This is a blog dedicated to the simplicity of the Old School Renaissance of Role Playing Games and the Fusion of Modern Role Playing Game Ideas.
Friday, April 26, 2013
A repost of a cool gaming session.
Written in very rough draft form.
PCs
Eachern M The Cleric
Dalkon M The Dwarven Warrior
Aowen F The Elf Thief
Eva F The Thief
NPCs
Marts MF With Plate and 2H Sword
Melenad FF With Ring Spear and Bow plus Dagger
Belenad FF With Ring Spear and Bow plus Hand Ax
Melenad and Belenad are two attractive foreigner twins.
NPCs not hired
Raph MF With Chain, Shield, and Sword plus Crossbow
Tran MF With Plate, Battle Ax, and Spear
The Black Stairs Servant's quarters.
Dalkon get's let down on rope and he gets shot at by 2 goblins. Aowen goes down below to help. As well as Eva, Belenard, and Marts. Eachern and Melenard tie rope to bush and go down. Belenard proves to be a great shot! Killing one of the goblins and the Dwarf kills the other but not until Melenard is horribly injured! Two goblins are dispatched. Three more goblins come out. The party quickly dispatches them all but poor Marts is killed. The adventurer's explore the rest of the servant's quarters and find much gold and an amulet of protection.
They find door on the western end on the main hallway with a warning written in goblin”No go in here” The Cleric feels unholiness in the area and decides to go to the door to the south instead that opens up into a three way hallway.
The western hallway has a smell (Now as a house rule Dwarves will be able to tell the different kinds of humanoids by their smell!) of some kind of humanoid but the dwarf can't tell what it was.
The southern hallway opens up into a green house.
The eastern hallway goes down to a room with a lit fire.
The players go south into the greenhouse and find two knotted ropes coming down. The cleric decides to cut the ropes ten foot up as the Elf decides to climb up the rope. She finds a mulemaster and a pack mule. The mulemaster is heavily question by the elf as the dwarf climbs up. The dwarf finds out that two of the NPCs that were not hired Raph and Tran have decided to come to the Black Stairs themselves. The Dwarf pays the mulemaster 3 gold and tells him to cut the rope when they get back down. The elf and dwarf climb back down and the rope begins to get pulled back up with the mulemaster explaining that he did not have a knife to cut the rope so he would just pull it up. The Dwarf runs and leaps grabbing the rope. The mulemaster surprised by this does not let go of the rope and accidentally gets pulled down headfirst to his death 20 feet below. The party rolls in laughter with this strange turn of events.
The party then decides to go down the eastern hallway and the elf scouts down the hall and sees three goblins completely distracted by something farther down the hallway. The elf decides to sneak up and gives a battle cry too early allowing the goblins a chance to attack but somehow they all miss. The party quickly dispatches the goblins and find an old mine, 6 slaves and a freshly dug gold mine with many nuggets of gold.
The party decides to get the heck back to Raven's Keep and right in the servant's quarters they are ambushed by Raph and Tran. Raph and Tran attack with crossbow and Spear and miss! They close in and the Dwarf is killed (CRIT!) by Tran as well as Melenad and Beledad. The cleric is taken out as well as the elf but she does manage to kill Raph. Only Eva the thief is left standing as she fires her arrows at Tran hitting him but he still is up. She drops her bow and draws her sword as the battle axe barely misses. They both make a last strike his axe cutting her nearly to death and her blade hitting the mark killing Tran. She tires to heal the cleric and fails and succeeds on the elf who quickly pours a potion of healing that they found earlier in the cleric's mouth.
They limp back to town.
I use the Dave Arneson method of spend the gold in order to get the Experience Points for it.
The cleric is a worshiper of Bobber the god of fishing. He find the temple of Bobber in great disrepair and their acolytes lax. The local priest of Bobber is an old man who claims to be 115 years old. Much gold is spent getting the temple in repair.
The Thief spends her money on much partying.
The Elf Thief spends her money of a fully armored warhorse. A new set of armor, some caltrops, a couple of tattoos, new fancy sets of clothing, and the rest is wasted on partying.
The brother of the Dwarf comes to the city looking for his brother. He is saddened to find that he is dead and is gladdened to find he died in battle with honor.
The party hires the following NPCs
Mark the Fighter M Chain and Shield with Sword.
The Band of Dwarves M, Dully, Martrus, Dontar, Dunkin, and Brannoc. All had Ring and Shield with Battle Axes!
There was Stryder the Elf Warrior and Mage with Longbow ready to fire.
They all headed back to the Black Stairs ready for Part 1.5 which I will tell later...
The party hires the following NPCs
Mark the Fighter M Chain and Shield with Sword.
The Band of Dwarves M, Dully, Martrus, Dontar, Dunkin, and Brannoc. All had Ring and Shield with Battle Axes!
There was Stryder the Elf Warrior and Mage with Longbow ready to fire.
They all headed back to the Black Stairs ready!
The party went back in and found the slaughter house. An animal pen, a blood pit that scraps and blood was drained to the unused 3rd level and the actual kitchen.
The party and their retainers bumbled around until they attracted the attention of some zombies. The cleric turned all of one of the dead but the party foolishly pursued the zombies and lost two dwarfs. The zombies were dispatched though.
The fighter Mark kept talking smack about the superiority of humans as the party explored the slaughterhouse area of the dungeon. The Player Dwarf pushed him down the bloodhole. He survived the fall but the party discovered he met a gang of ghouls who quickly dispatched foolish Mark but not before he beheaded one of them. A quick application of oil dispatched another ghoul but the party knows going deeper they will have to face them.
They explored a bit more and found a horde of dishes and silverware. The best find was a huge set of gold candle holders. The headed back to Raven's Fort where they cashed in the items for gold.
A party of legend has happened for the last three weeks as the Adventurers have unleashed a time of drunken debauchery right during The Summer Festival of the Lottery. With the huge amount of gold the party has shut down much of the city for the last three weeks. Crops have not been tended, cows not milked, jobs not done, the city has put in a virtual standstill. Drunken citizens lay all about the street for the last three weeks! The party is out of money and the Baron is now displeased. Time to leave town!
This was a Swords and Wizardyr game but I converted the world to LL/AEC.
Sadly some of the players claimed they did not enjoy the game. IF we would have been using 4E then the same game would have taken MANY sessions. They only wanted to play 4E.
Tuesday, December 13, 2011
CFRPG Goblin and Dog Man (Kobold)
Goblin AC HD1-1 Move2 Damage 1d6 Weapon and Ranged.
Small 4' tall evil stinking humanoids of various bestial looks. They only live to destroy. They are the ancient enemy of the dwarves but the plague all when they come to an area and multiply.
Dog Men AC14+ HD1-3hp Move20 Tricky! Daggers 1d4 or Shortbow 1d6
These are small evil cunning creatures that look like 3' tall men with dog's heads. Also called Kobolds by some! They only exist to breed and kill out mankind and their kin.
That's it. That is all there is to it. If I leave off the description it looks even shorter.
Goblin AC HD1-1 Move2 Damage 1d6 Weapon and Ranged.
Dog Men AC14+ HD1-3hp Move20 Tricky! Daggers 1d4 or Shortbow 1d6
One thing I know when messing with the OSR type rules is simple to write an adventure. Creativity flows with rules-lite that cannot flow as they do with rules heavy.
SO with all the rules out there why the hell am I writing another game? Well I am not writing a Retro Clone per say I am writing a Neo Clone. I was thinking about writing a rules variance for LL/S&W/OSRIC but those are their own game. They have their charm but class race and class race restrictions as well as level limits as well as some of the mechanics just need to be left out and changed. They to me are just not any fun.
My daughter's boyfriend was getting ready to play a Labyrinth Lord/AEC and he wanted to play an Elven Ranger. When I told him of the rules restrictions he just didn't seem interested anymore. Why is that restriction there? For no better reason than to retain the spirit of the old rules and no other. Yes I should have let him just play it but why is the restriction there? It makes no sense. Elves live in the wood and they should be rangers and Druids. The OSR needs to let go of the restrictions and come out with each their own "Unearthed Arcana" rules variations.
At the same time if someone wants to play any old school game restrictions and all I am there!
Rules should be there to facilitate role playing not restrict it. This game I hope will be one of the answers
I have decided that this game will be from the hobbyist approach. This mean the game will be free and I am even going to include instructions on how to print it out and make your own fold over booklets. There are plans to make a version to sell but really it's going to be done for the love of the hobby.
Thursday, October 14, 2010
Swords and Wizardry Complete Rulebook

Full power old school feel!
This book expands the Swords and Wizardry Core Rules (http://www.swordsandwizardry.com/) to cover all of the early phase supplements from the 1970’s. It creates a 1-volume resource allowing the players and game masters alike to create and run adventures and campaigns that will last for an entire lifetime. The game is supported by a vast array of adventures, and other resources that are produced by Frog God Games.
This is the game you played 20 years ago. It’s true to the original style and philosophy that made the game great. No “Spot Checks” here. Simple, flexible rules that allow players and game masters alike to roll play and roleplay. This stand-alone tome provides all the rules you need to play the game. Its easily transferable as a rules set for other retro-clone games as well as those old dusty modules you still have in the attic.
In 1974, Gary Gygax (1938-2008) and Dave Arneson (1947-2009) wrote the world’s first fantasy role-playing game, a simple and very flexible set of rules that launched an entirely new genre of gaming. In the year 2000, Wizards of the Coast, Inc. (holder of the “Dungeons & Dragons” trademark) released the “Open Game License,” which allows third parties, like us, to use various intellectual properties historically associated with the Dungeons & Dragons game – although not the actual trademarked name itself, and with specific terms and restrictions.
This book is an unofficial, “re-stated” version of the original Gygax & Arneson rules (0e), created using the Open Game License. This original game consisted of a boxed set of three booklets: Men & Magic, Monsters & Treasure, and The Underworld & Wilderness Adventures. Four supplements were also written by Gary Gygax, Rob Kuntz and others between 1975 and 1977, containing options for expanding the game with new rules. Collectively, all those booklets are often referred to as “0e,” standing for “zero edition,” and we mention the “Original Game” from time to time in this book, as a reference point. Swords & Wizardry re-describes selected rules from all seven of the Original Game booklets, taking some and leaving some. In general, Swords & Wizardry adopts class, monster, and spell rules from all the supplements, but sticks to the simpler combat mechanics from the boxed set and the first supplement only. Tim Kask, the first editor of the Dragon Magazine(TM), the first employee of TSR, Inc., and the editor of Supplements 2-4 for Original Dungeons & Dragons (TM), has more to say about that in the Foreword.
The Swords & Wizardry rules are extremely short, compared to the multi-paged rule-libraries required to play most modern role-playing games. Yet this game contains within itself all the seeds and soul of mythic fantasy, the building blocks of vast complexity, the kindling of wonder. “Edition Zero” is so powerful because it’s encapsulated in a small formula, like a genie kept imprisoned in the small compass of an unremarkable lamp. Take this framework, and then imagine the hell out of it!
Estimated Retail Price: $39.99, limited edition signed, numbered, hardcover (100 copies) and pdf, $19.99 perfect bound softcover and pdf (200 copies only of the first printing), $9.99, pdf only.
Estimated Page Count: 128
Authors: Matt Finch
Scheduled Release: November 2010
Saturday, September 11, 2010
I quit playing 4E for an undetermined time and other musings
AND play we did. I was playing a cleric. The battles were few but LONG. We had in the past discussed that the players need to know their characters and use strategy. Much strategy was used and many monsters fell. It still took too long and many battles just drug along.
Due to my job I had to give up the DM chair and we had some of the other members running games.
The system is fairly clunky. The monsters have a full page of stats. Why? Worst of all everything except minions has way too many hit points. Why would someone design a game in a way that purposefully makes battles last over 30 minutes?
I thought they play-tested it for over a year. How can there be so much errata? Then the Essentials are coming out which is a whole another version.
I remember one battle where a character did over 30 points of damage to a gnoll and this had just only bloodied it after 20 minutes of battle.
Slow. boardgamish, no story just battle, well I just stopped having fun or at least very much fun.
I had suggested many times for my group to try my LL mega-dungeon but I always got the blow off and the statement "I only like 4th". I always stated that we did not have to stop playing 4th but every so often try another system.
The standard answer was "I only like 4th" even though many of them have never played anything else or very little of anything else. In the past when anything else was going to be ran they would not show up that day.
So we were back to the every Saturday only playing 4th edition and it stopped being fun. I mean I love my group of friends but every weekend we were just playing a game and using per encounters, dailies, healing surges, too many hit point, too much math, too many rules, and it just got all the same. I asked my wife and my 14 year old what they thought. They too had not been having fun for a long time either. That settled it.
What about the fear of your character dieing? What about running out of spells and supplies? What about having to go back to town to heal up? What about it being a challenge?
A game where your character had fought and clawed his way for every XP he ever got.
SO..
I told my players for an undetermined time no 4th for me and soon I will be playing something else. The reaction was not surprising and I was not surprised by "I only like 4th and only want to play 4th" and one of the players said that if any other game was ran "he would not be attending".
I was even schooled on how I should have finished the 4th game that we were playing and then they would think about another game.
I did not recall asking them to stop playing 4th nor would I ever. I do not want this to end friendships but they seem to be taking the less than savory path. I will continue to be friendly and hope the best for them.
I only asked for them to try another style of gaming and was shot down for at least as long as I have had this blog save a few sessions.
OTHER MUSINGS
So the new Red Box is out? It only cover 2 levels. Gee sounds like a sample more than a game sight unseen. Gee I told WOTC to do that back on their forums during the first really crappy 3rd edition boxed set.
It's causing a stir and that is good and now the OSR Game Writers need to get off their asses and make a real basic set.
There needs to be a LL/AEC, OSRIC, BFRPG. and/or S&W (S&W is already kinda basic though) intro/basic set.
It should cover all the races and all the classes up to 5th level.
Have a selection of monsters and a guide on how to play as well as an adventure included.
Make it cheap. Get it out there!
A boxed set? Possibly but the OSR publishers need to get off their asses and take advantage of what is going on.
Thursday, February 18, 2010
A Messy Recap of my Old School games.
After this point I will be using OSRIC as opposed to S&W. Hopefully more to come.
http://www.youtube.com/watch?v=QJhVM930YXY
Listen to Dead Can Dance while you read! You can thank me later!
Wow I played Swords and Wizardry last night with my two girls. They were both elves. My 11 year old rolled a fighter elf and my oldest 13 year old rolled a fighter magic user elf. I had them hire four Men at arms and then sent them into the dungeon. They were there to rescue the Baron's Daughter who had been kidnapped by the Kobolds. Bloodrock Keep was the ruins they haunt and had never been a problem until now. The heroines went in swords swinging and lost the initiative and two of the four retainers died right away. The girls managed to fight off and kill the rest of the kobolds. They then went back to town and hired a set of twing chin and shield fighters, a thief, and a second level wizard. They kicked in the door of the next room for a surprise attack and did they ever miss! My two girls quickly dispatched two of the surprised guards and the Mage and rogue killed two as well. The next round one of the fighters were dead as well as the mage. The rest of the combat ended messily with all the guards being killed. Only one of the fighters and the thief was left. In the corner of the room was a cell that contained a 2nd level elf. While they were talking goblins busted in from the north room and killed the fighter and the thief NPC. The more experienced elf NPC showed the players the use of a bow and the goblins were killed. They will play again soon.
A Human Fighter and two Female Elves.
The Fighter had been traveling for the last 14 days from the Capital to Raven's Keep. A few hours before the city he met up with two female elves. Two Adarian Elves who told a story of the baron of Raven's Keep ravishing an elvish princess of their tribe and now they were at war with the baron. The Fighter groaned as he knew these elves would be trouble.
As they approached the city there was a great crowd of people and screams of pain! There was a man burning at the stake! A few rotting bodies hung by the neck from the wall, people in brass pots with only their heads sticking out who would be left to die slowly in their own filth. Stocks of ten with four unfortunates in them, to be left for days outside the city walls and anything could happen to them.
Then there was this raven haired girl with bright blue eyes and pale white skin. She wore strange black and red leather armor. She and two guards were at the top of the great stone wall some 20 ft high. She was abut to be hung by the neck until dead. The elves began to complain and the fighter told them this is the law and this is crime and punishment. As they were discussing the girl who was proclaiming her innocence and said she had spurned the baron, was throw off the wall and the noose caught on (1d6 damage) but it did not snap her neck but she would die (1 pt of damage a round) soon. One of the elves pulled out her bow and shot through the rope allowing the girl fall. The rather large crowd went wild and began to run into the town as someone screamed goblins attacking! The elf maidens quickly escorted the girl back into the city where she disappeared into the crowds. The fighter suggested that they do the same.
They found a rowdy inn and found rumors of all sorts of things going on. The baron was a womanizer, slavery was very popular here, two dungeons Bloodrock Castle and the Black Stairs beckoned adventurers to explore them and a few adventurer parties had went but never returned. Much adventure was to be found here.
A sage of great wisdom invited the party for a drink and told of Bloodrock Castle and a Tome that he wanted for a hefty price. He would tell them of the location and they would return him the Tome.
SO they went....
Drunk and stupid the Fighter and the two elf maidens were. The entire group of five hirelings had died in the first three rooms of Bloodrock Castle. The first room was a portrait room with pictures of great art that fell apart when touched. Filthy kobolds ambushed us and killed two of our nameless hirelings. The next room a former bedroom of a rich maiden, has human bandits that wiped out the rest of our retainers when goblins from the third room came in and ambushed from behind. It seems that old school has more deadly consequences than new school gaming. Lucky the players let their retainers die and they had to flee back to the inn to wait for another adventure. They sit there now drinking and regretting the senseless deaths of their retainers. Maybe they will be more careful next time
Expedition to the Black Stairs Part 1
PCs
Eachern M The Cleric
Dalkon M The Dwarven Warrior
Aowen F The Elf Thief
Eva F The Thief
NPCs
Marts MF With Plate and 2H Sword
Melenad FF With Ring Spear and Bow plus Dagger
Belenad FF With Ring Spear and Bow plus Hand Ax
Melenad and Belenad are two attractive foreigner twins.
NPCs not hired
Raph MF With Chain, Shield, and Sword plus Crossbow
Tran MF With Plate, Battle Ax, and Spear
The Black Stairs Servant's quarters.
Dalkon get's let down on rope and he gets shot at by 2 goblins. Aowen goes down below to help. As well as Eva, Belenard, and Marts. Eachern and Melenard tie rope to bush and go down. Belenard proves to be a great shot! Killing one of the goblins and the Dwarf kills the other but not until Melenard is horribly injured! Two goblins are dispatched. Three more goblins come out. The party quickly dispatches them all but poor Marts is killed. The adventurer's explore the rest of the servant's quarters and find much gold and an amulet of protection.
They find door on the western end on the main hallway with a warning written in goblin”No go in here” The Cleric feels unholiness in the area and decides to go to the door to the south instead that opens up into a three way hallway.
The western hallway has a smell (Now as a house rule Dwarves will be able to tell the different kinds of humanoids by their smell!) of some kind of humanoid but the dwarf can't tell what it was.
The southern hallway opens up into a greenhouse.
The eastern hallway goes down to a room with a lit fire.
The players go south into the greenhouse and find two knotted ropes coming down. The cleric decides to cut the ropes ten foot up as the Elf decides to climb up the rope. She finds a mulemaster and a pack mule. The mulemaster is heavily question by the elf as the dwarf climbs up. The dwarf finds out that two of the NPCs that were not hired Raph and Tran have decided to come to the Black Stairs themselves. The Dwarf pays the mulemaster 3 gold and tells him to cut the rope when they get back down. The elf and dwarf climb back down and the rope begins to get pulled back up with the mulemaster explaining that he did not have a knife to cut the rope so he would just pull it up. The Dwarf runs and leaps grabbing the rope. The mulemaster surprised by this does not let go of the rope and accidentally gets pulled down headfirst to his death 20 feet below. The party rolls in laughter with this strange turn of events.
The party then decides to go down the eastern hallway and the elf scouts down the hall and sees three goblins completely distracted by something farther down the hallway. The elf decides to sneak up and gives a battle cry too early allowing the goblins a chance to attack but somehow they all miss. The party quickly dispatches the goblins and find an old mine, 6 slaves and a freshly dug gold mine with many nuggets of gold.
The party decides to get the heck back to Raven's Keep and right in the servant's quarters they are ambushed by Raph and Tran. Raph and Tran attack with crossbow and Spear and miss! They close in and the Dwarf is killed (CRIT!) by Tran as well as Melenad and Beledad. The cleric is taken out as well as the elf but she does manage to kill Raph. Only Eva the thief is left standing as she fires her arrows at Tran hitting him but he still is up. She drops her bow and draws her sword as the battle axe barely misses. They both make a last strike his axe cutting her nearly to death and her blade hitting the mark killing Tran. She tires to heal the cleric and fails and succeeds on the elf who quickly pours a potion of healing that they found earlier in the cleric's mouth. They limp back to town.
I use the Dave Arneson method of spend the gold in order to get the Experience Points for it.
The cleric is a worshiper of Bobber the god of fishing. He find the temple of Bobber in great disrepair and their acolytes lax. The local priest of Bobber is an old man who claims to be 115 years old. Much gold is spent getting the temple in repair.
The Thief spends her money on much partying.
The Elf Thief spends her money of a fully armored warhorse. A new set of armor, some caltrops, a couple of tattoos, new fancy sets of clothing, and the rest is wasted on partying.
The brother of the Dwarf comes to the city looking for his brother. He is saddened to find that he is dead and is gladdened to find he died in battle with honor.
The party hires the following NPCs
Mark the Fighter M Chain and Shield with Sword.
The Band of Dwarves M, Dully, Martrus, Dontar, Dunkin, and Brannoc. All had Ring and Shield with Battle Axes!
There was Stryder the Elf Warrior and Mage with Longbow ready to fire.
They all headed back to the Black Stairs ready for Part 1.5!
The party went back in and found the slaughter house. An animal pen, a blood pit that scraps and blood was drained to the unused 3rd level and the actual kitchen.
The party and their retainers bumbled around until they attracted the attention of some zombies. The cleric turned all of one of the dead but the party foolishly pursued the zombies and lost two dwarfs. The zombies were dispatched though.
The fighter Mark kept talking smack about the superiority of humans as the party explored the slaughterhouse area of the dungeon. The Player Dwarf pushed him down the bloodhole. He survived the fall but the party discovered he met a gang of ghouls who quickly dispatched foolish Mark but not before he beheaded one of them. A quick application of oil dispatched another ghoul but the party knows going deeper they will have to face them.
They explored a bit more and found a horde of dishes and silverware. The best find was a huge set of gold candle holders. The headed back to Raven's Fort where they cashed in the items for gold.
A party of legend has happened for the last three weeks as the Adventurers have unleashed a time of drunken debauchery right during The Summer Festival of the Lottery. With the huge amount of gold the party has shut down much of the city for the last three weeks. Crops have not been tended, cows not milked, jobs not done, the city has put in a virtual standstill. Drunken citizens lay all about the street for the last three weeks! The party is out of money and the Baron is now displeased. Time to leave town!
http://www.youtube.com/watch?v=CABVhBrm6Nk
Friday, January 15, 2010
Raven's Keep

Just to help inspire others here are my incomplete notes for The Little Barony: Raven's Keep. Left very bare so that story can be added.
1.Baron's Keep F10 Stra-Kahar
2.Baroness' Temple C7 Shel-Elene Worshiper of the Goddess of Grain Keres.
3.Temple of the Horseman God
4.Stewart's Home: Many saves and servants.
5.Barracks
6.Lockclank Prison
7.Blacksmith Dwf8
8.Stables
9.The Blue Boar Inn T7
10.The Store Room
11.Carriage House
12.Front Gate
13.Back Gate
14.Temple of the God of Luck: Old Pagan God
15.The Muddy Axe Inn
16.The Wizard's Shop
17.The Shire Reeve
18.Adventurer's Guild
19.The Brotherhood (Rangers)
20.The Arena
21.Lady Arlena's Brothel
22.The Lord Mayor & Courthouse
23.Barber and Surgeon
24.Bath House
25.Play House
26.Opera House
27.Slave House
28.Museum
29.Graveyard
30.University: There are various mage orders at odds with each other. They will take it to the streets after dark. There are other non university mage orders but the University Mages believe themselves the authority over all mages. They are trying to get the authority to have a Mage License.
31.Wellspring
32.House Blood Rateveur
33.House Paldinor
34.House Arcanos
35.House Crimson
Adarian Elves are considered criminals
Baron and his women
Baron's son and daughter
Dungeon below the city.
Eastern Front is where most of the slaves in the west come from. Zeuzalonian from the Land of Zeuzaylon. Looks are above average. Most braid hair upon adulthood and they wear Romatoga a light cloth wrapped clothing.
The Zeuzalonians are the lowest of all people followed by the Hattir, Dwarves, Halflings and any other foreigners.
To the NE there is the Gras-zi. They have jet black hair and pale skin. They are know as a race of “Thieves”. This native race has very few people left as the Mastdellian Empire conquered them long ago. Very prized and sought out as slaves.
There are the people of the NW Desert know as the “Juin”
The Hattir are the natives of the western borderlands that were conquered by the Mastdellian Empire.
The Mastdellian Empire are the people of the eastern kingdom some 14 days away to the east.
Elves are mistrusted. There are the Adarian (Adara) and the Felsparaians (Felspara). The Felsarians come to trade wines, skins and weaponry. The Baron ravaged an Adarian Elf Princess and now there is a state of war and any elf found to be Adarian is to be imprisoned and interrogated.
Crimes:
Any insults by a lower.
Murder
Thievery
Rape
Duels are good if both agree.
Monday, November 23, 2009
Temple of the Monkey God part 9 million
Upgraded to a new processor and mother board but BENT a few of the pins on the processor so I have ordered another.
Pissed....
BUT onto the Temple of the Monkey God. No I have not forgotten the module.
It is on the back burner. I just worked an out of town job for 67 days straight 12-13 hours a day then went to another 40 day job for 10 hours a day. I have been accused of "not ever finishing projects" by some of the Old School community but I know said accusers have no idea of the kinds of hours I have to endure.
I still have my 4th edition game which will now be on the back burner as well as three of my key players will be on a holiday schedule which is less time as two of them work for Salvation Army and one is wife of.
So this may free up the players for S&W! Back to TotMG!
Plans are to redo the map as it is very liner in design and the Temple needs to flow. The wilderness maps will be redone MADE DARKER and more encounters added in case the PC's "get off the path".
I now realize that I am a man alone when it come to getting help from my friends to edit, draw, and design anything but that is okay.
It seems that if you come out with a good old school product you can actually make a small amount of cash which is nearly impossible in the main stream gaming (non)community.
Tuesday, September 22, 2009
Backgrounds and Variations on a Theme of a Fighter Part II
I mean skills are great in some systems but in S&W is it needed?
YES and NO!
The background of a character is his or her skills.
A character raised in the wilderness or raised in the city would be different.
What I do is allow a simple 1d20 roll plus level plus attribute bonus.
The higher the better.
For "thieves" this is what I do as well.
I give them a simple 1d6+1 per level HPs as well.
"Ranger" types will be handled the same way as well.
A ruling on the spot with no game stopping delay.
I have many players ask about "Feats".
All characters have all "feats" and can try to do anything such as trips, pushes, and power attacks.
A simple attack roll with a possible + or - to the roll and to damage.
Being a Referee for S&W is fun and easy.
Sunday, September 20, 2009
Backgrounds and Variations on a Theme of a Fighter Part I
A fighter is rolled up.
Str 14
Dex 11
Con 15
Int 12
Wis 14
Cha 16
What to do? How do I make this a character and not just a dead sheet of stats?
Ah yes! A background and a theme! Such as the magic of old school.
First idea is a chiseled and well disciplined soldier trained in the roughest of fighting academies ready to go to war. He is stout and his hair is cut very short. He is disciplined and serious. A leader of men.
or
He is a streetwise and scummy type tested in the streets of a big fantasy city. He is wiry yet cut used to using his muscles for various labor jobs. Tested is street brawls and gang fights this long haired scraggly fighter has a roughcast appeal to the ladies.
or
A very well dressed son of former noble who now penniless and is adventuring to remake his fortune.
More variations later...
Sunday, July 12, 2009
Raven's Keep
RAVEN"S KEEP
She is a city that is build upon the ruins of another. No Dwarf woulds do such a thing but the wellspring in the center of the city that flows water as if from the elemental plane of water itself feeds all things in the area an makes them green. The ruins below will give you grief for we warned ye of the goblins and kobolds but we were called stubby little busybodies. Well we will make money off of our steel and will desert your foolish asses when it is unsafe. A city of 8000 or more people. I say more than 8000 cause there are many coming from the east escaping the war with the Zezusalonians. Most for work on farms and in the city. A small few are adventurers wanting the gold that lies in these ruined lands. I hope they stir up not the foul things that lay quiet forgetting how evil and powerful they be. Humans have a tendency to stir up ancient and foul beast who end up being a huge problems that we dwarves have to take care of. Stupid humans always wanting to fight for expansion when you can't make what you got at home perfect.
The Little Barony far far into the Western Frontier
Here it is my sandbox map that has been going around in my head for the last few years. Ever since I went to make a really detailed setting for 3rd edition and found it near impossible due to the length of time it took to create I began looking at the older more simpler versions of the system.I created the Odd Earth concept with the original Odd Guild group on a few postings. Later on with the new Odd Guild members came out with a setting called Odd Earth but I assume forgot to give me credit for the name and initial concept. Their concept of it a dream world of the know world has failed and as it was I that came up with it originally I will now use it in the background for my game world's name.
Being that I am unemployed I will most not likely be able to go to Babelcon. I was so hoping to play S&W with the Red Priest I do have one redeeming possibility, with half the gaming group being away at the con I will have the rest play my S&W setting. There has been game CLUNK with the hours long combat in 4th edition. People have began to notice that battles are long and get boring no matter how good the DM is AND we have fantastic DMs. S&W will show these gamers a new way (OR their munchkinisims will come through) that simple can and does work.
Saturday, July 11, 2009
Raven's Keep
A Human Fighter and two Female Elves.
The Fighter had been traveling for the last 14 days from the Capital to Raven's Keep. A few hours before the city he met up with two female elves. Two Adarian Elves who told a story of the baron of Raven's Keep ravishing an elvish princess of their tribe and now they were at war with the baron. The Fighter groaned as he knew these elves would be trouble.
As they approached the city there was a great crowd of people and screams of pain! There was a man burning at the stake! A few rotting bodies hung by the neck from the wall, people in brass pots with only their heads sticking out who would be left to die slowly in their own filth. Stocks of ten with four unfortunates in them, to be left for days outside the city walls and anything could happen to them.
Then there was this raven haired girl with bright blue eyes and pale white skin. She wore strange black and red leather armor. She and two guards were at the top of the great stone wall some 20 ft high. She was abut to be hung by the neck until dead. The elves began to complain and the fighter told them this is the law and this is crime and punishment. As they were discussing the girl who was proclaiming her innocence and said she had spurned the baron, was throw off the wall and the noose caught on (1d6 damage) but it did not snap her neck but she would die (1 pt of damage a round) soon. One of the elves pulled out her bow and shot through the rope allowing the girl fall. The rather large crowd went wild and began to run into the town as someone screamed goblins attacking! The elf maidens quickly escorted the girl back into the city where she disappeared into the crowds. The fighter suggested that they do the same.
They found a rowdy inn and found rumors of all sorts of things going on. The baron was a womanizer, slavery was very popular here, two dungeons Bloodrock Castle and the Black Stairs beckoned adventureres to explore them and a few adventurer parties had went but never returned. Much adventure was to be found here.
A sage of great wisdom invited the party for a drink and told of Bloodrock Castle and a Tome that he wanted for a hefty price. He would tell them of the location and they would return him the Tome.
SO they went....
To be Continued