Friday, March 7, 2014

Warlock for BttDRPG (and FLAILSNAILS)

Warlock
One who has made a pact with dark forces for great power. With this pact they are allowed great power with very little variety but they can use their magic unlimited times per day.

A warlock can use his Dexterity to dodge and flip with acrobatic precision as long as he does not have any Armor past +3.
He uses his Constitution to resist having his Invocations messed up.
They use their Charisma to charm, terrorize, or intimidate others.

Eldritch Blast based on Charisma. Range is Charisma + Level. Damage is 1d8 from 1st to 4th level, 1d10 from levels 5th to 8th, 1d12 from 9th to 10th, And finally 1d20 from on up. They get Infernal Invocations that they can always use.

Least 1 Every 4 levels
Lesser at 5th level then every 4 levels.
Greater at 9th level then every 4 levels
Dark at 11th level then every 4 levels.

Armor: Ring mail or less.
Weapons: Warlocks prefer any simple type weapons such as short swords, rapiers, spears, staves and daggers. Not that it matters as Warlocks are sorry fighters.
Hit Points: 6 +1d6 a level
To Hit:-1
Natural 20: On a natural 20 the Warlock may gain half the damage done to his own hit points.

Infernal Invocations
Infernal Invocations are the powers of a Warlock.

Least
Dark Charm gives +2 to Charisma.
Dark Luck gives Charisma Bonus to all saves.
Dark Strike adds Eldritch Blast damage to weapon strike.
Darkness gives -4 to hit to enemies in Charisma radius in feet. Dark Sight can see in darkness 60 feet.
Demon Spear doubles Eldritch Blast Range.
Devil's Jump adds Charisma bonus + level to jump distance.
Drain Blast adds Slowing effect to Eldritch Blast.
Fright Blast add Fear to Eldritch Blast.
Seer of the Dark can see the invisible.
Vampire Touch damages for 1d6 but give the Warlock 1d6 healing.

Lesser
Chain Blast hits multiple opponents in a row equal to Charisma Bonus plus level.
Cold Hell Blast does extra 1d6 damage.
Cut Ties Blast does damage and save or ends any magical effect if no save is made.
Dark Walk means invisibility at will.
Dead Minion summons minor undead equal to Charisma bonus plus Level.
Despair gives -2 to everyone in Charisma + level area.
Devil Charm gives +4 to Charisma.
Devil Run means the Warlock has double the movement.
Hellfire Blast adds fire to Eldritch Blast 1d6 a round save ends.
Shadow Blast adds Darkness to Eldritch Blast.

Greater
Confusing Blast confuses enemies.
Dark Whirlwind Blast makes conical blast 10 feet plus Charisma bonus wide.
Demon Acid Blast does 1d10 a round and takes away magical enchantment.
Hellfire Barrier does 1d6 per level and is Charisma in feet long.
Plague Blast does 1d12 a round save ends.
Spell Eater ends spell of lower caster and heals 2 hit points per level of caster.
Tentacles and Thorns in Charisma in feet and all take 1d12 in the tentacles and thorns.

Dark
Demon Form allows the warlock to change into a Demon.
Hell's Armor stops damage equal to level unless magic is used.
Out of the God's Sight is invisibility but is dispelled there is a blast in Charisma radius that does 1d6 a level.
Wraith Drain Touch damages 1d6 levels and gives that much in healing.


Thursday, March 6, 2014

Psion for BttDRPG

Psion
A Psion is a student of the powers of the mind. Psions are very rare and have secret schools that teach their arts. They must choose one discipline when starting off and may choose another every four levels but this new discipline starts off at first level. Power Points are equal to Intelligence and Wisdom Bonus plus 1d6 a level. He may detect Pisonics by an Intelligence Check within Wisdom in feet range.

Psionic Disciplines
A discipline is one of six groupings of powers, each defined by a common theme.
The six disciplines are clairsentience, metacreativity, psychokinesis, psychometabolism, psychoportation, and telepathy.

Clairsentience: A psion who chooses clairsentience is known as a seer. Seers can learn precognitive powers to aid their comrades in combat, as well as powers that permit them to gather information in many different ways.

Metacreativity: A psion specializing in metacreativity is known as a shaper. This discipline includes powers that draw ectoplasm or matter from the Astral Plane, creating semisolid and solid items such as armor, weapons, or animated constructs to do battle at the shaper’s command.

Psychokinesis: Psions who specialize in psychokinesis are known as kineticists. They are the masters of powers that manipulate and transform matter and energy. Kineticists can attack with devastating blasts of energy.

Psychometabolism: A psion who specializes in psychometabolism is known as an egoist. This discipline consists of powers that alter the psion’s psychobiology. An egoist can both heal and transform himself into a fearsome fighter.

Psychoportation: A psion who relies on psychoportation powers is known as a nomad. Nomads can wield powers that propel or displace objects in space or time.

Telepathy: A psion who chooses the discipline of telepathy is known as a telepath. He is the master of powers that allow mental contact and control of other sentient creatures. A telepath can deceive or destroy the minds of his enemies with ease.

Armor: Any but not trained to wear it.
Weapons: Any simple light weapons.
Hit Points: 6+1d6 a level.
To Hit:-1
Natural 20: Gain back 1d6 a level in Psionic Points and stun opponents equal to level for one round from Psionic overload unless they save.


 
Psionic Powers are the powers of the Psionist. They can do all of the powers of their discipline.

EGOIST (PSYCHOMETABOLISM) DISCIPLINE POWERS
Alter- Can add to any attribute or AC at 1 Psion Point to one power point spent to a max of 1/2 your level.

Morph: The egoist can change shape and form. Egoist can make a charged tissue melee attack called a hammer that does 1d6 and goes up one dice every two levels. 1D8 at Level 3, 1d10 at level 5, 1d12 at Level 7 and 1d20 at Level 10 which is max damage. Can use Morph to change color of skin adding to 1/2 Level stealth.

Restore – You can heal yourself 1d6 every other level. Power Point cost equal to level.

Metamorphosis - Can use power at +1 every 1/2 level adding your Wisdom to change into any shape. Every four levels you can become one size larger.

KINETICIST (PSYCHOKINESIS) DISCIPLINE POWERS
Move - Can push or pull others at 1d6 damage every other level with a range of Intelligence plus Level in rage in squares.

Barrier - Can create a barrier that gives 1/2 your level in AC.

Density - You can cause things to become dense and weigh more. You can double the weight every other level. This can cause 1d6 damage every other level in living things. Victims save 10 +1/2 Level + Intelligence Bonus

Phasing - You can cause things or victims to become intangible weighting half their weight every other level and halving their hit points but giving them +1 to AC due to instability. After 6th level the victim is intangible. This last 2 rounds a level. Victims save 10 +1/2 Level + Intelligence Bonus

NOMAD (PSYCHOPORTATION) DISCIPLINE POWERS
Speed - Gains 10 feet of movement every other level. This also gives +1 to AC while moving. Gains an extra attack every four levels.

Ethereal – Every other level you gain +1 AC and weigh half as much. After 6th level you can become incorporeal. In this state you can see spirits and ghost.
Teleport – Can teleport equal to Intelligence plus Level every other Level.

Plane Walker - Can travel to next plane every four levels. It is a very dangerous power. Can jump back one round and redo it if victim fails save.

SEER (CLAIRSENTIENCE) DISCIPLINE POWERS
Precognition - Can gain a +1 AC or difficulty against a foe every 1/2 Level due to seeing what they are going to do.

Seer – Can sense others at a distance at Intelligence in miles every other level.

Obfuscate – Can stop other from seeing or sensing them at Intelligence Bonus +1/2 Level plus 10 Difficulty.

Fate – Can show other all possible fates and this attack does 1d6 every 1/2 level if used as an attack. Range is Intelligence plus Level in squares. Can try and break laws or reality by doing opposite but this is up to the Game master to decide how this works.

SHAPER (METACREATIVITY) DISCIPLINE POWERS
Creation – You can create items that do damage 1d6 every other level or entangle at +1 difficulty every other level or any other functions. These items only last 2 rounds a level.

Construct - Constructs start at AC10 HD1 Move 30 Damage 1d6 and go up +1 AC, +1HD, and +5 Move every other level. Damage goes as follows, 1d6, 1d8, 1d10, 1d12, 2d8, 1d20, 3d10, 2d20 and so on. Constructs only last 1 hour a level and then fade away.

Genesis – You can create small pockets of reality that are more fantastic every other level. Creations and constructs last weeks and years inside these small pocket dimensions. What can be created goes like this every four levels. Room, House, Mansion, Neighborhood, Village, Town, City, County, Nation,
Continent, Planet, Solar System, Star Cluster, Galaxy, Universe. There must be an entrance such as a door and there can be as many entrances to the pocket.

Destruction – You can do damage to other at 1d6 every other level or 2d6 to inanimate objects every other level.

TELEPATH (TELEPATHY) DISCIPLINE POWERS
Telepathy – You may communicate with others at your Intelligence times level in spaces. If the victim is not willing the victim may save.

Compulsion – You may make a victim do one action say something stupid for 1 round every two levels before he can react. He will see and know what has happened but have no explanation.

Domination – You completely take over the victim and may make them do whatever you want until released. He gets a save automatically if you are trying to get him to harm himself. The power is +1 every four levels due to the extreme difficulty. You may also implant false memories and delusions onto a victim who believes them if he fails his save.

Possession – You leave your body and possess theirs. If possessing another Telepath he can possess your body. Your body is defenseless. You can travel back to your body it Intelligence in feet

Sunday, March 2, 2014

Back to the Dungeon RPG Update

Back to the Dungeon RPG

My house rules. Yes I know it needs editing.

A mixture of old school simplicity with new school options (minus skills and feats though)!

Kinda like what OD&D was like in the 70s before AD&D came out.

https://drive.google.com/file/d/0BzYaSvmA-OpUblpaTmhObko1R1k/edit?usp=sharing

Sunday, February 16, 2014

We Can Never Be Has-beens!

We are Gamers and WE can never be Has-beens!

Pen and Paper Tabletop is what I am talking about.

UNLIKE other hobbies and such where in one's youth there was a rise, then a peak and decline, we can always have another glory day!

We don't have to sit around and talk about how good it was in the old days because we can still live new ones!

Unlike other hobbies we can game until the day we die if we can talk and roll a dice!

We can become young again! We can have adventures! We can become some other person or being!

Nothing else can do what gaming does!

A gathering of friends old and new with a twinkle in our eyes ready for adventure!

The smell of fowl and loin cooking upon the grill! Slow cooked soups and vegetable trays sometimes replace sodas and chips.

Dark beer and fine bourbons flowing mixed with the smell of incense and fine cigars coming in from the outside. 


It's not like it was in our youth but something more deep.

We look around and see or children are there at the table as well, having their experience with the game.  

Hopefully we have been good stewards of the hobby and have ignited and passed the torch to them.

So you still have a chance to gather your party and explore through dungeons deep and caverns old!

You still have a chance to delve the labyrinth!

Wednesday, January 22, 2014

A Giant Cyberpunk 2020 and Interlock Unlimited File from the closed down website

A Giant Cyberpunk 2020 and Interlock Unlimited File from the closed down website. 

https://dl.dropboxusercontent.com/u/...ed%20Files.rar

SO do you like the Cyberpunk 2020 System and world?

Interlock was and is an incredible system.

There is the upcoming Cyberpunk 2077 RPG on consoles and computers. 

http://www.cyberpunk.net/verify_age/?next=/

You can thank me in a posted response. 

Sunday, January 19, 2014

A Fantasy Version of My World

Around 2006 I formed the SWLA_Gamers Society and created a very popular setting with my players at that time called Lake Charlemagne which was a fantasy version of Lake Charles, LA and surrounding areas using the 3.5 D&D rules.

Near the end of the campaign one of the players kinda accidentally killed all the others in a fireball to necklace of fireballs explosion.  Thus ending the campaign, thus allowing evil to win, thus pissing off all the other players, thug fragmenting my group.

I thought 4th Edition would have been the answer to all the min-maxing and such but 4th Edition was not very long lived with me.

Many years later and greater I rekindle the world after my sojourn into the OSR has yielded no fruit save last weekend's game.

On and off I was fiddling with Pathfinder and trying to find ways to make running it more manageable and I think I have with my six box tables from a few post ago.

I was also thinking about updated the Lake Charlemagne setting to Pathfinder and earlier last year I had worked on a few things.

A few weeks ago my wife, two daughters, and my middle daughter's boyfriend got together and played some Pathfinder LC and it went well. A Fletchling Rogue,  Elf Barbarian, Elf Rogue, and an Elf Ranger (Bow)

Last night my wife and two daughters, My two friends and their son and little daughter all played again. Elf Druid, Elf Barbarian, Elf Rogue, Half Elf Barbarian, Elf Ranger (Bow), Elf Ranger (Two Weapon), and a Panda Girl. 

Character creation was painfully slow as my Kindle died and we only had one book.  I made a panda character for the little girl and she actually played very well at 7.

The game kinda went slow but now characters are out of the way and they are on their way to exploring a haunted factory.

They have heard that three noble maidens have went missing and it is the talk of the town. After very little talking they found out that there have been MANY young ladies go missing but they were not of noble blood so nothing is being done. They also found out there has been quite a few mutilated bodies found of all ages and type the last few years.

The missing ladies seem to all have one thing in common, they were all at the lavish balls that the Truebloods and the Highbloods throw for the Mudbloods to see if they can become Newbloods. 

The group being made up of mostly Elf blood decide the Rogue would pose as an Elven Noble Princess and get into the balls. After a foolish attempt to shoplift a dress and nearly getting attacked by the guards they met an Elvish Fop who provided them with a fine dress, jewelry, and invitations.

They went to a ball hosted by the Salliers a rather respectable family of Truebloods. They saw a few suspicious characters and started to follow when they heard the sounds of two fops screeching for help. They said they had lurked beyond the gates to the Ruined Civic District and some really evil looking Characters had taken their three courtesan girls that they were traveling with.

One of the fops had a bite on his hand. When asked they said they had foolishly snuck into the Ruined Civic District to explore an abandoned factory to retrieve a fabled Golden Cog. The Half Elf barbarian tackled and stripped the other Fop to see if there were any bites on him and they tied them up.

The Druid tested them with Holy Water to see if there was a reaction but none of them "seemed" to be undead. The bite did fizzed though. They Rogue wanted to kill them both in case they were vampires but the party decided to just leave them gagged.


What they don't know is they have now made enemies with a Noble Family and I will be using Game of Thrones type treachery! Every action they do will have consequences good or bad!

They finally went into the civic district and found random dead bodies of unknown origins. A mystery of this place.

The city streets have an eerie quiet except for the faint and distant sounds of screams and or weeping. The street lamps burn still. Lights go on and off in buildings with no entrances. Sewers overflow. There are always 1d6 corpses rotting on the street that none can identify.
      

They discovered Kobolds so far and after a falling brick trap they had to go back to the Tavern and rest.

The next game is going to be very full of action. Characters are out of the way and now it's all play.

Now why did this old schooler decide to use Pathfinder instead of some old school game or use his own BttDRPG?  Well, I would rather play than stand on a damn mountain of my own pride. 

Wednesday, January 15, 2014

Hell Froze Over

Well it's just what the title said.

Hell froze over: Someone actually ran a Labyrinth Lord/ Advanced Edition Companion game in my area!

It happened last Saturday and it was fun. One of the local gamers had a game day at our FLGS. From 10 to 6 of gaming fun!

I already had quite a few LL/AEC characters ready to go so I helped everyone I could to get characters ready. For a group of 8 people it only took 30 minutes.  We played a small module and did not get done with it but many encounters were done.  We were also having a contest on who could miss in combat and roll more ones but it was still fun.

Possibly some time in February we shall finish the module but I don't know yet.

The best part I met some real nice people and everyone seemed to get along. Just a real good vibe all day.

What was funny was there was another game trying to get started of Rogue Trader. They sat there for around 5 to 6 hours and did not even finish characters. Very cool system but damn what happened to the old % WFRP rules that it was based on?

It was real quick to make a charter in the old 1st edition WFRP! After all that time building a character I hope they did something about the death rate!

SO I reconnected with some of my old gamer buddies and we are most likely going to get the old Pathfinder game back started but with NO megadungeons. There may be a dungeon that becomes one as time progresses but that will have to progress organically.