Using “0”
Level Characters for LL/AEC
SO one feature of a certain other RPG is called “The Funnel”. It
basically lets someone roll up a few weak 0 level characters to start
adventuring with. If they survive they can choose to become 1st level
characters.
Choose any allowable race in your LL/AEC game. What is
allowable? It’s up to
the Gm as he/she is the final rule.
Roll 3d6 in order. 6 times in three columns making three
characters for Str, Dex, Con, Int, Wis, and Cha.
Once abilities have been determined, each player must roll
for a skill. You are not picking out a class yet but think of the class you
WANT. Each class desired will have a prime requisite, and some classes have a
requirement of a minimum ability score. If the prime requisite ability is high
enough, the character will receive a bonus to experience.
Sometimes, a player will choose a certain class and the
character does not have a prime requisite high enough to receive the experience
bonus. In these cases, 2 ability points may be sacrificed from one ability to
raise one prime requisite ability 1 point. This may be done more than once, but
no ability can be lowered below 9. There are certain restrictions on how to
raise or lower abilities. No ability may be lowered if it is also a prime
requisite for the class, even if there are a few points to spare above the
minimum required score. Dexterity can only be raised, never lowered.
Constitution and Charisma are the only abilities that may not be modified in
any way.
Roll once d100 Skills.
1. Actor
2. Animal Trainer
3. Appraiser
4. Armorer
5. Baker
6. Banker
7. Barber
8. Bartender
9. Beggar $
10. Blacksmith
11. Boatman
12. Bookbinder
13. Bowyer/Fletcher %
14. Brewer
15. Butcher
16. Burglar $
17. Carpenter
18. Chandler
19. Clown
20. Cobbler
21. Cooper
22. Cook
23. Coppersmith
24. Crier
25. Cutler
26. Dairyman
27. Dancer
28. Drifter $
29. Dyer
30. Explorer
31. Farmer
32. Fisher
33. Fortune Teller*
|
34. Friar <
35. Furrier
36. Gambler
37. Game Keeper %
38. Gem Cutter
39. Glassblower
40. Glazier
41. Goldsmith
42. Gravedigger
43. Hatter
44. Herald
45. Horse Trader
46. Huntsman %
47. Investigator
48. Jailer
49. Jeweler
50. Juggler
51. Laborer
52. Lapidary
53. Lens Maker
54. Lorimer
55. Mapmaker
56. Mason
57. Merchant
58. Mime
59. Miner
60. Minstrel
61. Mourner
62. Notary
63. Occultist*
64. Painter
65. Pawnbroker
66. Peasant
|
67. Perfumer
68. Pimp/Whore
69. Poet
70. Porter
71. Potter
72. Prisoner
73. Puppeteer
74. Rat Catcher
75. Reeve
76. Roper
77. Seafarer
78. Servant
79. Scribe
80. Shepard
81. Shipwright
82. Slater
83. Slave
84. Silversmith
85. Singer
86. Stevedore
87. Tailor
88. Tanner
89. Taxman
90. Thatcher/Roofer
91. Thug
92. Tinkerer
93. Torchbearer
94. Undertaker
95. Vintner
96. Wanderer
97. Weapon Smith
98. Weaver
99. Woodcutter +
100. Roll Twice
|
*- Has the Spell Read Magic only and can use Magic User
scrolls.
$- Has the 0 Level Thief Skills of PL 11%, FRT 9%, PP 18% CW
44%, HIS 8%, HN 1-2
%- Starts out with a Long Bow OR Short Bow and 12 arrows.
+- Starts out with a Hand Axe or Battle Axe.
<- Can cast Clerical scrolls.
Roll 1d4 HPs modified by the Con score.
Roll 1d6 x 10 for gold.
Start out at -500 XP
My god this looks fun as hell!