Wow the essentials has quite a few 4th edition players and DMs paranoid! More on this on a later post.
Once again another session of 4th edition that went well EXCEPT that more that half of the party got bored. Once again through no fault of anyone at the table the combat went WAY too long.
I once again asked about the S&W and LL game that we played in the past and was told by another memebr guilty of falling asleep during 4th edition games MORE that anyone else that she did not really like the old school gaming for no real clear reason other than not alot of stuff that I can do and not alot of hit points. It was too easy to die in the old school games.
What? Only one PC died and he replaced his character in about 5 minutes as that's all it took to roll one up?
Later on my wife said the same thing? What?!?!?!? her character made it to second level?
Cracks are forming as we level up and combat no matter what get's more and more boring even though we can do some really cool stuff the slower less gamer-centric players get left behind in the dust of the complication. They get to made to feel stupid and slow as the gamer-centric players get the rules.
In the old days only the DM needed to know the rules and the players just played. In fact it was not until the 90s that I learned the rules. I started in 81 or so.
Thanks for sharing. In my own gaming with 4th, I've found that burden shifts to the players a lot in terms of having to learn a lot of rules. You want to be able to do something, you have to well, have something to do. Making sure the players know their abilities before hand is one essential thing to do. Putting a timer on combat is another. Having a board, maybe a white board with dry erase, with the inititives there so everyone can see when they're going might help. Pre rolling the monsters attack/damage might also speed things up on your side.
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