An angelic visitor left behind a puzzle-box.
86.
A priest died, but their body refuses to decay.
87.
A heretic sect plans to burn the cathedral.
88.
The temple bells summon something unsanctioned.
89.
Pilgrims report a ghostly procession marching at dawn.
90.
A holy relic screams during eclipses.
91. A
monk’s shadow has vanished.
92. A cursed
painting depicts worshipers none recognize.
93.
A miracle-worker is secretly a vampire.
94. The
baptismal font now freezes anything submerged.
95.
A prophet foresaw a divine war within the clergy.
96.
The incense smells of brimstone when certain people enter.
97.
Holy texts burst into flame when opened by a non-believer.
98.
An angel fell from the sky—alive, but stripped of wings.
99.
A relic of ultimate purity has begun to crack.
100.
A new god has awakened—and it’s looking for worshipers.
BACK TO THE DUNGEON — WILDERNESS HEX-CRAWL GENERATOR
By Sable Quill
Use in this order:
Base Terrain (1d20)
Terrain Detail / Mood (1d20)
Roads & Travel Features (1d20)
Ruins & Landmarks (1d100)
Encounters (1d20 or 1d100)
Hex Event / Change (optional 1d12)
Treasure or Discovery (optional 1d20)
Rolling grassy plains
Wind-blasted heath
Dense pine forest
Deciduous forest, gnarled oak
Ancient petrified wood
Swamp / sucking bog
Mist-covered marsh
Rocky badlands
Red-stone mesas
Thorn-choked scrubland
Tall mountains
Jagged volcanic ridges
Gentle hills
Flooded lowlands
Glacial valley
Ash desert
Sand dunes
Salt flats
River-carved canyon
Overgrown ruins overtaking nature
Heavy fog muffles sound
All plant life is blackened and brittle
Old battlefield debris half-buried everywhere
Too quiet — no birds or insects
Wind howls like voices
Vegetation grows in unnatural shapes
Random stone pillars protrude from the earth
Strange lights at night
Unseasonably cold
Warm, humid, strangely comforting
Occasional earth tremors
Bones of giant beasts litter the ground
Everything smells faintly of incense
Echoes linger far too long
Time feels “slow”
Constant falling ash/leaves
Magnetic disturbances; compasses spin
Dreamlike haze
Feels watched
Melancholy stillness, overwhelming sadness
Ancient cracked road with faint runes
Overgrown caravan trail
New muddy wagon ruts
Fallen bridge
Working but narrow rope bridge
Old milestone, unreadable inscription
Fork in the road, both look wrong
Crumbled stairway leading up a hill
Abandoned campfire site
Stone cairns marking territory
A row of headless statues lining the path
River ford, deceptively deep
Rotted wooden pier
Damaged aqueduct
Long-collapsed watchtower
Tunnel carved into rock
Footprints — wrong size
Foggy crossroads
Road simply stops
Road circles back to itself
(You asked for this table earlier — and now it’s integrated!)
Fallen giant statue, only feet remain
Cracked obsidian monolith
Ivy-choked watchtower
Temple whose roof has collapsed inward
Skeleton of a titanic beast, half-fossilized
Sunken hut village, roofs barely visible
Stone bridge leading nowhere
Wandering standing stones that move at night
Collapsed mine entrance
Massive broken gears half-buried (tech or magic?)
Fallen star crater
Ziggurat swallowed by trees
Flooded amphitheater
Broken clock-tower frozen at midnight
Ruined inn with one intact room
Pillar forest—hundreds of carved columns
Torn-apart war machine
Buried colossus hand
Ancient vineyard with ghostly grapes
Cratered town square
Old cemetery, graves exhumed from within
Pitted stone altar
Roadside shrine still tended
Abandoned hunting lodge
Ruined manor burned to its foundations
Tilted wizard tower sinking into ground
Moss-covered cairn
Field of giant shattered eggs
Dragon-scorched ruins
Fallen sky-ship skeleton
Torn banners fluttering despite no wind
Flooded library vault
Observing pillar with a single eye carved
Village square with missing buildings
Stone labyrinth entrance
Ruined fort with intact dungeon below
Broken fountain that runs blood at dusk
Whispering well
Tower of rusted swords
Suspiciously clean and empty cottage
Abandoned orchard with pale fruit
Burning building that never collapses
Floating rock platforms
Cracked magical dome
Empty city street preserved like a memory
Half-submerged cathedral
Bridge with spectral toll-collector
Giant staircase carved into mountainside
Hollow tree full of skulls
Broken amphitheater filled with animal bones
Trampled farmland
Fallen obelisk crushing a hut
Grave-mound with fresh offerings
Torn-apart barn, livestock missing
Collapsed wizard lab
Ancient lighthouse miles inland
Crystal grotto
Ruined golem workshop
Tower-top landing pad
Deserted children’s playground
Singing monolith
Sunken plaza
Shattered moon-shrine
Minefield of broken statues
Ruined war camp
Cracked mural depicting forgotten gods
Empty throne room open to sky
Levitating ruin fragments
Long-dried riverbed with foundations exposed
A lone stone house still immaculate
Clockwork garden gone wild
Graveyard of ships (inland!)
Fortress walls without a fortress
Garden of dead crystal trees
Sacred pool now black as ink
Old gallows hill
Sunken bell tower
Road paved with bones
Forbidden orchard with whispering branches
Tower whose top floor is intact
Ruins that rearrange themselves
Ancient stadium full of ghosts
Torn banners of a forgotten kingdom
Fungal spore-silos
Melting marble statues
Giant cracked mask carved into cliff
Ruined sky-rail
Frozen battlefield
Abandoned treasury vault
Shrine surrounded by unnatural silence
Tower toppled sideways but intact
A town square filled with scarecrows
Massive cracked stone egg
Root-entombed library
Ancient airship mooring spire
Time-slipped cottage (doorway leads “before”)
Golem husk still standing guard
Talking stone head
Blasted village overtaken by dust
Monument to an erased hero
(Roll more often depending on danger level)
Lost merchant with broken wagon
Bandit scouts
Hungry wolves
Strange lights following the party
Animated tree guardian
Ghoul scavengers
Ancient ghost begging for news of home
Wounded adventurer
Cult processional
Goblin war-band
Harpy perched above trail
Mutant beasts
wandering undead from lost city
Territorial drake
Lone hermit with warnings
Monster migration
Mist-phantoms
Whisper-spirits
Elemental disturbance
Hex-defining major encounter (roll again + twist)
Weather shifts violently
Night falls early
A landmark changes position
A new ruin emerges from ground
Something stalks the party unnoticed
Someone goes missing
Old trail becomes usable
River changes course
Local creatures flee something
Ghostly reenactment of ancient disaster
Magical surge
Calm, peaceful moment — too calm
Ancient coins
Hidden shrine offering
Lost adventurer’s pack
Magical trinket
Healing herb patch
Rune-etched stone
Survival supplies
Map fragment
Uncut gems
Abandoned weapon
Strange idol
Rare potion ingredient
Enchanted seeds
Forgotten chest
Old diary
Burial bundle
Monster trophy
Strange bone
Ritual knife
Relic of the old civilization
Adventurer's Guild Unlimited Discord
Video Creator's Guild
My Old 1985 Supers RPG Found! It later became Hero's Mag. I tired to modernize it but it just didn't play the same. All I can say is fun. The game was tested all the way from 1985 until the middle 90s. Then a brief time again in the late 90s till early 2000s! Doesn't always make sense but go with it and have FUN!
All Four Color Players start out with 10D6 HD AC 10, MAC 10, 10 MPH, +0 to hit, 1d4 punch and 10 + 1-10 Power Points or 4+1d6 Random Powers. After the description of the power is the P#. It tells how much a power cost or with Random, how many random rolls you get. A normal human in comparison only has 3d6 HD with the more heroic having more.
OF course RANDOM Powers are far quicker and make for great villains!
You got your AC or MAC that you roll higher than on a D20 to hit. Subtract HPs.
YOU can get HERO'S MAG here for Free/PWYW but a few bucks would help my unemployed ass.
Back to the Dungeon RPG Deluxe Hardcover, Go download the FREE PDF!
Take a look at a few of the modules for it on DriveThruRPG!
It's the Eldrad Wolfsbane's Unemployment Sale!
So May 31st 2009, I started this blog. Lot's of BS has happened since. Will be posting more, at least ONCE a month.
OH I made a Bundle of my BX Advanced Legacy Zine Modules in late celebration of the 15 years of blogging.
Trashy zine modules you can print out yourself as fold over booklets! Typewrite fonts and crappy hand drawings! With these you will be know as a leader of men. Women will flock to you in your coolness! Bards will sing tales of your greatness forever! Great sums of money, good luck and latent psionic powers will come to you when you print these out!
ELDRAD's PROBEMATIC BUNDLE! Since the rainbow hOSR called me and others that and put us on "Muh List" .
Offensive and called "problematic" by the lil cowardly hypocritical spineless hoes that banned me in various places!!! Buy this bundle to SPIT in the eye of those who would take away our FREEDOM!
https://www.drivethrurpg.com/en/product/490329/eldrad-s-problematic-bundle-bundle