Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Sunday, June 13, 2021

FKR: Free Kreigsspiel: VHS Punk '89 (CORRECTED)







Here is my first big trip inot the FKR land of blog posting. I hope to do it more frequently as the Blogosphere has come back alive once again...


Many of these Ideas came to me and from the FKR DIscord site which is what I call Primordial ROle Playing from back in the day before the rules were written, people made it up! 

https://discord.gg/CrD4P7fvXp



VHS Punk '89



The Setting is Any Big City back in an alternate '89 where shit was violent. Street gangs and organized crime. Sex violence and drugs! The Boss rolls up some bad guys and the Gang rolls up some characters.

The Gang will be criminal sorts of no real value to the world! It's all about getting ahead, betrayal at every turn. People are just getting that way. Need money? Go rob someone. Drug dealers and organized crime always have money but they can shoot back. Banks and casinos are next. Rich people can be held for ransom.

Lots of fucked up evil shit and lots of cussing while playing this game is expected!

Back in '89 technology was almost getting futuristic but computers and cell phones were expensive. The internet, if available was dial up. It was very evident that shit was changing! CDs were starting to show up but cassettes and VCR tapes were the now!

One thing was the music. Go back and make yourself a soundtrack for your game!  Styles were wild and in '89 there were so many throwback styles. The hair was especially great!

Hits 3D6 for an average adult. Less dice for weaker people, more for big lunks.

2D6 v 2D6 winner does damage rolled.


Advantage roll Three dice and pick the best Two.

Disadvantage roll Three dice and pick the worst Two.

Heavy weapons, autofire and Shotguns can add the Extra Dice of damage.
Blast have an area where everyone takes damage.
Autofire Damage can be split between targets and every 6 allows an additional dice to be rolled IF the first roll was a winning roll.

Example: Teds 10HP rolls a 11 with a 5 and a 6 and the pig 11HP rolls a 3. That's 11 damage and then Teds roll another dice for a 5 because he is using a Shotgun for 16 total damage blowing the fucking pig away. Die mother fucker!

Explosives double the damage.

Fighting just knocks out a person at 0 Hits. At Half your hits, your bloodied and look real bad. Heal back 1D6 Fighting damage after an hour of resting, fucking and drinking.




Deadly damage is healed at 1D6 point a week. Skilled Medical treatment can double that.

At Half Hits you are Bloodied and have disadvantage.

At Zero Hits you are unconscious  die in as many minutes as your Negative Hits. Example: Johnny got 10 hits. He takes 13 damage so he is dead in 7 minutes.
First aid requires a roll vs damage. If you don't have the right stuff, it's a Disadvantage!  If successful one can heal 1d6 right away and if you get above 1 hot point you are stabilized.

Armor stops damage.
Light 2
Medium 4
Heavy 6

Cover Stops Damage but it works as a layer of Hit Points
Light 4
Medium 8
Heavy 12


VHS Punk 89 Character Creation

1. Roll Age
2. Roll Hits
3. Roll Clothing and Style
4. Roll what do you do as many times as it says.
5. Ask the referee what Equipment, Money and Stuff you own.
6. Make up a name or handle.




Age
1 Teen - Just a stupid kid! A young punk in his teens to his 20s! Only 2D6 for hits.
2-3 An up and coming 30 year old.
4-5 A middle age 40 year old. Roll an additional What you do?
6 Old dog in his 50s plus. Only 2D6 for hits but roll two additional What you do?


Clothing and Style
11 Metalhead
12 Punk
13 Yuppie
14 Seventies
15 Sixties
16 Fifties
21 Eighties
22 Nineties
23 Studders
24 Zoot Suit Throws a coin
25 Shaman Look
26 Biker Leathers
31 Business Suits
32 Ridiculous Suits
34 Feminine/Masculine Clothing
35 Military
36 Goth
41 Emo/Scene
42 Wrestler Outfit
43 Clownish
44 Victorian
45 Medieval
46 Athletic
51 Cowboy
52 White Trash
53 Gangsta
54 Construction
55 Native
56 Preacher
61 Neon Bright
62 Weirdo
63 Jungle
64 Leather and Spikes
65 Futuristic
66 Nudist





What do you do?
11 Gambler
12 Gunslinger
13 Sniper
14 Connected
15 Demolitions
16 Pharmacist
21 Street Fighter
22 Professor
23 Techie
24 Doctor
25 Linguistic
26 Knife Thrower
31 Drug Resistant
32 Disco Fighting
33 Holy Man
34 Mesmer
35 Hotness
36 Chemist
41 Gadgeteer
42 Brain
43 Karate Master
44 Ninja
45 Samurai
46 Kung Fu Master
51 Axe Man
52 Driver
53 Skater
54 Roller Blades
55 Street biker
56 Punk
61 Gangbanger
62 Hacker
63 Security Expert
64 Intelligence
65 Strongman
66 Shadow

Equipment, Money and Stuff
As the Referee to tell you what you have. You probably will be in a desperate situation and won't have much. Always track Ammo and Cash.




Cars have 6D6 (20) Hits. Go up or down for other vehicles and make up the rest.

Doing anything else is roll a 2D6 and 6+ if you are good at something and 9+ if you suck at it. 

Additional Rules: Make up anything else you need.

Monday, January 13, 2020

DEATH DUGEONS, MEAT GRINDERS and DUNGEONPUNKS


There is a little project that I have been working on. Here is a Hint of what it will be called. 




DEATH DUGEONS, MEAT GRINDERS and DUNGEONPUNKS


In this game the Death Master IS trying to kill your character.





Stripped down. Adult Content. Violent beyond all other games. FUCK Grammar and Spellchecking!





PRIMITIVE ZINE STYLE!!! 





The Death Master is trying to kill you.





3D6 in order 6 times in four columns and your hit points and keep what you roll. Flawed or great by the roll of the dice but all equally doomed! IF you don't like it then FUCK YOU go play something else. THIS RPG gives you NOTHING! You must earn every Fucking XP that you get.




UNLIKE other modern RPGs there is no Min-Maxing and Character Optimization like a bunch of little fucking pussies! 





You get what the dice god MASLIF gives you. 




IF you don't like it, then FUCK YOU and go play something else!




An 18 is going to mean something again.




There is no schedule for when this is going to get completed but one day I will release a print your own fold over ZINE for it. Depending on the response, I will make more content. You bet your ass that when I make an dungeon or setting it will be trying to kill your characters. 




Only the clever and the lucky will survive.

Sunday, November 26, 2017

Sunday, July 2, 2017

DUNGEONPUNK CHARACTER SHEET

Being a DUNGEONPUNK you are in a world of backstabbing and deceit. How does one get out of this life? By adventuring in Dungeons and Ancient Crypts! Dungeons and Ancient Crypts are found everywhere. There most likely is one below the city, but if it has already been found then it's most likely looted.They go deep and have their own rules. For some reason the creators of dungeon always filled them with traps. What sick mind would do that? One who wants their treasures for themselves even if they are dead. That won't do. So what kid of traps are there? A game master can never stop making them up. Pit traps (with spikes, acid, boiling oil, flaming oil, etc.), darts, blades, heavy objects, traps, chutes, gases, poisons, alarms, magical effects, and whatever you can devise! Monsters are everywhere in dungeons. IF a dungeon has an empty area then it's trapped or there is something worse than a normal monster. Humanoids, evil cults and the undead tend to stalk dungeons as well as weird lowlife creatures such as giant insects, worms, slimes, and oozes. Dungeons undiscovered and not looted are full of gold and treasure. Remember that there are Magic Items that rule and suck. The Game Master should make up different magical rings, necklaces, belts, potions, scrolls, weapons and armor. Many magic items have a mind of their own and an agenda. Magic items of the lesser sort are part of everyday life. Items like magic lanterns, magical doors, pumps, and elevators. Beware! Anything of value can be treasure. An old book may be worth more than a pile of gold. A DUNGEONPUNK takes advantage of the situation and succeeds where other fail. Beware of cursed items as one cannot get rid of them easily. All cursed items have an agenda and that normally means you might be used and die in the process. Try and give them away or even better sell them to someone who sucks. Let's not forget that swords can fail you, stealth can fail you, magic can fail you, and even the gods can fail you. Always have another plan and an escape route. When you run out of Destiny then you are at the mercy of the dice and the dice hate you

http://www.drivethrurpg.com/product/211061/DUNGEONPUNK-Character-Sheet

Wednesday, June 21, 2017

ADVANCED DUNGEONPUNK DUNGEONMETAL

http://www.drivethrurpg.com/product/214744/Advanced-Dungeonpunk-Dungeonmetal


DUNGEONPUNK 
the 
Essay 
and 
Advanced Classes


Help me sell 1.5 million copies 
of 
DUNGEONPUNK
and/or
ADVANCED 
DUNGEONPUNK 
DUNGEONMETAL
 it's
also
only 
$1.00



Tuesday, May 2, 2017

DUNGEONPUNK Character Sheet




So you want to be an adventurer eh? 


Tired of all those damn rules? 
Want to get the old gang back together but not spend all night making characters? 
Want to show some new people what Role Playing Games are all about without subjecting them to hours long character creation? 
Are you just tired of all the damn rules and just want to run a game with total freedom? 
PLUS it only cost $1!


Monday, April 17, 2017

Back to the Dungeon 2nd Edition! Simplified and Stripped!

Plans to simplify Back to the Dungeon RPG are underway!  

The game will still be compatible with the all the modules and such just character creation will be simplified. Many of the long winded modifiers and such will be put either into one word descriptors, or eliminated all together.   

Attribute modifies may be (Have not decided yet) replaced with minimum scores (like an elf needs to have a 16 Dex instead of a +2 to Dex modifier) for certain classes or races. 

The simplicity I was going for was obscured by the "just get it finished" mode I was in. 

After running it for awhile , I noticed that many of the features were not even used so they are going out the door. TOO MUCH CLUNK! This will allow for more customized characters I think.

I also went to make a stack of pregenerated characters for the local CON and said DAMN IT! I did it again! Made it too clunky! It was just too much work!

Here's how it should and is going to be! Roll Attributes, Pick Race, Pick Class, Roll for gold, Buy Stuff, Start playing in less that 10 minutes.   

I am also going to put all the difficulty ratings on the GM. The player will simply roll his D20 plus attribute modifier. On the GM's side will be subtraction of -1 every two levels and if he is skilled then drop the difficulty by 5. The player will not have to deal with any of the math save combat.

A few tweaks on the Armor rules and the price list. 

Monsters are pretty much going to stay the same. 

It will be released as an update on each booklet, so if you already got yours downloaded from DrivThruRPG then you will get this update for free!    

Wednesday, April 12, 2017

DUNGEONPUNK RPG So you want to be an adventurer eh?

Using the same system I discussed so long ago at The Forge and the system that is used in the Graphic Novel Supers RPG, inspired by the Dungeonpunk manifestos and counter manifestos, here is my take on the DUNGEONPUNKness. 

DUNGEONPUNK game that takes minutes to make a character and provide hours of fun. The only dice you need for this game is a 20 sided dice. Based off the Graphic Novel Freeform Supers RPG and The NOVEL FREEFORM RPG System that was discussed on The FORGE years ago. 
When you want to do something you roll a Dice. The higher you roll the better the outcome. How high you need to roll is determined by your described skill and the amount of difficulty from 1 (easy) to 20 (nearly impossible) assigned by the game master. A natural “1” is a complete failure and a natural “20” is a complete success. Any other dice will do as long as everyone is using the same dice but the D20 is the king. 

Most of the playtesters said it was one of the best times they have had in a long time.

It's only $1 at DriveThruRPG!!!


http://www.drivethrurpg.com/product/209450/Dungeonpunk  

Tuesday, March 21, 2017

Graphic Novel: A Free Form Supers Role Playing Game UPDATED ART EDITION

 Just $4.00 for the PDF!
Here is the new cover!

A few pieces of art.


Houston home of The Southern Knights


http://www.drivethrurpg.com/product/195434/Graphic-Novel-Freeform-Supers-Role-Playing-Game

Saturday, February 18, 2017

Back to the Dungeon Role Playing Game is for sale! Here is the MASTER BUNDLE! (OR sold separately!)

Back to the Dungeon Role Playing Game is for sale! Here is the MASTER BUNDLE! (OR sold separately!)

Easy to run, Easy to play...

A HUGE BIG OL BUNCH of stuff for one low price.

A printer printing out the PDFs in Zine booklet style and with less than a hundred pages you have complete set of rules!

www.drivethrurpg.com/product/197560/Back-to-the-Dungeon-Master-Bundle-BUNDLE

Easy to run, Easy to play...

Thursday, October 13, 2016

Two new releases for sale on DriveThruRPG! STARCLADS: Rules for Science Fiction Adventures and Graphic Novel: A Free Form Supers Role Playing Game


I have released two older completed projects that are in playtest stage that I forgot I had, for sale as a very inexpensive PDF on DriveThruRPG! If you like my games then feel free to tell the world! 

MOST of my games are made to make fold over zine booklets because Zine Booklets are cool and beat the MAN.  

They have been free online for years in one form or another but now I have decided to make them available for a very low price as I am unemployed and uninsured. 


STARCLADS
Rules for Science Fiction Adventures
Version 0.357
Role Playing Adventures in Science Fiction
The story so far…
There has been a terrible war that has left the systems in turmoil. There are many dead planets out in the galaxy that no side won as the war itself ruined the planets.
The year is guessed at somewhere around 21,777 give or take 20 years either way. Much of the records of the 10 million inhabitable planets and the 300 billion stars are lost as well as most of past history. The planet Terra is a lost legend from long ago although some of its churches and cultures still do exist in much evolved forms. It was found that humans were all over the galaxy and even in some other galaxies that have been explored. Many of these humans have changed or been modified into very strange sub-races.
There are many sections of the universe that are suited for different styles of play and one can feel free to add another section as much of the STARCLADS universe is unexplored or undocumented due to the great collapse.


This game is first and foremost a Space Opera styled RPG. It also has the features of an economic game with fortunes being made and lost.

UNLIKE many other Sci-Fi RPGs it is very rules light! 

STARCLADS is also a very dramatic Tactical Space Combat War Game.

http://www.drivethrurpg.com/product/195701/Starclads


Graphic Novel
A Free Form Supers Role Playing Game
by
Eldrad
V1.4.4


At last a free from and very rules lite supers game. You simply write up a super and start playing in minutes. Power and Combat effects are determined by a D20 roll and interpretations of the roll from the perspective of the player and game master. Destiny Points take up the slack of attributes! Teams can be formed! Villains can be defeated! Buildings and city blocks destroyed in the process!  


http://www.drivethrurpg.com/product/195434/Graphic-Novel-Freeform-Supers-Role-Playing-Game

Tuesday, October 4, 2016

Upcoming Projects!

I have surprisingly sold a few copies of Back to the Dungeon on Drive Thru RPG site. Wow it feels good! If you did not get copies of Back to the Dungeon when it was free, well you had your chance for years! More modules and Rulebooks are coming!


I also have a nearly complete Retroclone of a certain B-MOVIE Late Show RPG.

I also have a PUNKS game set in a fictional corrupt city in the early 1990s. It's loosely based on collected punk rock stories of many of my old friends. Many of the encounters are not politically correct but for some of us it's what we went through in our youth. It was a time when music, hair, girls, drugs, alcohol, and freedom were all important! It's going to be set up where the rules can be used ti tell other tales in the early 90s as well.

My other project is White Trash RPG! A rip-roaring story of what goes on when the coal mines and the plants and factories dies in  the Deep Dark Woods! Small towns located off the beaten path die and the people become tribal. The government came in and bought up much of the land and somewhat cut off the highways by not repairing them.  They started dumping toxic waste and other terrible thingsThe old military base is still got it's lights on. . Some people stayed and they became dangerous to outsiders.  Meth labs, moonsine, and weed farms put food in the mouths of babes. Old feuds still linger and sides and factions were formed.  Worst of all there still are things dark and evil that lurk in the woods. Many people tell of supernatural horrors like the pig man and the wood witch called up from dark times long ago when the dark woods people began to suffer.

In a really really hopeful next week timeline me and my Co-Author of No Hope a terrifying zombie horror RPG will be available for sale! This game is scary because the characters are just normal people! These zombies are the one bite and you're over type. Best of all less than five minutes to create a victim er I mean character.

More projects coming.

Eldrad Wolfsbane

Wednesday, November 13, 2013

Reedit of the Back to the Dungeon RPG PC Guide Book 1

Hello everyone! Long time no post!

Okay here is my first significant editing of Book 1.

I did not realize how bad some of it was as I had put myself on a schedule to just release a rough draft no matter what.

My current job at 80+ hours a week has slowed down enough where I have gotten time to go over my documents.
  

Still not perfect but...

https://drive.google.com/file/d/0BzYaSvmA-OpUQzdCSm5DclBWbm8/edit?usp=sharing

Hopefully it is a clearer easier read with larger size 14 fonts it should be.
The other books are on their way, I just don't have very much free time right now.

Sunday, July 7, 2013

Back to the Dugeon RPG All in One Rulebook, Refomatted, Still is Rough Form

Well I have done a little bit of editing on BttDRPG. Reformatted it into a larger print and put it on a one document form. 
The BttDRPG has turned out far better than I thought. 

We have been play testing it on and off and the spellcasters don't seem to be overpowered with my spellpoint version. I may have to weaken the spells a bit. 

The class "ROLL a 20 and cool stuff happens" satisfied the modern gamers and the old school gamers as well.  In fact that has been the most well received aspect of BttDRPG.

It seems that many of the issues that the old schoolers had with the older versions of the game have been satisfied. 

Class/Race Restrictions
Level Limits
Worthless Low Level Spell Casters 
All poisons being instant Death
Non Unified Mechanic
Rather Complicated Attribute Bonuses in the Advanced Version

Old Schoolisms I won't be getting rid of and New Schoolims I won't be adding...
 Easy to die if you are foolhardy
You WON'T HAVE to know the rules to play
You won't have to learn large amounts of rules to Game Master
The Six Attributes 
The Basic Bonuses
Ability to totally customize your world
Ability to personalize your Character
No Skill List only a background story
No Feats ever
Game Master Fiat

I may have another person Game Mastering my game in a few weeks AND I may also gain an editor as well.

It is a slow process but I don't have a schedule.

What I hope to achieve is a (local) large group(s), sharing the same setting, multiple GMs, large pool of players, and possibly an old school type zine news letter. Kinda like what happened with the Ryth Chronicles.


Monday, December 10, 2012

BttDRPG Playtest Version in the wings.

SO all I need to do is finish a few monsters (like about 30 to 40 more)and character details and this sucker is ready for me to print out and invite a few people over.

I found another old gamer from the 2nd edition era who had some good ideas and actually read the rules.

How many of you out there have read the rules? IF you have really read them and like or hate them please comment.

I have no problem with any critiques or hard questions.


Sunday, November 25, 2012

Magic Items and BttDRPG

I really hate making magic items like I dislike making spell list. I simply cut and pasted S&W's magic items until I modified that one or the D20 system.

I decided that I am not making it a roll, only a choice.

The list is evergreen like the rest of the game.

It's going to be alot of Game Master Fiat. If fact almost everything about being a Game Master in Back to the Dungeon RPG will be very loose rules tempered by GM fiat. Ah yes such freedom!

Monday, November 12, 2012

Introducing The Warlock of Back to the Dungeon RPG

So here is my Warlock. Not quite a totally D20 cut and paste. Perhaps a bit too powerful? Lack of game balance? I never saw game balance as a problem I always saw players making dumb decisions trying to fight enemies head on with no strategy as the problem.


Warlock
One who has made a pact with dark forces for great power. With this pact they are allowed great power with very little variety but they can use their magic unlimited times per day.

Armor: Ring mail or less.
Weapons: Warlocks prefer any simple type weapons such as short swords, rapiers, spears, staves and daggers. Not that it matters as Warlocks are sorry fighters.
Hit Points: 6 +1d6 a level
To Hit:-1
Natural 20: On a natural 20 the Warlock may gain half the damage done to his own hit points.

A warlock can use his Dexterity to dodge and flip with acrobatic precision as long as he does not have any Armor past +3. He use his Constitution to resist having his Invocations messed up.


Eldrich Blast based on Charisma. Range is Charisma + Level.
Damage is 1d8 from 1st to 4th level, 1d10 from levels 5th to 8th, 1d12 from 9th to 10th, And finally 1d20 from on up.

The get Invocations that they can always use.
Least 1 Every 4 levels.
Lesser at 5th level then every 4 levels.
Greater at 9th level then every 4 levels
Dark at 11th level then every 4 levels.

Least

Dark Charm gives +2 to Charisma.
Dark Luck gives Charisma Bonus to all saves.
Darkness gives -4 to hit to enemies in Charisma radius in feet.
Dark Sight can see in darkness 60 feet.
Drain Blast adds Slowing effect to Eldrich Blast.
Demon Spear doubles Eldrich Blast Range.
Fright Blast add Fear to Eldrich Blast.
Dark Strike adds Eldrich Blast damage to weapon strike.
Devil's Jump adds Charisma bonus + level to jump distance.
Seer of the Dark can see the invisible.
Vamper Touch damages for 1d6 but give the Warlock 1d6 healing.

Lesser

Shadow Blast adds Darkness to Eldrich Blast.
Hellfire Blast adds fire to Eldrich Blast 1d6 a round save ends.
Devil Charm +4 to Charisma.
Despair gives -2 to everyone in Charisma + level area.
Chain Blast hits multiple opponents in a row equal to Charisma Bonus plus level.
Devil Run mean the Warlock has double the movement.
Cold Hell Blast does an extra 1d6 damage.
Dead Minion summons minor undead equal to Charisma bonus plus Level.
Cut Ties Blast does damage and save or ends any magical effect if no save is made.
Dark Walk means invisibility at will.

Greater

Confusing Blast confuses enemies.
Tentacles and Thorns in Charisma in feet. All take 1d12 in the tentacles and thorns.
Spealleater ends spell of lower caster and heals 2 hit points per level of caster.
Dark Whirlwind Blast makes conical blast 10 feet plus Charisma bonus wide.
Plague Blast does 1d12 a round save ends.
Demon Acid Blast does 1d10 a round and takes away magical enchantment.
Hellfire Barrier does 1d6 per level and is Charisma in feet long.

Dark

Hell's Armor stops damage equal to level unless magic is used.
Out of the God's Sight is invisibility but is dispelled there is a blast in Charisma radius that does 1d6 a level.
Wraith Drain Touch damages 1d6 levels and gives that much in healing.
Demon Form allows the warlock to change into a Demon.


Human Warlock Teh Darada
Teh Darda was a weak sniveling yet very good looking young man. He always used his charms and good looks to worm his way into the noble circles where he knew they were practicing magics of great power. He unfortunately found what he was looking for as the nobility were Warlocks and has made a pact with a 30,000 year old demon named Kythiusis. He now has all the power but must forfeit his soul when he dies to the demon.

Str 5 -2
Dex 14 +1
Con 11 -
Int 7 -1
Wis 9 -
Cha 18 +3

Hit Points 9 (6 + 1d6=3)
AC 14

Eldrich Blast +3 1d10+3 a round. Range 19.

Invocation Devils Jump +4 Feet

Back Pack
10 Torches
Flint and Steel
Grappling Hook
50 ft Rope
Mirror

32GP








Tuesday, November 6, 2012

What a strange place I am in my RPG life.

SO I am in this strange place in my RPG life. For years I have started and not completed so many RPG projects for no reason other than to just write them. I would say most games get about 60% or so before I burn out.



I go back to them here and there but always am reminded by self doubt or wrong direction why I burnt out AND GET REBURNT OUT.

Strange though that I am about 99% finished on many of my games and have even completed a few in the last few years. If you get a chance take a look at Horror World my Zombie Apocalypse game. I am 99% finished with Back to the Dungeon. I also am 99% finished with STARCLADS Sci Fi RPG. Done with NOVEL Hero's Mag a nearly freeform Supers RPG.

Back to the Dungeon RPG will get worked on for another few years but it is getting really close to a 1.0

All of these playtest versions are free and one day I may sell them but there really is very little to NO money to be made in the RPG business at least in this current business model. I have really innovative business models that I won't share here but I have elsewhere.

I am in such a gaming void as my gaming group broke up once again but that is OLD news.

Alas yet another boring and short post but I hope thought provoking.

Vote for NEITHER!

Tuesday, October 30, 2012

BttDRPG The One Document

https://docs.google.com/open?id=0BzYaSvmA-OpUM2gweGRaMHNEM0k

SO here is an UPDATED version of the documents all in one document. Really choppy but there are some improvements.

I decided I am not going to have any sacred cows. After all cows are to be sacrificed to Chthulu when you run out of virgins.

I went back to the "Basic" Attribute/Bonus Scheme.

ALL classes will fight at + 1/2 level To Hit though Fighting types get an additional +1, Average combatants get a +0, and no fighting types get -1 starting off at 1st level plus Str or Dex.

I also decided to use a Vanican spell point variant. Has translated very nicely. Casters just starting in magic will only run out of spells after a few battles not after one spell. I may have to weaken the sleep spell.

Hmmm could a victim be sacrificed and their Con score (or a default of 10 +1/2HD if the creature only has HD)to get free Spell Points?

Should I call Spell Points Mana?

A mage for instance has Spell Points equal to his Intelligence. Each level they gain 1d6 spell points. Spells cost equal to level and 0 level spells cost 1/2.

I added in a few more playable races though not finished. May add in Orcs, Goblins, etc. I like lots or race options as long as it's simple!

I may increase starting hit points.

Possibly HD + HD roll + Con? or Con + HD? What do you think?



Read over it and critique as I think am going to add some more features to the classes.

I am working on a Warlock and Psion very soon to add.

Any suggestions for classes?

So has anyone playtested this sucker yet? If not please do so. I am not tooting my own horn but this is a pretty good set of houserules.

When you roll a 20 as a fighter DAMN the monsters tend to DIE!

Now with Casters being simplified and streamlined it should be really fun to play one.

This game comes from over 32 years of gaming experience from me and no telling how much from the people that assisted me.

The point is to be able to get players from both styles to gather together and shut the fuck up and play. Have a good time!

For the Game Master it's a pleasure to run something that does not require rules just rulings.

I got a damn vision here of what gaming is and from it I shall not wane!


Monday, September 3, 2012

Back to the Dungeon RPG Feedback

Well what do you think those whom have read it?

Have you played it yet?

Has your barbarian rolled a 20 and slung every goblin ten feet back?

Has you assassin rolled a 20 and sprayed blood on the victims companions causing them to run in fear?

Has your fighter rolled a 20 and done TRIPLE Damage?


Players Guide
https://docs.google.com/open?id=0BzYaSvmA-OpURmN5SVJsTDRNcms

Book Of Spells
https://docs.google.com/open?id=0BzYaSvmA-OpUVUNob2ZVcW1YWjg

Book of Encounters
https://docs.google.com/open?id=0BzYaSvmA-OpUZFVkUzZ5OEdfbFU

INCOMPLETE GM's Guide
https://docs.google.com/open?id=0BzYaSvmA-OpUNVA4NjM3VExKZkk

Give me feedback....