Monday, November 23, 2009

Temple of the Monkey God part 9 million

Well my computer is fried but I managed to save my S&W stuff before it died. Still should have not wiped reinstalled everything as that was not the problem, it was the Mother Board.

Upgraded to a new processor and mother board but BENT a few of the pins on the processor so I have ordered another.

Pissed....

BUT onto the Temple of the Monkey God. No I have not forgotten the module.

It is on the back burner. I just worked an out of town job for 67 days straight 12-13 hours a day then went to another 40 day job for 10 hours a day. I have been accused of "not ever finishing projects" by some of the Old School community but I know said accusers have no idea of the kinds of hours I have to endure.

I still have my 4th edition game which will now be on the back burner as well as three of my key players will be on a holiday schedule which is less time as two of them work for Salvation Army and one is wife of.

So this may free up the players for S&W! Back to TotMG!

Plans are to redo the map as it is very liner in design and the Temple needs to flow. The wilderness maps will be redone MADE DARKER and more encounters added in case the PC's "get off the path".

I now realize that I am a man alone when it come to getting help from my friends to edit, draw, and design anything but that is okay.

It seems that if you come out with a good old school product you can actually make a small amount of cash which is nearly impossible in the main stream gaming (non)community.

Friday, October 30, 2009

How do I make my own small and low budget gaming convention?

How do I make my own gaming convention?

I want it to be low budget and low cost.

Like having in a rec center for one day only

Low like five dollars a person.

It would be in the Lake Charles, La area.

Any ideas out there?

Sunday, October 4, 2009

Quentin Tarantino Style Combat Part II

Seems a bit juvenile making combat some extremely violent thing that could possibly ban all Role Playing Games.

BUT

Gamers just like the extreme nature of a Quentin Tarantino Style Combat. Combat as described in D&D is a series of blows and parries until a hit is made.

Is it just fighters that do the dirty tricks?

What about the tricksy thief? Nay ye are not old skew enough! There be no thieves! Well poo to you all! If you make it a subclass of the fighter it's even better! The backstab ability to do double damage is great for the Quentin Tarantino Style Combat forms of violence.

The backstabs can be treated as broken necks, decapitations, and any other form of gory display. When an enemy dies horribly a morale role is needed for the rest of it's group.

The enemy might just run away!

Tuesday, September 29, 2009

Quentin Tarantino Style Combat Part I.

I like vivid blood and gore Quentin Tarantino type combat. Most players love it as well. Take your game to a "whole nuther level". I will site 3 examples. Boring mechanical combat, textbook exciting combat, and then Quentin Tarantino Style over the top Grindhouse combat. Combat is a fury of blows and one combat roll is a successful combination of all your character's deadliness not just his one weapon attack. Try it in your game. Always come up with some new way for an enemy to die. Remember that a fighter will not only use his sword. He has a shield, fist, feet, and whatever else is in the room. Use the furniture and fixtures to cause death on your enemies!

Example 1: You attack with the sword. Roll. You hit you do 5 points of damage. The goblin dies.

Example 2: Your sword lands a solid blow. Blood sprays from the goblin's chest as he dies messily.

Example 3: Your shield bashes the goblin in the face and blood and goblin teeth fly across the room landing on the three other goblins who flinch in fear. You come forward with an elbow smash to the nose then a stab to the goblin's chest follows. Blood sprays as the goblin falls.

More on Part II

Tuesday, September 22, 2009

Backgrounds and Variations on a Theme of a Fighter Part II

Alas why do we need skill list?

I mean skills are great in some systems but in S&W is it needed?

YES and NO!

The background of a character is his or her skills.

A character raised in the wilderness or raised in the city would be different.

What I do is allow a simple 1d20 roll plus level plus attribute bonus.

The higher the better.

For "thieves" this is what I do as well.

I give them a simple 1d6+1 per level HPs as well.

"Ranger" types will be handled the same way as well.

A ruling on the spot with no game stopping delay.

I have many players ask about "Feats".

All characters have all "feats" and can try to do anything such as trips, pushes, and power attacks.

A simple attack roll with a possible + or - to the roll and to damage.

Being a Referee for S&W is fun and easy.

Sunday, September 20, 2009

Backgrounds and Variations on a Theme of a Fighter Part I

Backgrounds and Variations on a Theme of a Fighter Part I

A fighter is rolled up.
Str 14
Dex 11
Con 15
Int 12
Wis 14
Cha 16

What to do? How do I make this a character and not just a dead sheet of stats?

Ah yes! A background and a theme! Such as the magic of old school.

First idea is a chiseled and well disciplined soldier trained in the roughest of fighting academies ready to go to war. He is stout and his hair is cut very short. He is disciplined and serious. A leader of men.

or

He is a streetwise and scummy type tested in the streets of a big fantasy city. He is wiry yet cut used to using his muscles for various labor jobs. Tested is street brawls and gang fights this long haired scraggly fighter has a roughcast appeal to the ladies.

or

A very well dressed son of former noble who now penniless and is adventuring to remake his fortune.

More variations later...

Tuesday, September 15, 2009

Temple of the Monkey God part deux!

When I get back home TOTMG is going to get finished. I went back over the module and corrected much of the grammatical errors as well as took out some of the cartoonish artwork. I am going to redo all the maps. I will have one of my old friends produce some artwork for the project. I had many people interested in the module so I need to finish it. I will be adding many of Matt's suggestions as he seems to know a lil bit about gaming. There are going to be at least 5 more areas to explore if the players get off the trail.