Sunday, October 7, 2018

The Halfling's Kitchen Part 1

Cabbage, Tasso, and Sausage



Take a head of cabbage and chop it up. Put it in the pot. Add some water just below the surface.


Add some portabella mushrooms,  tasso, smoked sausage, onions, garlic, bell peppers, green onions, parsley, thyme, a tick of butter and a bit of sour cream. 

Season with cracked black pepper, red pepper, a bit of salt to taste, and any other seasonings that you want.


Cook it slow and low, a crock pot will do.

This is a classic halfling gamer food.

For every 5 people add a head of cabbage.

Farting contest will happen late in the evening.

Saturday, September 1, 2018

Shade's LARPLIST Memorial...


SHADE'S LARPLIST MEMORIAL


To all those who getto LARP and their rules, information, and Values came from Shade's LARPLIST or pretty much the internet back in the 90 and early 2000s: You're Welcome!

Shade's LARPLIST was the main site for all things LARP.

It was the early days of the internet and we RULED the entire LARP world.

Friday, August 31, 2018

It's called Axis Mundi and it's a Virtual World. Post 2.0

It's called Axis Mundi and it's a Virtual World.

The world is not pay to play. One can go far without ever spending a dime. One can actually make items and sell them in  transactions. Any sell, the Axis Mundi corporation gets a percentage. One can also do pretty well if they spend.

Obviously one gets far more if they actually pay but the VR world has to be worth paying for.

Avatar Builder - You can build your Avatar, pick one, randomize one, or buy one.  You can put your Avatar up for sale if you wish.

Your Base Life of 100
Your Base Armor of 0
When you go to 0 Life you are Xed.
In some worlds there is a RESERVED Xed status where you respawn after taking X amount of damage. That way you don't have to loose all your COIN.
You heal  slowly.
Stim/ Potion/ Bandage heals 10 and they pop up as well. There are also Coin based heal stations. You respawn in your last spot you slept in or at Spawn Point.
You have an ID card that you can show if you want.
There are no floating names above the heads of the other players. You won't know if it's an NPC, Mob, or Player.

You also have Karma. Doing good deeds gives you positive Karma and doing bad deeds gives you negative Karma. No limit to how high or how low your Karma can go. The lower the Karma, the less places you can go. Positive/Negative Karma may allow you special permission to do certain things.

Everyone starts off in the Nexus. The Nexus is like a giant convention center and hotel. Here you get your first room. It's free but you can get upgraded apartments. A group can pool resources and get a gaint apartment. You can also build you a home in the Build Worlds as well as buy prebuilt houses. You can decorate the place with your spoils. Lock your doors. From the Nexus you can go to any number of worlds. You better not start trouble here as the Sentinels will instakill you and leave you and your stuff in a pile. They will give you warning.

You can start off by going to a mine world and getting some stuff to sell. You can get a loan and get into debt. You can buy coin with real world money.

Axis Coins - Everything you kill or mine gives you coins.  You can make stuff and get coins.
You can X another player and get the coins amount of damage that you have done to them. Run away if you can. If you are totally Xed, you respawn at 100 Hit Points.
You can stash equipment and coins in Banks or in your Home.
The Axis Mundi coin is an actual cryptocurrency. You can loan another player Axis Coins.  You can buy Axis Coins as an investment.

Inventory Slots - All starting players have an inventory. It's small but you can expand it with Coin.
Basic Weapons
Fist and Foot 5 everybody has this.
Club 10
Staff 15
Bow and Arrows 15
Slings and Stones 10
Pistol 10
Revolver 15
Rifle 20
Shotgun 25
SMG 10
AR 20

The weapons list can be huge. One can create their own weapons.

Devices and Powers Examples:
Stealth - Allows one to sneak and blend in.
Teleport - Allows one to instantly travel from one place to another.
Fly - Allows one to fly.
Swim - Allows one to travel underwater.
You have to buy a Mana Pool if you want to use Powers.

Vehicles and Ships:
If you got the Axis Mundi Coin then you can build what you want.  There will be of course generic cars.  Here is a list and Hits
Car 300
Cycle 100
Boat 200
Jet 300
Zepplin 500
Starship 200-10000+

Of course one can put weapons onto the vehicles.

Different Worlds

Mine Worlds - you can mine these to get material to build.  IT would not have as many options of material as some games but the basics would be there. A few Artifacts hidden about.  Watch out for claim jumpers and robbers.
Day/Night
Mobs

View Worlds - World's that looks good and you can just hang out in them. Many of them are reproductions of real world places, such as clubs, churches, ECT. You can't mine or destroy View Worlds.  Some have no PVP or PVP Arenas but you don't actually get Xed. You can bet on each other. 
Day/Night
Mobs Possible.

Build Worlds - Empty world's that one can claim and build.  One must defend their claims.  Some are flat plains, others are wilderness. One can build cities and form nations.
Day/Night
Mobs Possible

MARKET Worlds - Worlds where you can buy, sell, and trade anything.  One can also set up shops and factories. You will need NPCs to work them. There are Sentinels in the controlled areas. Don't wander off into the Slums unless you can really take care of yourself.

War Worlds - Various worlds that are at a constant state of war 24 hours a day. Full of Artifacts. One can build on them as well. Can be ground, water, sky, and space.

Mega Dungeon World- A giant neverending dungeon of death.
Full of monsters and traps. Lots of crawling and ducking. The deeper you go, the more difficult it is. The lower levels go into hell itself! Full of Artifacts and Coin. There will also be areas to build your own.

Themed Worlds - World's that have different themes and some weapons and/or powers won't work in those worlds.  Different themes such as Fantasy, Steampunk, Horror, Science Fiction, Modern, Ancient, Post Apocalyptic.

Forbidden Worlds - World's for 18 and older content. Nothing is forbidden. All scum and slum and full of danger.  All functions and features work here but one can be Xed. Only go in large groups and/or with lots of weapons.

Day/Night
Mobs Galore

Mobs
Different Types - These are the generic stats of minor monsters that lurk the different worlds. They can be different creatures in different worlds.  They are listed with Hit points and damage. Damage may be ranged. If it has +Ranged, it can attack physical and ranged.  If you encounter more powerful Mobs, run away until you can handle them.  If you Karma is at -2000, they consider you friendly.

Minions 10/1
Thugs 20/2
Stealers 20/1 plus steal coins.
Drainers 30/5
Zappers 30/5 Ranged
Soldiers 40/5
Healers 30/1 Heal 1 a second.
Strikers 30/10 Sealthy
Exploders 50/ 30
Titans 100/20
Blasters 50/10 Ranged
Destroyers 200/30 + Ranged
Devastator 500/50 +Ranged
Master 1000/50 +Ranged

Each one of these above will look different on different themed Worlds and may have different powers and effects.

Fantasy
Steampunk
Horror
Science Fiction
Modern
Ancient
Post Apocalyptic

NPCs

They go along with their lives, multiply, and grow old and die. An average NPC lives only about 5 years if not killed before that.  NPCs must be treated well. They can fix your buildings and produce items in factories. They can be sent to gather material if on a mine world.

Commoner 20/1
Teen 10/1
Kids 5/1
Elderly 10/1

Combat NPC
Guards - Weak security. 40/5
Ranged - Ranged attack 30/5
Troop - Powerful security.  50/10
Medic - Will heal the wounded. 30/1
Merchant - Will sell you stuff.  100/20
A.I.  Girlfriend/Boyfriend - Can meet with them and start a relationship. Becomes A.I. if you raise relationship to that level and buy a promise ring.  They may have A.I. Children. Be sure to protect them as they can be kidnapped and ransomed. They can live up to 10 years.  50/5

Have cards one can buy instead of just online sales. Have free to play but also different levels of membership.

Keep it simple for the player.

Friday, August 10, 2018

Axis Mundi VR

I am enjoying the virtual worlds such as Sanzar, High Fidelity, and VR Chat but they are missing so much. 

THEY ARE ALL LACKING! 


AFTER watching Ready Player One I thought I would come up with some suggestions for virtual world creators. These notes will be updated in future post. 


It's called Axis Mundi and it's a Virtual World. 

The world is not pay to play. One can go far without ever spending a dime. One can actually make items and sell them in  transactions. Any sell, the Axis Mundi corporation gets a percentage. One can also do pretty well if they spend.

Avatar Builder - You can build your Avatar, pick one, randomize one, or buy one.  You can put your Avatar up for sale if you wish. 

Your Base Life of 100

Your Base Armor of 0

When you go to 0 Life you are Xed. 

You heal slowly.

Stim/ Potion/ Bandage heals 10 and they pop up as well. There are also Coin based heal stations. You respawn in your last spot you slept in. 

You have an ID card that you can show if you want. 
There are no floating names above the heads of the other players. 

Karma

You also have Karma. Doing good deeds gives you positive Karma and doing bad deeds gives you negative Karma. No limit to how high or how low your Karma can go. The lower the Karma, the less places you can go. Positive/Negative Karma may allow you special permission to do certain things. 

Everyone starts off in the Nexus. The Nexus is like a giant convention center and hotel. Here you get your first room. It's free but you can get upgraded apartments. You can also build you a home in the Build Worlds.  From the Nexus you can go to any number of worlds. You better not start trouble here as the Sentinels will instakill you and leave you and your stuff in a pile. They will give you warning. 

You can start off by going to a mine world and getting some stuff to sell. You can get a loan and get into debt. 

Axis Coins - Everything you kill or mine gives you coins.  You can make stuff and get coins.
You can X another player and get the coins amount of damage that you have done to them. Run away if you can. If you are totally Xed, you respawn at 100 Hit Points. 
You can stash equipment and coins in Banks or in your Home. 

The Axis Mundi coin is an actual cryptocurrency. You can loan another player Axis Coins. 

Inventory Slots
Basic Weapons
Fist and Foot 5
Club 10
Staff 15
Bow and Arrows 15
Slings and Stones 10
Pistol 10
Revolver 15
Rifle 20
Shotgun 25
SMG 10
AR 20

Devices and Powers
Stealth
Teleport
Fly
Swim
You have to buy a Mana Pool if you want to use Powers. 

Vehicles and Ships
If you got the Axis Mundi Coin then you can build what you want. 
Car
Cycle
Boat
Jet
Zepplin
Starship

MORE ON STUFF LATER!

Different Worlds
Keep them low polygon until the technology catches up. 

Mine Worlds - you can mine these to get material to build.  IT would not have as many options of material as some games but the basics would be there. A few Artifacts hidden about.  Watch out for claim jumpers and robbers. 
Day/Night
Mobs

View Worlds - World's that looks good and you can just hang out in them. Many of them are reproductions of real world places, such as clubs, churches, ECT. You can't mine or destroy View Worlds.  Some have no PVP or PVP Arenas but you don't actually get Xed. You can bet on each other.  
Day/Night
Mobs Possible. 

Build Worlds - Empty world's that one can claim and build.  One must defend their claims.  Some are flat plains, others are wilderness. One can build cities and form nations. 
Day/Night
Mobs Possible

MARKET Worlds - Worlds where you can buy, sell, and trade anything.  One can also set up shop.  There are Sentinels in the controlled areas. Don't wander off into the Slums unless you can really take care of yourself. 
A STOCK MARKET! GAMBLING DENS!

War Worlds - Various worlds that are at a constant state of war 24 hours a day. Full of Artifacts. One can build on them as well. Can be ground, water, sky, and space. 

Mega Dungeon World- A giant neverending dungeon of death.
Full of monsters and traps. Lots of crawling and ducking. The deeper you go, the more difficult it is. The lower levels go into hell itself! Full of Artifacts and Coin.

Themed Worlds - World's that have different themes and some weapons and/or powers won't work in those worlds.  Different themes such as Fantasy, Steampunk, Horror, Science Fiction, Modern, Ancient, Post Apocalyptic. 

Forbidden Worlds - World's for 18 and older content. Nothing is forbidden. All scum and slum and full of danger.  All functions and features work here but one can be Xed. Only go in large groups and/or with lots of weapons. 

Day/Night
Mobs Galore

Mobs
Different Types

Minions
Thugs
Stealers
Drainers
Zappers
Soldiers
Healers
Strikers
Exploders
Titans
Blasters
Destroyers
Devastator
Master


MOB THEMES
Fantasy
Steampunk
Horror
Science Fiction
Modern
Ancient
Post Apocalyptic

NPCs 

They go along with their lives, multiply, and grow old and die. 

Commoner
Teen
Kids
Elderly

Combat NPC
Guards - Weak security.
Troop - Powerful security. 
Medic - Will heal the wounded.
Merchant - Will sell you stuff. 
A.I.  Girlfriend/Boyfriend - Can get with them and start a relationship. Becomes A.I. if you raise relationship to that level and buy a promise ring.  They may have A.I. Children. Be sure to protect them as they can be kidnapped and ransomed.

IF you are a VR company, I want a cut of this idea. I got more. 

Saturday, July 21, 2018

Dungeons and Dragons TV: https://www.twitch.tv/dnd

This is like a dream came true.

There is a D&D Network.

It's at it's infancy on TWITCH TV. 

WHAT WE Like and what we do is being broadcast and it's now really cool.

GO and broadcast YOUR games if you have the technology!

IF you can't then go watch OTHERS who can!

https://www.twitch.tv/dnd

The pathfinders of this as far as I can tell were the PAX guys and THEN Critical Role took off!

I will try and find all of these going on.

THERE is also a huge Podcast Movement and I will be covering a few from time to time AS WELL as ACTUAL PLAY videos from time to time.


Sunday, July 1, 2018

STARCLADS RPG




Note: This is a play test version! 
V.5 coming soon. 
STARCLADS
Rules for Science Fiction Adventures
Version 0.358
Role Playing Adventures in Science Fiction
The story so far…
There has been a terrible war that has left the systems in turmoil. There are many dead planets out in the galaxy that no side won as the war itself ruined the planets.
The year is guessed at somewhere around 21,777 give or take 20 years either way. Much of the records of the 10 million inhabitable planets and the 300 billion stars are lost as well as most of past history. The planet Terra is a lost legend from long ago although some of its churches and cultures still do exist in much evolved forms. It was found that humans were all over the galaxy and even in some other galaxies that have been explored. Many of these humans have changed or been modified into very strange sub-races.
There are many sections of the universe that are suited for different styles of play and one can feel free to add another section as much of the STARCLADS universe is unexplored or undocumented due to the great collapse.

This game is first and foremost a Space Opera styled RPG. It also has the features of an economic game with fortunes being made and lost.

STARCLADS is also a very dramatic Tactical Space Combat War Game.  
I hope you enjoy creating your own section of the universe as these rules are toolkits that allow for character development, Colonies, Exploration, and huge space battles! 
You can create any character or race you want. You can design any starship of any size or scale. 
You can randomly explore space with a complete star system generator that creates the planet type, what vaulable natural resources that can be harvested, alien life forms and races. 
All in a very simple rules light system. 

Friday, April 13, 2018

Eldrad's Review of Dungeons and Dragons 5th Edition


Well I finally started running 5E and I am so far, very impressed. Yeah I know, I am late to the party but I was trying to push my own Level Based D20 Fantasy RPG, but now I am done with that. 
It was something I wanted to do. 
I did it. 
Fantasy Heart Breaker. 
Boo Hoo!

I kept seeing everyone else having fun at the party so I gave it a second look. 

So let's get started with the review! Let's start at the beginning. 
Characters! 

It's the standard 4D6 take away the lowest, standard array, or point buy. Myself being old school, prefer the rolling method.
The standard SDCIWC attributes of the D20 system with the standard modifiers.  Pick a difficulty and roll a D20 and add the attribute bonus. If you are proficient then add the proficiency bonus. It's all time tested and works very well.

The races have been streamlined and simplified and they work very well. There is a great selection of races and subraces. Elf, Dwarf, Halfling, Gnome, Half-Elf, Half-Orc and Humans from the standard old school cannon  are the selection of races. Tieflings and Dragonborn are included as well.

The classes all have the simplified aspects and all serve their functions and the system allows for the blurring of the classes through backgrounds. The classes all work very well. It's just simple and fun to play. 

Backgrounds allow for one to coustomize their characters to help form a personal story. 

The skills and weapon proficiencies all work the same. Proficiency Bonuses stack onto the attribute rolls the same in skills and in attacks. If you are not proficient then you don't add a proficiency bonus. The proficiency bonus is awlays the same and depends on the level, with +6 being the highest. Yes the math had been gotten rid of for the most part.

They make making a character for the inexperienced players totally easy and understandable.

Magic is a semi-Vanician but with a twist. You memorize a small list and then have spell slots (basically spell points) to select between the memorized spells. You have useful zero level spells that actually can cause some damage. It's more fun to play a caster now.  Characters seem more powerful now until you start looking at the monsters. 

The monsters in 5E are back to being scary. If you go against many of the monsters of the past, blindly attacking, you might have some problems. The monsters can be easier to hit but now they have lots of hit points and do a lot of damage.  Combat is really fun once again with no more of the +27/+25/+20/+12 to hit multiple attacks versus an AC of 36. Whomever designed the new system realized that it wasn't necessary to always have inflation of of to hit and AC to have a good game. It's the same with the skill and attribute checks, all simplified. 

I can see the OSR influence on 5E. It's the game that an old school gamer and a new school gamer could be at the table and both have a good time. 

Although the monster stats blocks are longer than I like, they work. They are perfectly organized and make running monsters easy.

The DM's guide is a great guide for starting DMs as well as a great source of inspiration for we DMs who may not have the youthful free time. 

Most of your rules are there to run the game and the magic items. Very well organized. 
Made to be easy to run.

Very simply, 5E just flows very well in play, promotes hack and slash deep role playing, and had brought the game back to it's old school roots with the innovations of the new rules.  It has fixed many of the problems of the past editions and is the perfect  hybrid of the game. Now everyone has an edition that all gamers can sit at the table and play.

I can see the age of the retroclone possibly becoming a fading fad as this edition satisfies the itch for all styles of play and gets rid of the more asinine restrictions of the past rules that the OSR holds on to. 
It also does change the fantasy death gore festival of the old school but unlike most newer games, in 5E you still have  a pretty good mortality rate. 
It seems that many of the OSR have converted. Still, many will hold onto their systems that they love. More power to them. You might want to find a game that everyone else is playing or at least that has always been my problem in a smaller gaming community. 
Nevertheless, I will still keep playing 5E in the brutal OSR style. 
Do I mean that the OSR community is over? Not hardly. The "do it yourself" spirit is always going to come through. 
I can't wait to see the OSR inspired products through the DM's Guild! 

The other Mathfinder system is going to be in trouble as well if it's not already. It's become or always was a bloated monster. A really fun to play bloated monster but it can't compare to the new 5E that has taken D20 to the "just right"place. 
They have done a White Wolf to some of their players with their 2nd edition according to may of their players. 
They are going to change what made the Mathfinder game what these power gamer and min-maxers love as far as I can tell. The point of the game was to keep the system that all these people were hanging on to. Maybe the world is ready for a 2nd edition Mathfinder. 

I love that this will also invigorate the RPG industry and hobby!
What I am seeing a new BOOM of people playing in my area and the game that they are playing and having fun with is 5E. 

I would rather join then die. Maybe I can get some of my goals I wanted with BttDRPG. A huge multi DM campaign of old. We shall see.