BACK to the Dungeon ZINE
Issue 1.1
https://docs.google.com/file/d/0BzYaSvmA-OpUVkNUNTNjRUpGMTA/edit?usp=sharing
Issue 2
https://docs.google.com/file/d/0BzYaSvmA-OpUcWpVRDJNY3RXcUU/edit?usp=sharing
Issue 3
https://docs.google.com/file/d/0BzYaSvmA-OpURWJVcVhOSTFfYkk/edit?usp=sharing
Issue 4
https://drive.google.com/file/d/0BzYaSvmA-OpUSE5WTHprSW5NUWs/edit?usp=sharing
Issue 5
https://drive.google.com/file/d/0BzYaSvmA-OpUTFNuRHhtQ2I0LW8/edit?usp=sharing
This is a blog dedicated to the simplicity of the Old School Renaissance of Role Playing Games and the Fusion of Modern Role Playing Game Ideas.
Showing posts with label Rangers. Show all posts
Showing posts with label Rangers. Show all posts
Saturday, April 19, 2014
Friday, August 17, 2012
Classic Fantasy Role Playing Game: Update
Well I am back to having thoughts of releasing the rest of my CFRPG.
It's like 99% done but after the Word Processor Formatting Demon Possession Problems I had I kinda gave up.
The announcement of D&DNext was kind of a bummer but at the same time I like what I see but I also just am not excited. Maybe it's the few thousands of $$$s they already got from me.
I dunno.
I need to get my Neo-Clone out to the world as a personal quest as there have been a few members of the "community" that have naysayed your good and kind Eldrad.
I stayed classy and did not respond in a FuhQDiK but I should have. I will not say whom but it still bugs me although a long time ago.
BUT I must say the rest of the "community" is the cat's meow! Except for a few that never...Oh never mind.
I am so close but this gamer's block that I have! BUT I must admit every time I look upon an old D&Dish type game from modern to olden I get bugged.
The oldens and the clones the same (some say stupid) restrictions that hamper role play.
The modern the same overcomplicated CLUNK that hampers role play.
"Uh yeah my Half Unicorn Vampire Half-Dragon Were-Bulette Lich with a Shirley Temple Template Fighter Thief Death Wizard Exotic Dancer Uses her or his Damper Jet Plane Feat and does a five foot step and warps back in time using his Alter Time Space power to get an opportunity attack with sneak damage ans critical hit because he is a Quadruple three weapon specialist. That's a uh 4+7+16+93+1d20! I roll a uh 234 yeah! WHadda ya mean you have a reverse megaton feat??" Pages are flipped the rest of the night looking for the rules! LOL!
The solution?
A game as simple as the classics but with SOME of the options of the new BUT without RULES bloat.
Easy to Run and Easy to Play!
My Game! The one that had very little to no response from the OSR Blogger world due to way too many games bloat form the OSR but at least they are mostly all free!
BUT it would be argued by a few that I am wrong! Some in the OSR like the restrictions!
Many if not most of the New School don't even pay attention. LOL!
"We only play 4th Edition"
"We only play Pathfinder"
"That old stuff is OOKIE! Stuff!"
Forgive them Gods of Gaming! They know not what they do! OR maybe it is I that does no know! LOL! I am going to bed.
It's like 99% done but after the Word Processor Formatting Demon Possession Problems I had I kinda gave up.
The announcement of D&DNext was kind of a bummer but at the same time I like what I see but I also just am not excited. Maybe it's the few thousands of $$$s they already got from me.
I dunno.
I need to get my Neo-Clone out to the world as a personal quest as there have been a few members of the "community" that have naysayed your good and kind Eldrad.
I stayed classy and did not respond in a FuhQDiK but I should have. I will not say whom but it still bugs me although a long time ago.
BUT I must say the rest of the "community" is the cat's meow! Except for a few that never...Oh never mind.
I am so close but this gamer's block that I have! BUT I must admit every time I look upon an old D&Dish type game from modern to olden I get bugged.
The oldens and the clones the same (some say stupid) restrictions that hamper role play.
The modern the same overcomplicated CLUNK that hampers role play.
"Uh yeah my Half Unicorn Vampire Half-Dragon Were-Bulette Lich with a Shirley Temple Template Fighter Thief Death Wizard Exotic Dancer Uses her or his Damper Jet Plane Feat and does a five foot step and warps back in time using his Alter Time Space power to get an opportunity attack with sneak damage ans critical hit because he is a Quadruple three weapon specialist. That's a uh 4+7+16+93+1d20! I roll a uh 234 yeah! WHadda ya mean you have a reverse megaton feat??" Pages are flipped the rest of the night looking for the rules! LOL!
The solution?
A game as simple as the classics but with SOME of the options of the new BUT without RULES bloat.
Easy to Run and Easy to Play!
My Game! The one that had very little to no response from the OSR Blogger world due to way too many games bloat form the OSR but at least they are mostly all free!
BUT it would be argued by a few that I am wrong! Some in the OSR like the restrictions!
Many if not most of the New School don't even pay attention. LOL!
"We only play 4th Edition"
"We only play Pathfinder"
"That old stuff is OOKIE! Stuff!"
Forgive them Gods of Gaming! They know not what they do! OR maybe it is I that does no know! LOL! I am going to bed.
Thursday, August 9, 2012
Hero's Mag: The "Free Form" Version of the Game.
Multiple Versions of the same game! Yes I am an insane flip flopper!
So here is my most updated version of Hero's Mag in the Free Form version. It is free form BUT there is a dice roll mechanic added to solve disagreements on how things should go outside the story.
https://docs.google.com/open?id=0BzYaSvmA-OpUV0pVTmZjTUlVRk0
I have had quite a few gamers LOVE the freedom of it all AND a few HATE it with full passion. Even if they never tried it.
The "free form" tends to short the circuits of rule's lawyers and min-maxers as well. The claim by a few of them is it gives the Game Master too much power. Game masters have that anyway!
Go and download and print out the rules and make it into a fold over booklet. Then make a few characters.
Make a super team.
Make them interesting.
Don't just let them be great at everything make them flawed. Give them problems like their girlfriend is cheating on them, drug and alcohol problems, family members are terminally ill, the character is terminally ill, mental problems, unemployment, homelessness, real world problems in a supers world.
Non Playing Characters are a breeze because there are no attributes just as brief or as long as you would like. Make a sheet for each character of who these NPCs are and how they effect their life.
Make sure and have all the sights and sounds of where the story takes place as well. Our world but with supers added.
Make sure all of the iconic supers (don't copy make your own versions) have aged and now are facing old age and death thus making room for new Supers.
In fact in my notes the main super group based in New York was killed by a third plane during 911 so the entire city of New York and surrounding cities are now know as The Criminal Playland.
How did a mere bomb kill supers? It was an antimatter bomb in the third plane. There is literally a gaping hole and residue antimatter left on the scene.
The L.A. based team is full of troubles as well as they are facing internal strife and troubles from gangs.
The Houston Based Supers are having problems with The Cartel as they have all been targeted for assassination as well as any friends or family.
So here is my most updated version of Hero's Mag in the Free Form version. It is free form BUT there is a dice roll mechanic added to solve disagreements on how things should go outside the story.
https://docs.google.com/open?id=0BzYaSvmA-OpUV0pVTmZjTUlVRk0
I have had quite a few gamers LOVE the freedom of it all AND a few HATE it with full passion. Even if they never tried it.
The "free form" tends to short the circuits of rule's lawyers and min-maxers as well. The claim by a few of them is it gives the Game Master too much power. Game masters have that anyway!
Go and download and print out the rules and make it into a fold over booklet. Then make a few characters.
Make a super team.
Make them interesting.
Don't just let them be great at everything make them flawed. Give them problems like their girlfriend is cheating on them, drug and alcohol problems, family members are terminally ill, the character is terminally ill, mental problems, unemployment, homelessness, real world problems in a supers world.
Non Playing Characters are a breeze because there are no attributes just as brief or as long as you would like. Make a sheet for each character of who these NPCs are and how they effect their life.
Make sure and have all the sights and sounds of where the story takes place as well. Our world but with supers added.
Make sure all of the iconic supers (don't copy make your own versions) have aged and now are facing old age and death thus making room for new Supers.
In fact in my notes the main super group based in New York was killed by a third plane during 911 so the entire city of New York and surrounding cities are now know as The Criminal Playland.
How did a mere bomb kill supers? It was an antimatter bomb in the third plane. There is literally a gaping hole and residue antimatter left on the scene.
The L.A. based team is full of troubles as well as they are facing internal strife and troubles from gangs.
The Houston Based Supers are having problems with The Cartel as they have all been targeted for assassination as well as any friends or family.
Labels:
Hero's Mag,
indie games,
Insane Flipfloping,
not old school,
NOVEL RPG,
Quentin Tarantino,
Rangers,
Skills,
too much,
Zine
Sunday, March 18, 2012
Back to the Dungeon LL/AEC Zine!
So here it is the first Back to the Dungeon Zine Volume I Issue I. I have been working 7 days a week and up to 12-14 hours a day but finally have a fatigue day so sorry for any incomplete or half finished crap. Hopefully the damn links work but on blogspot it never does, has, or will work.
https://docs.google.com/open?id=0BzYaSvmA-OpUMlVUNDBTcGpTOEtVUTNMUjhoNHE4Zw
I really hope that more amateur publishers with delusions of grandeur start producing more Zines.
https://docs.google.com/open?id=0BzYaSvmA-OpUMlVUNDBTcGpTOEtVUTNMUjhoNHE4Zw
I really hope that more amateur publishers with delusions of grandeur start producing more Zines.
Tuesday, September 22, 2009
Backgrounds and Variations on a Theme of a Fighter Part II
Alas why do we need skill list?
I mean skills are great in some systems but in S&W is it needed?
YES and NO!
The background of a character is his or her skills.
A character raised in the wilderness or raised in the city would be different.
What I do is allow a simple 1d20 roll plus level plus attribute bonus.
The higher the better.
For "thieves" this is what I do as well.
I give them a simple 1d6+1 per level HPs as well.
"Ranger" types will be handled the same way as well.
A ruling on the spot with no game stopping delay.
I have many players ask about "Feats".
All characters have all "feats" and can try to do anything such as trips, pushes, and power attacks.
A simple attack roll with a possible + or - to the roll and to damage.
Being a Referee for S&W is fun and easy.
I mean skills are great in some systems but in S&W is it needed?
YES and NO!
The background of a character is his or her skills.
A character raised in the wilderness or raised in the city would be different.
What I do is allow a simple 1d20 roll plus level plus attribute bonus.
The higher the better.
For "thieves" this is what I do as well.
I give them a simple 1d6+1 per level HPs as well.
"Ranger" types will be handled the same way as well.
A ruling on the spot with no game stopping delay.
I have many players ask about "Feats".
All characters have all "feats" and can try to do anything such as trips, pushes, and power attacks.
A simple attack roll with a possible + or - to the roll and to damage.
Being a Referee for S&W is fun and easy.
Labels:
backgrounds,
Rangers,
rules,
Skills,
Swords and WIzardry,
Thieves
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