Friday, November 21, 2025

1d100 Church & Temple Whispers

  1d100 Church & Temple Whispers by Sable Quill




Miracles, misdeeds, revelations, conspiracies, and holy gossip…

1. A priest claims their reflection has stopped appearing in holy water.
2. Pilgrims swear the statue of the goddess blinked—twice.
3. A junior acolyte vanished after complaining of strange chanting under the floorboards.
4. A relic long thought fake has begun to glow at night.
5. The high priest’s sermons have subtly changed tone—some say he’s been replaced.
6. A heretic preacher is gathering crowds larger than the official clergy.
7. The temple’s sacred doves refuse to enter the sanctuary.
8. The last five confessions have been identical word-for-word.
9. A stained-glass window rearranged itself overnight.
10. A missionary returned from distant lands speaking only in prophecy.
11. A monk claims to have wrestled an angel—and won.
12. Pilgrims are leaving offerings at an unremarkable pebble; miracles are rumored.
13. Someone stole the incense burner and replaced it with a skull.
14. The temple bells ring at midnight even when unoccupied.
15. A holy symbol bleeds whenever a certain noble is present.
16. A traveling priest demands sanctuary; they’re being hunted by their own order.
17. The sacred texts have begun rewriting themselves.
18. A child prophet has risen—many fear the child is possessed.
19. The novices gossip about footsteps in the sealed west wing.
20. A miracle-healing spring dried up the moment a knight drank from it.
21. The temple’s choir can’t remember singing last night—but they were heard for miles.
22. A demon head appeared carved into a column that never had one before.
23. A wandering saint has been resurrecting plants with a touch.
24. A confessional booth is said to whisper back.
25. A pilgrimage road is plagued by phantom lights.
26. A holy book now refuses to burn, even in a forge.
27. The high priest has not slept in 12 days—yet seems energized.
28. Someone found claw marks on the inside of a sarcophagus.
29. A cursed hymn drives listeners into ecstatic frenzy.
30. The relic guardian reports footprints leading out of the reliquary vault.
31. Pilgrims claim a weeping maiden statue now laughs instead.
32. The icon of the war-god demands a battlefield sacrifice.
33. A heretic scroll was smuggled in by a dying monk.
34. The monastery goats refuse to go near the refectory.
35. The temple’s oracle speaks in two voices—simultaneously.
36. A fragment of an angel’s feather was found in a gutter.
37. A blood-red comet was seen by only the priests.
38. A rival temple accuses this one of harboring a fugitive saint.
39. Someone is counterfeiting miracles.
40. A pilgrim carried a cursed relic into the sanctuary—now everyone is sick.
41. A hymnbook sings on its own when opened.
42. Priests whisper that their god has gone silent.
43. A monk has grown feathers—but insists he’s fine.
44. The holy fountain tastes of salt and tears.
45. A novice is suspected of necromantic dabbling.
46. A murdered priest’s ghost begs for vengeance.
47. A candle flame shows faces of the dead.
48. A hidden chamber was discovered beneath the altar.
49. A wandering prophet is predicting the downfall of the temple.
50. The sacred relic hums with energy during storms.
51. A priest secretly worships an elder god.
52. A heretic cult disguises itself as charity-workers.
53. Pilgrims vanish during a full moon.
54. The statues whisper warnings at night.
55. A monk’s shadow appears to be reading forbidden texts.
56. A blight spreads wherever the high priest walks.
57. A holy acolyte can raise the dead, but only for one minute.
58. The temple vault holds an egg of unknown origin.
59. A relic burns to the touch of liars.
60. The temple choir developed a third harmony that no one is singing.
61. A pilgrim dreams of a golden doorway beneath the city.
62. A cursed saint’s bones rattle inside their reliquary.
63. A holy symbol was found tattooed on a demon’s corpse.
64. A priest claims their prayers summon rain—indoors.
65. A sacred tapestry shows scenes from the future.
66. A heretic plague-doctor heals with forbidden alchemy.
67. A pilgrim caravan arrived with all passengers asleep—and won’t wake.
68. The temple’s guardian statue took a step forward.
69. A forbidden psalm kills listeners if sung fully.
70. A monk discovered worms writhing inside the Book of Psalms.
71. A hermit speaks to invisible choir members.
72. A holy relic was eaten by a goat—miracles now occur near the goat.
73. The stained glass shows a figure that no longer exists in scripture.
74. A pilgrim arrived bearing wings of soft shimmering light.
75. A demon hunter has gone mad inside the sanctuary.
76. A priest secretly trains assassins.
77. A sacred chalice fills itself with black water.
78. A cursed prayer drains life instead of granting blessings.
79. A forgotten god demands recognition through dreams.
80. The monastery’s bees produce crimson honey.
81. A relic was switched with a perfect replica.
82. A silent monk has begun speaking—prophecy only.
83. A stonemason found a heartbeat inside a pillar.
84. A pilgrim returned with sand from a desert that should not exist.
85. An angelic visitor left behind a puzzle-box.
86. A priest died, but their body refuses to decay.
87. A heretic sect plans to burn the cathedral.
88. The temple bells summon something unsanctioned.
89. Pilgrims report a ghostly procession marching at dawn.
90. A holy relic screams during eclipses.
91. A monk’s shadow has vanished.
92. A cursed painting depicts worshipers none recognize.
93. A miracle-worker is secretly a vampire.
94. The baptismal font now freezes anything submerged.
95. A prophet foresaw a divine war within the clergy.
96. The incense smells of brimstone when certain people enter.
97. Holy texts burst into flame when opened by a non-believer.
98. An angel fell from the sky—alive, but stripped of wings.
99. A relic of ultimate purity has begun to crack.
100. A new god has awakened—and it’s looking for worshipers.


BACK TO THE DUNGEON — WILDERNESS HEX-CRAWL GENERATOR

 BACK TO THE DUNGEON — WILDERNESS HEX-CRAWL GENERATOR

By Sable Quill



A complete procedural generator for mysterious, haunted landscapes where long-lost civilizations left scars on the world.

Use in this order:

  1. Base Terrain (1d20)

  2. Terrain Detail / Mood (1d20)

  3. Roads & Travel Features (1d20)

  4. Ruins & Landmarks (1d100)

  5. Encounters (1d20 or 1d100)

  6. Hex Event / Change (optional 1d12)

  7. Treasure or Discovery (optional 1d20)


1d20 BASE TERRAIN

  1. Rolling grassy plains

  2. Wind-blasted heath

  3. Dense pine forest

  4. Deciduous forest, gnarled oak

  5. Ancient petrified wood

  6. Swamp / sucking bog

  7. Mist-covered marsh

  8. Rocky badlands

  9. Red-stone mesas

  10. Thorn-choked scrubland

  11. Tall mountains

  12. Jagged volcanic ridges

  13. Gentle hills

  14. Flooded lowlands

  15. Glacial valley

  16. Ash desert

  17. Sand dunes

  18. Salt flats

  19. River-carved canyon

  20. Overgrown ruins overtaking nature


1d20 TERRAIN DETAIL / MOOD

  1. Heavy fog muffles sound

  2. All plant life is blackened and brittle

  3. Old battlefield debris half-buried everywhere

  4. Too quiet — no birds or insects

  5. Wind howls like voices

  6. Vegetation grows in unnatural shapes

  7. Random stone pillars protrude from the earth

  8. Strange lights at night

  9. Unseasonably cold

  10. Warm, humid, strangely comforting

  11. Occasional earth tremors

  12. Bones of giant beasts litter the ground

  13. Everything smells faintly of incense

  14. Echoes linger far too long

  15. Time feels “slow”

  16. Constant falling ash/leaves

  17. Magnetic disturbances; compasses spin

  18. Dreamlike haze

  19. Feels watched

  20. Melancholy stillness, overwhelming sadness


1d20 ROADS & TRAVEL FEATURES

  1. Ancient cracked road with faint runes

  2. Overgrown caravan trail

  3. New muddy wagon ruts

  4. Fallen bridge

  5. Working but narrow rope bridge

  6. Old milestone, unreadable inscription

  7. Fork in the road, both look wrong

  8. Crumbled stairway leading up a hill

  9. Abandoned campfire site

  10. Stone cairns marking territory

  11. A row of headless statues lining the path

  12. River ford, deceptively deep

  13. Rotted wooden pier

  14. Damaged aqueduct

  15. Long-collapsed watchtower

  16. Tunnel carved into rock

  17. Footprints — wrong size

  18. Foggy crossroads

  19. Road simply stops

  20. Road circles back to itself


1d100 RUINS & ANCIENT LANDMARKS

(You asked for this table earlier — and now it’s integrated!)

  1. Fallen giant statue, only feet remain

  2. Cracked obsidian monolith

  3. Ivy-choked watchtower

  4. Temple whose roof has collapsed inward

  5. Skeleton of a titanic beast, half-fossilized

  6. Sunken hut village, roofs barely visible

  7. Stone bridge leading nowhere

  8. Wandering standing stones that move at night

  9. Collapsed mine entrance

  10. Massive broken gears half-buried (tech or magic?)

  11. Fallen star crater

  12. Ziggurat swallowed by trees

  13. Flooded amphitheater

  14. Broken clock-tower frozen at midnight

  15. Ruined inn with one intact room

  16. Pillar forest—hundreds of carved columns

  17. Torn-apart war machine

  18. Buried colossus hand

  19. Ancient vineyard with ghostly grapes

  20. Cratered town square

  21. Old cemetery, graves exhumed from within

  22. Pitted stone altar

  23. Roadside shrine still tended

  24. Abandoned hunting lodge

  25. Ruined manor burned to its foundations

  26. Tilted wizard tower sinking into ground

  27. Moss-covered cairn

  28. Field of giant shattered eggs

  29. Dragon-scorched ruins

  30. Fallen sky-ship skeleton

  31. Torn banners fluttering despite no wind

  32. Flooded library vault

  33. Observing pillar with a single eye carved

  34. Village square with missing buildings

  35. Stone labyrinth entrance

  36. Ruined fort with intact dungeon below

  37. Broken fountain that runs blood at dusk

  38. Whispering well

  39. Tower of rusted swords

  40. Suspiciously clean and empty cottage

  41. Abandoned orchard with pale fruit

  42. Burning building that never collapses

  43. Floating rock platforms

  44. Cracked magical dome

  45. Empty city street preserved like a memory

  46. Half-submerged cathedral

  47. Bridge with spectral toll-collector

  48. Giant staircase carved into mountainside

  49. Hollow tree full of skulls

  50. Broken amphitheater filled with animal bones

  51. Trampled farmland

  52. Fallen obelisk crushing a hut

  53. Grave-mound with fresh offerings

  54. Torn-apart barn, livestock missing

  55. Collapsed wizard lab

  56. Ancient lighthouse miles inland

  57. Crystal grotto

  58. Ruined golem workshop

  59. Tower-top landing pad

  60. Deserted children’s playground

  61. Singing monolith

  62. Sunken plaza

  63. Shattered moon-shrine

  64. Minefield of broken statues

  65. Ruined war camp

  66. Cracked mural depicting forgotten gods

  67. Empty throne room open to sky

  68. Levitating ruin fragments

  69. Long-dried riverbed with foundations exposed

  70. A lone stone house still immaculate

  71. Clockwork garden gone wild

  72. Graveyard of ships (inland!)

  73. Fortress walls without a fortress

  74. Garden of dead crystal trees

  75. Sacred pool now black as ink

  76. Old gallows hill

  77. Sunken bell tower

  78. Road paved with bones

  79. Forbidden orchard with whispering branches

  80. Tower whose top floor is intact

  81. Ruins that rearrange themselves

  82. Ancient stadium full of ghosts

  83. Torn banners of a forgotten kingdom

  84. Fungal spore-silos

  85. Melting marble statues

  86. Giant cracked mask carved into cliff

  87. Ruined sky-rail

  88. Frozen battlefield

  89. Abandoned treasury vault

  90. Shrine surrounded by unnatural silence

  91. Tower toppled sideways but intact

  92. A town square filled with scarecrows

  93. Massive cracked stone egg

  94. Root-entombed library

  95. Ancient airship mooring spire

  96. Time-slipped cottage (doorway leads “before”)

  97. Golem husk still standing guard

  98. Talking stone head

  99. Blasted village overtaken by dust

  100. Monument to an erased hero


1d20 WILDERNESS ENCOUNTERS

(Roll more often depending on danger level)

  1. Lost merchant with broken wagon

  2. Bandit scouts

  3. Hungry wolves

  4. Strange lights following the party

  5. Animated tree guardian

  6. Ghoul scavengers

  7. Ancient ghost begging for news of home

  8. Wounded adventurer

  9. Cult processional

  10. Goblin war-band

  11. Harpy perched above trail

  12. Mutant beasts

  13. wandering undead from lost city

  14. Territorial drake

  15. Lone hermit with warnings

  16. Monster migration

  17. Mist-phantoms

  18. Whisper-spirits

  19. Elemental disturbance

  20. Hex-defining major encounter (roll again + twist)


1d12 HEX EVENT / CHANGE

  1. Weather shifts violently

  2. Night falls early

  3. A landmark changes position

  4. A new ruin emerges from ground

  5. Something stalks the party unnoticed

  6. Someone goes missing

  7. Old trail becomes usable

  8. River changes course

  9. Local creatures flee something

  10. Ghostly reenactment of ancient disaster

  11. Magical surge

  12. Calm, peaceful moment — too calm


1d20 TREASURE / DISCOVERY

  1. Ancient coins

  2. Hidden shrine offering

  3. Lost adventurer’s pack

  4. Magical trinket

  5. Healing herb patch

  6. Rune-etched stone

  7. Survival supplies

  8. Map fragment

  9. Uncut gems

  10. Abandoned weapon

  11. Strange idol

  12. Rare potion ingredient

  13. Enchanted seeds

  14. Forgotten chest

  15. Old diary

  16. Burial bundle

  17. Monster trophy

  18. Strange bone

  19. Ritual knife

  20. Relic of the old civilization

Monday, December 9, 2024

Traditional OSR Video Creatives Guild on DISCORD

Adventurer's Guild Unlimited Discord

Video Creator's Guild

https://discord.gg/MfCfF2AkAX

DO you create awesome Traditional OSR Videos and NEED more people to see them? Keep finding more Traditional OSR Video Creators out there and ask, why haven't I heard of them before? 


Can't seem to break 100 followers? Not enough likes and joins? 

Join our Video Creatives Guild and put your Video Channel on the Discord! Watch, JOIN and Like the other video channels. Exchange ideas! Make videos about other's videos! Organize your Live Streams! 


This isn't some "official" organization, just a bunch of people that make awesome Traditional OSR Videos.    

Tuesday, November 26, 2024

My Old 1985 Supers RPG Found! Now it's called Heroes' Mag RPG


My Old 1985 Supers RPG Found! It later became Hero's Mag. I tired to modernize it but it just didn't play the same. All I can say is fun. The game was tested all the way from 1985 until the middle 90s. Then a brief time again in the late 90s till early 2000s! Doesn't always make sense but go with it and have FUN!  

All Four Color Players start out with 10D6 HD AC 10, MAC 10, 10 MPH, +0 to hit, 1d4 punch and 10 + 1-10 Power Points or 4+1d6 Random Powers. After the description of the power is the P#. It tells how much a power cost or with Random, how many random rolls you get. A normal human in comparison only has 3d6 HD with the more heroic having more. 

OF course RANDOM Powers are far quicker and make for great villains!  

You got your AC or MAC that you roll higher than on a D20 to hit. Subtract HPs.  

YOU can get HERO'S MAG here for Free/PWYW but a few bucks would help my unemployed ass.
 

 HAVE FUN! 




























Wednesday, November 20, 2024

BACK TO THE DUNGEON RPG now on LULU!

PDF

BttDRPG DriveThruRPG

Back to the Dungeon RPG Deluxe Hardcover, Go download the FREE PDF!


Take a look at a few of the modules for it on DriveThruRPG!





A mixture of OE, BX with a Unified D20 system!

It's the Eldrad Wolfsbane's Unemployment Sale!

HARDCOVER



SOFTCOVER









Sunday, August 4, 2024

It's been 15 YEARS! In celebration, here is the Eldrad's Problematic Bundle!

 So May 31st 2009, I started this blog. Lot's of BS has happened since. Will be posting more, at least ONCE a month. 

OH I made a Bundle of my BX Advanced Legacy Zine Modules in late celebration of the 15 years of blogging. 

Trashy zine modules you can print out yourself as fold over booklets! Typewrite fonts and crappy hand drawings!  With these you will be know as a leader of men. Women will flock to you in your coolness! Bards will sing tales of your greatness forever! Great sums of money, good luck and latent psionic powers will come to you when you print these out! 

ELDRAD's PROBEMATIC BUNDLE! Since the rainbow hOSR called me and others that and put us on "Muh List" . 


Offensive and called "problematic" by the lil cowardly hypocritical spineless hoes that banned me in various places!!! Buy this bundle to SPIT in the eye of those who would take away our FREEDOM!




https://www.drivethrurpg.com/en/product/490329/eldrad-s-problematic-bundle-bundle



Tuesday, January 30, 2024

Guess what? To those who have been following the Back to the Dungeon RPG, the BACK to the Dungeon RPG Deluxe Hardcover PDF is live for all to devour for free/PWYW. I need yawl to look at it and critique it for edits! THERE WILL BE A HARDCOVER SOON but the PDF and the rules will be forever free! ALSO make some adventures for it! These rules have MEAT for players and easy to run for the Game Master!


 

Monday, July 3, 2023

STONEHELL on the Borderlands Play Report!

 AAAARRRRGGGGGHH!

I just got done playin the STONEHELL on the Borderlands OSE Powered RPG! 


The game was awesome! 

Gotri The Dwarf Fighter

Jeri Rollins the Hippy Druid! 

AND ME!

Stonus Blakdiamondous the Dwarven Fighter! 

We partied at the Keep! 

Could not find any damn good retainers. 

Left and headed toward the STONEHELL dungeons.

Went to the gatehouse. 

Went down the spiral staircase to the WESTERNMOST cave entrance. 

Me and the other dwarf fell into a pit. Got hurt real bad!

Went further and talked to some fellow dwarves.  They were exploring the ancient knowledge of some ancient dwarves. We became friend and allies but they would not adventure with us because the needed a month to study this room.

Headed south and with the druid talked to some rats. 

From the rat room we met some orcs and it was not friendly. 

Fought the orcs and the druid got reinforcements from the dwarves friends. 

The orcs retreated and so did we.

We took two days and made it BACK to the keep!



 


Wednesday, March 15, 2023

Back to the Dungeon RPG Hardcover Coming

 Back to the Dungeon RPG Hardcover Coming

Why did I write it? Because!
It was 2002-2003 and I was missing that BX feeling! 

We were all playing 2E but for some reason even with all its cool parts it just did not feel completely right to me. There was something that was magical I was missing. I mean 2E was cool and all, but kinda the 4E of old school. 

I remember starting to get onto a search of the roots of Gaming. I only heard about original Edition and it was one of those mysterious books that I would never see until PDF started floating around the internet of it. When I first saw 0E it was truly magical I could not believe that the rules were so similar yet so simpler. 


I remember seeing Project 74 from around 2004-2005 from CG and he spoke of Basic Fantasy which is incredible as I very minimally helped with the development of it with a few suggestions here and there but it wasn't quite "the fantasy game" that I wanted. Hell, in some small way I've been there lurking since the very dawn of the OSR. 

Sadly right before 3E came out our gaming group broke up in the most horrible crappy way fizzled and died out! This is a very dark time for me because let's just say I had people close to me saying that gaming has passed and that you should concentrate on other stuff that's not fun at all. Am a f****** gamer and I cannot not be one that's just what I am.

3E came out and it was a magical time! It was rules perfection on paper. Every possible situation had a rules almost! It was a magical time for tabletop gaming is all the shelves were filled with all the wonderful D20 compatible products! Then there was the giant turd in the punch bowl where they came out with 3.5 halfway someone negated many of the 3.0 products and then there was another burst as a bunch of people came out with 3.5 e versions of stuff! 

Characters were now BUILT! It could take HOURS! Monster stats filled up an entire page! Even monster that were killed in one hit! Making an NPC became WORK as it could be hours making... Uh... Hey! this is work! Instead of world building and flow, everything stops with full page stats! Sometimes rules are good and then sometimes it's just too much and they're not necessary when you can just do things without all the cluck of rules.

Again came the clone Wars! It started with Osric in response to Castles and Crusades, then Labyrinth Lord, Basic Fantasy, Swords and Wizardry, and many many many many more. One issue that I had was so many people back in the day house ruled out many of the weird Hang-Ups that the older games had such as level limits, class restrictions, too few spells, and such.

With all that going on I decided to come out with Classic Fantasy Roleplaying Game or CFRG. First I had about 12 to 15 BX stats and was trying to do something completely different upon realizing what the OGL would do for me, I went to the traditional six stats in the OGL/D20 order. The early days I gave most of it away for free as I've never really tried to do this for money just for the fun of it and the love of the hobby. I finally changed the name to Back to the Dungeon RPG to be named after my blog that I started many ages ago during the heyday of the OSR Blogosphere which I believe is coming back.

Did I even work on something as I stand here hollow? Let me tell you I did. I research from top to bottom every OSR and classic role playing blog and message board that I could find. What I was mostly looking for is what do people really love about classic gaming and what were things that the house ruled or want to changed. The last thing I wanted to do is make just another retroclone. I wanted to make a neoclone! I wanted to take the old school simplicity and makes it with new school options. On and off on my spare time and when certain night shift jobs afforded me some free ass time after I made my rounds so I can sit and write, and write I did!

As I have been told by many others in the past I have terrible grammar, spelling issues, and I edit like a dumbass. The reason that I make most of my publications look like Zines is partially as I like the way as he looks but the other side is I'm a talentless shulb when it comes to editing. After all Louisiana is number 67 in the nation in education! 

But chugged along I did! I came out with my first few books and after a few free edits! I then put the game on DriveThruRPG for sale back in 2016 and waited for the adoring crowds to come forth! 

I think no reaction is worse than a negative one...

Also I was trying to create a local game scene where there was none, that's another story and I've told it a few times on here already.

As time has went by, the people that did buy my game did say that they would really like this in an all-in-one all inclusive hardcover. It's been quite a few years so now it's time to do it. 

So, with all the other OSR games out there, why should you buy my TTRPG Neoclone Back to the Dungeon RPG Delux? 

It's not a retroclone, it's a Neoclone! With very little modifications you can use it to play OSR and old adventures and modules quite easily and is quite compatible with any other old school game as well. 
Simplicity! 
Unified mechanic of roll a D20 + modifiers, roll high with attribute modifiers. That's it.  
Backgrounds instead of skills. Skilled? Add 1/2 Level or HD. That's it. 
Less rules means you don't have to stop and go look in the book! 
Spells, Powers and Psionics are simplified. Also casters don't become completely useless when they run out of their daily spells! 

It has a big equipment list that will allow one to become equipped for deadly dungeon delving. Oh and you're going to love my simplified Stone's Weight encumbrance system! 

Now for the Game Master, the unified mechanic! Just make a DC against an D20 roll +attribute modifier and make a call! 

Make an NPC in a few minutes, not hours! Even high level NPCs are easy! 
Zero Level Human: AC10 HD1 Move 30' by weapon 1d4
Base combat, skills, everything is 1/2 HD + D20 unless otherwise noted! Monsters can be effortlessly modified right there on the spot. Want to make a strong orc Warrior?  Go ahead and give him additional plus two to hit and damage and you're done with it right there.

Do you want to create your own monsters? At the beginning of the monster section there is a simple set of rules to make your own!
Many of the monsters will seem very familiar, but also there are some that are completely original! Anyone can just add in and make their own stuff!

Just write up and draw out your dungeons and adventures, adding in all the details you can because most Monster stats or just a few lines of information not a full page character.  

Goblin CE AC12+ HD1-1 Move20 Damage 1d6 Weapon and Ranged.
Goblins are small 4' tall evil stinking humanoids of various bestial looks. They only live to destroy. They are the ancient enemy of the dwarves but the plague all when they come to an area and multiply.

XP is also been simplified and with the new additions to the rules, gold will also count for XP as that is a classical feature that I wanted to definitely put back in there.

Combat is set up with options to play at old style with "side initiative" or the modern day "Dex check in order" to have combat as either way is great fun and acceptable. Combat is of course very simple as I've taken out most of the modifiers and now using advantage disadvantage system! I really like combats to go as fast and exiting as possible. A system should never clog down because of the rules. The system should facilitate fast combat and that's what I believe I have done with back to the dungeon role-playing game. 

One can have the option of death at zero hit points or a very brutal death save system that is very dramatic and unlike any of the others I've seen out there. 

Basically you go negative your Constitution score before you die, BUT you lose one point per round and have to roll that number or less each round or die. Having tested this a few times it really is very dramatic and stressful to roll this if you're wanting your character to live. Now NPCs and monster simply die at zero hit points unless it's an important NPC

There is of course a very simplified treasure table system as one of the biggest clogs in RPGs I've ever seen his treasure tables. 

There is a list of magic items that I will be reworking to become more Back to the Dungeon RPG specific, but still usable with any other rpg.

I am going to have this PDF out there once I get done with it in a play test version for at least 6 months before I make a hardcover book so that I can get input and everyone's opinions on this game. This is not a new edition but for a few streamlining of rules. 

The existing modules out there of The Little Barony Far Far Far in the Western Frontier...
Should remain the same and still be fully compatible with first edition back to the dungeon role-playing game.

I'm going to also, if time permits, make some videos of different features of back to the dungeon role-playing game to showcase the simplicity and speed of the system.

Anyway with the recent debacle from the leaders of the industry, I decided to go ahead and try my system out there. 

Well it's already been out there actually for quite a few years but it's now time for something a little bit different, something streamlined, something simpler.

Now when it comes to the political stuff, this game is not going to be right or left, woke or unwoke, it's just going to be as it is. 

Now with that if you're easily offended by violence, evilness, slavery, races hating each other that don't exist, evil races (because that's how they are), sadism, rape and mutilation go find another hobby and don't play this game. 

This one is for the hardcore gamer adults and not the kiddies. 

Right now, the entire Back to the Dungeon RPG System is on DriveThruRPG for PWYW so go get it and dissect it and give me your opinions and critiques.  



Saturday, December 31, 2022

The Dark and Horrible Night of the Gore Ogres!

The party is invited to a gathering of friends at a far out ancient woodland manor for a joyous wedding! The most handsome groom's deceased father is a famous Ogre Slayer from back in the day and has the fortune to prove it! The groom was once an adventurer with the party but decided that his family businesses needed attending too after the death of his wealthy and most admired father. The young lord has since met a beautiful half elven maiden and they are to be married and not a more perfect place to be married than in the ancient woodland manor that was once a ruin that was the home of foul, malignant and malicious ogres! Finally a time of relaxation and merriment! No blades, spell, arrows or traps here! Plenty of fair maidens and bachelors running around! Food, drink and music! What could possibly go wrong?


BUT FIRST! WE MUST START WITH A TALE FROM LONG AGO!

A TALE of an Ogre SLAYER!


OGRES!
Foul Fell Fearsome
MALIGNANT
That smell! Rotten! Spoiled Milk, Vomit, Sweat and SHIT!
Giant
clubs, hammers axes!
There was tales told of one Ogre that was the worst!

Old Bucktooth Tommy Tommy Demon Oak Hammer a most vile ogre! HE who made deals with demons! KILLER AND EATER OF ENTIRE VILLAGES! FIGHTER SMASHER! BONE BREAKER!


   

DEMONS gave him the Demon Oak Hammer from a tree of Oak from a cursed forest! It was 25 years ago today when that Old Bucktooth Tommy Tommy Demon Oak Hammer was slain!

Slain by Martino Mondragone!

Martino Mondragone the famous adventurer and ogre SLAYER! Swinger of the Ox Blade a two handed sword front the Ancient Pits!


Martino Mondragone the stylish! With his fine clothing and armor! His steel shod boots! Adorned with full of magic jewelry hard fought and taken from dungeons deep! Fine long black as coal hair and excellent mustachio! A manly man! A ladies man and there was no more beautiful young lady of legend than Brigitte Brightview, the lady maiden of Castle Dandelion!




Her eyes of emeralds and golden hair adorned with jewels, her dress woven of the finest silks that flowed over her perfect skin. It is said that angels were heard singing the night of her birth and it were only the manliest of men that could take her as her cleverness and wit had no equal and she was gifted with the sight and easily learns the arcane magics of the ancients with ease!
Such was the meeting of Martino Mondragone and Brigitte Brightview! Twas love at first sight but not after a great romance tale of legend that will be left to another time to tell.
They had many children but their best of their loins was Miguel Mondragone Ogre Slayer's Son! BUT more on him later!

Many decades later comes another Ogre, BOOTFACE BOBBY! The son of Old Bucktooth Tommy Tommy Demon Oak Hammer!




 

His father slain years ago by Martino Mondragone and he, as a child ogre, had his face STOMPED by Martino Mondragone, leaving a permanent boot print in his already vile and ugly face. Before you judge ol Martino to harshly, you must understand that ogre children are given their victim's children to play with by the adult ogres which always ends in their horrible deaths as they are just as cruel, vile and evil in childhood as they are in adulthood. Martino felt mercy on the gigantic horrible ogre toddler (not realizing that he had just horribly murdered over half of a village's children while the other ogre toddlers took care of the rest) as he cried and begged for his miserable life and let that sick and evil bastard go and now, all these decades later, this Ogre BOOTFACE BOBBY and his party of Ogres are the new plague in this realm! After finding all of the village's children slain, Martino Mondragone felt regret for the rest of his life for such mercy.
It was three years ago his light of his life the Lady Brigitte died in her sleep and a year later Martino Mondragone drank himself to death, leaving his many children his many estates to split. His favorite son Miguel Mondragone got the woodlands manor called Mondragone Manor, the Jewel of Brigitte! A sadness lurks about the place now and the faint sounds of Martino weeping can be heard at times in the dark dusk of the evening...

Miguel Mondragone went adventuring with the party many years ago and showed himself to be a brave and daring and now a second level fighter! A truly trustworthy and stout friend in battle and in life. It was when he met the half elf Sarah the Pure of Golden Hair, now a second level cleric of the most lawfulness and goodness! It didn't hurt that she also possessed a legendary beauty equal to the angel's! The kind of beautiful woman that kings and fools of the ancient ages started wars over! Despite all the other male members of the party trying their best, she only had eyes for Miguel and it was obvious that their adventuring time was over and they were going to be starting a life together. Now any of the other male players with a charisma of 16 or more may have had a few romantic moments with Sarah or it was definitely some sparks there that were put out when Miguel came along. This may be an element of contention for some members of the party and for just good story.
It had just been around a year since you last seen Miguel and Sarah and they have invited you by messenger to his woodland Manor for a wedding (that all of you knew was obviously going to happen) on the last day of the month! It will finally be a time where the party does not have to worry about fell beast, dangerous and insidious traps, and delving in dungeons deep! This wedding is going to be a party of legend!

Each party member describes how they get to the woodland Manor. Just for flavor, here is the description of the surrounding area. Feel free to make that an adventure of the party getting there if you don't want to just start them off at the manor!
There will be a rough map that has one old cobblestone highway, an ancient road that was there from the last age. Reports of trolls in the woods were heard a few months ago but none has been seen since. One can also enter from the old creek by raft as the stream flows right past the place but it's know for it's flagitious giant algae covered freshwater crabs as large as a table and baneful and malignant bog octopuses from the putrid swamp. Those of evil hearts, it is rumored can make deals with these eight legged horrors! Crossing through the dark and haunted Scaredark Woodes will surely get one lost with all the dark things there. Especially the undead that lurk in the ruined barrows and shadows...

 https://www.drivethrurpg.com/product/411782/The-Dark-and-Horrible-Night-of-the-Gore-Ogres