Showing posts with label Dungeonpunk. Show all posts
Showing posts with label Dungeonpunk. Show all posts

Monday, January 13, 2020

DEATH DUGEONS, MEAT GRINDERS and DUNGEONPUNKS


There is a little project that I have been working on. Here is a Hint of what it will be called. 




DEATH DUGEONS, MEAT GRINDERS and DUNGEONPUNKS


In this game the Death Master IS trying to kill your character.





Stripped down. Adult Content. Violent beyond all other games. FUCK Grammar and Spellchecking!





PRIMITIVE ZINE STYLE!!! 





The Death Master is trying to kill you.





3D6 in order 6 times in four columns and your hit points and keep what you roll. Flawed or great by the roll of the dice but all equally doomed! IF you don't like it then FUCK YOU go play something else. THIS RPG gives you NOTHING! You must earn every Fucking XP that you get.




UNLIKE other modern RPGs there is no Min-Maxing and Character Optimization like a bunch of little fucking pussies! 





You get what the dice god MASLIF gives you. 




IF you don't like it, then FUCK YOU and go play something else!




An 18 is going to mean something again.




There is no schedule for when this is going to get completed but one day I will release a print your own fold over ZINE for it. Depending on the response, I will make more content. You bet your ass that when I make an dungeon or setting it will be trying to kill your characters. 




Only the clever and the lucky will survive.

Friday, September 20, 2019

DUNGEONPUNK RPG

https://www.drivethrurpg.com/product/209450/Dungeonpunk









DUNGEONPUNK

The stinking dirty giant rotting cities built upon many layers of ancient ruins. The pitiful and weak people hiding in dread behind great stone walls from the chaos outside. All surrounded by the dark and unforgiving wilderness of a dying world.

Far and wide the stony mysterious remnants of some lost foreboding and ancient powerful civilization peak forth from the ruins scattered across the realms waiting centuries to be explored! Ancient and forbidden monster and forgotten nameless demon filled dungeons deep and full of marvelous plunder. The omens have been read and the signs in the stars tell of this age of adventure!

The desperate, brave, pious, and insane adventurers in search of magic and treasure so that one can gain fame, comfort, drink, and pleasure! The fools that delve deep and fear not stirring up of the ancient powers that hide away in the darkness, least they die invisible and forgotten after time! No not these brave and foolhardy ones! Their names shall be remembered and etched in the tales and legends of many generations!

So one may take the sword, dagger, staff, and mace and go forward! Forget not your trusty backpack and equipment for adventure! It is time for one to begin their adventure and not die forgotten by time!




DUNGEONPUNK

So you want to be an adventurer eh?

DUNGEONPUNK game that takes minutes to make a character and provide hours of fun. The only dice you need for this game is a 20 sided dice. When you want to do something you roll a Dice. The higher you roll the better the outcome. How high you need to roll is determined by your described skill and the amount of difficulty from 1 (easy) to 20 (nearly impossible) assigned by the game master. A natural “1” is a complete failure and a natural “20” is a complete success. A set difficulty class is DC for short. The set difficulty may be lowered IF the character has a skill or tool to make it easier. Any other dice will do as long as everyone is using the same dice but the D20 is the king.

Destiny Points

You may roll again if you spend a Destiny Point if you do not like the outcome of the story. You may spend as many Destiny Points as you want as long as you have them to do more powerful attacks or effects. You may only spend Destiny Points on powers and abilities that you have.

  • Destiny Points can also allow one to shrug off damage results in combat. Most of the time it takes only one Destiny point to shrug off most damage.
  • More powerful attacks may require you to take more than one Destiny Point away to shrug off damage or effects.
  • Each Player gets 5 Destiny Points to start.
  • Most of the time you get your Destiny Points back after a good night’s rest, recovering 1 an hour.
  • When you are out of Destiny Points you are very much alive BUT the random dice roll controls your fate.




WRITING INSTEAD OF ROLLING A CHARACTER

When you want to make a character you need to forget all that you know about attributes, hit points, and anything else you have learned from other RPGs. Remember what you have learned on Free Form RPG boards on the Internet. If they work there they will work here. There is a dice roll mechanic but it exists “outside” the game itself. The players write up Characters on a piece of blank paper and give the Characters reasonable powers and equipment based on the power level being played. The game master will have the final say on “how powerful” your character is. One may also put his character in a small handmade journal with a leather cover. There the player may track his character's adventures and tales!




FIRST PICK ONE OF THE FOUR CLASSES





FIGHTER

You are a heroic (or not) warrior of old. Your primary purpose is fighting and killing the enemy. You can wear all armor and use all weapons! You have Piecemeal or Leather Armor, Old Helm, Backpack, Sword (or whatever) and Shield, (Spear and Shield or Dual Weapons or Longbow and 20 Arrows or Staff or Pole Arm and no Shield or Two Handed Weapon and no Shield Giant Battle Axe and no Shield)




ROGUE

You are the sneaky stealthy type that prefers to let the fighting be done by others. You can Pick Locks and Disarm Traps if you spot them. You also have the ability to Sneak and Hide which allows you a free attack and move if you succeed to a distracted or unwary victim. You are always dabbling in Ancient Lore and Tales to try and find where tombs and dungeons full of treasure are to plunder. You have Leather Armor, a Dark Cloak, Backpack, Lock Picks, Blackjack, A Short Sword or Twin Daggers or Short Bow and 20 Arrows.




WIZARD

You are a practitioner of the ancient arts of sorcery and magic. Wizards either have been trained by ancient schools of magic or their magic awakened in them naturally. There are no two Wizards alike in the world. Most wizards are full of ancient and forbidden lore. You can pretty much do any spell that comes to mind at the cost of 1 Destiny Point at a far range that last a few rounds. You may actually do a spell that harms at close range at a cost of 1 Destiny Point with more added to create more damage and to effect more than one victim. One must roll a dice for each spell and roll high. Magic can be dangerous and backfire so don't roll a “1”! Most Wizards have spells that do damage like a magic missile, or spells that control the mind like charm, or even more powerful spells such as fireballs and lighting bolts! You have a Spell Book, Backpack, Staff, Dagger, Robes, Large Hat.





HEALER

You are a priest or cleric of the olden gods. You have been trained in the ways of combat and divine magic. Magic works exactly as it does for a Wizard except that most of your spells involve healing and helping as well as turning away undead and foul demons. Some healers can even raise the dead if powerful enough! You have Mace (or chosen weapon of your god), Shield, Piecemeal or Leather Armor, Old Helm, Backpack, Holy Book, Holy Symbol.



MAKE UP A DESCRIPTION OF AT LEAST 25-30 WORDS

You must include your character's Name, Class, and a short description of what he can do. You must have at least 5 (equal to your Destiny) descriptors, skills or spells. Other strange races are allowed as well such as Dwarves, Halflings, and Elves as long as they fit in the description. There is no limit to the choices!

For Example:
Gonar Brightshield the Fighter is a Strong and Tough Fighter from the ancient wastelands. He is very tired from years of battle and wishes to settle down to farm and read.

So the example says he is an experienced strong tough fighter who is a literate farmer.







PICK YOUR OTHER ADVENTURE EQUIPMENT






You get to carry an additional five items of equipment. The list will get larger as the game progresses. Don't see something? Add it in.





Acid Flask
Antitoxin
Axe
Bandages
Bedroll
Bell
Blanket
Block and Tackle
Boots
Caltrops
Candle
Canvas (10')
Chain (10')
Chalk
Chest
Cloak
Crowbar
Firewood
Fishing Net
Fishing Kit
Flask
Flint and Steel
Grappling Hook
Hammer
Hat
Healing Potion
Holy Symbol
Holy Water
Hour Glass
Iron Spike x5
Ladder (10')
Lantern
Large Sack
Lock
Manacles
Map
Mirror
Musical Instrument
Oil
Parchment (10 sheets)
Pen and Ink
Pick
Pole (10 ft)
Pot
Preserved Ration per day
Ration per day
Rope 50'
Saddle
Saddle Bags
Scale
Scroll Case
Sewing Kit
Small Sack
Soap
Spade
Stakes, Wooden x5
String 100'
Tankard
Tent
Toolkit
Torches x10
Water Skin
Wet Stone
Whistle
Wine Skin
Wolfsbane






 DON'T FORGET THE MUSIC!!!!

GAME MASTER SECTION

One person has to be the DUNGEONPUNK Game Master which is basically the teller of the story. He makes up the story, setting, and all the people that the players meet including the villains. Use what you know!

If a character tries to do something and is able to do with ease the charter succeeds. If there is a pivotal time in the adventure the Character rolls the dice. The roll is not modified in any way. The result is read from the vantage of the skill of the character. For example if a skilled person and an unskilled person both roll an 4 it would mean different things for each Character. A skilled person may have his result described far better while an unskilled would not have done as well. A bad roll is not always a failed attempt to do something. It also can be a change of plot against the positive flow of the Story. This is actually a good thing as it makes very exciting stories. A Destiny Point can let there be another roll to see if there can be a better outcome but even with more chances your Destiny can still be bad!
COMBAT

Each player declares what they are doing based on their descriptions and power levels. Each player rolls and attack and defense plus any other rolls they are doing. The higher result usually wins unless the other player pulls a cool stunt or is just far more superior. Destiny Points can be spent if one does not like the results.
Damage is judged from the weapon used, the protection offered from cover, armor, and stamina and the result of the Plot Roll. Make it dramatic!

Remember in fantasy novels that during combat there is always a lot of collateral damage. Windows broken, buildings leveled, wagons thrown about, explosions, people injured and killed, and whatever else can go wrong.

The effects of combat damage can be very detailed from a detailed description of each body area injured to a simple Uninjured, Scratch/Beat Up, Injured, Severely Injured, Incapacitated, and Dying. Use descriptions INSTEAD of numbers. It all depends on how you want to run the game.
It is up to the players and the game master as well as the dice to figure out where your character stands.

You have to decide how much damage or effect was done according to the power and skill level described in the character’s text minus any relevant defenses.

As stated before, Destiny Points can also allow one to shrug off damage results in combat. Most of the time it takes only one Destiny point to shrug off most damage. You still get wounded but it just does not effect you as much. More powerful attacks may require you to take more than one Destiny Point away to shrug off damage or effects.

For instance, falling out of a two story building may take 2 Destiny while getting caught in an explosion may be 2-5 Destiny to still be able to function.

When you are out of Destiny points then your life depends on the roll of the dice only! Be careful how you use your Destiny points!

Mental states can be done this way as well. Insanity and addiction has been a part of many fantasy stories!




NORMALS, MINIONS, AND GOONS





Normals – Normal people are simply wiped out if they decide to engage in combat with DUNGEONPUNKS. Roll a 1D20 and that is how many fell in a single round.

Minions – Minions are weak bad guys that are wiped out in usually one hit and many times multiple bad guys are wiped out a round! Most won't have many skill or powers but will have weapons and possibly armor and magic items. Example include Goblins, Orcs, Kobolds, Skeletons, Zombies and other terrible creatures from Dungeons Deep. May have 1-5 Destiny.
Goons – Goons are more powerful bad guys that work for large organizations and more powerful bad guys. Some goons will even have powers or magic items but are still quite weak compared to a SWORDPUNK. Some examples include ogres, trolls, giants, chimera, gorgons, hydras, vampires, and more. May have 1-10 Destiny
Masters- Masters are the lead bad guys that are very powerful and may lead large organizations and have armies of goons, minions, and normal. These may be evil wizards, dark lords, dragons, vampire lords, and more! They may have 10 or more destinies. Most likely more!

REMEMBER! Make up new monsters as you need them. Let the party think that they know then show them they don't know!




DELVING THROUGH DUNGEONS DEEP

The characters are delving through dungeons deep and deadly. Have weird traps and tricks. Most will be interesting but some are deadly, killing the player right away! Beware! In some cases, a completely deadly trap may do 5 or more Destiny points, effectively killing any weakened character. As one goes deeper into the levels of the dungeon, it gets more deadly.




WANDERING THROUGH WILDERNESS WILD

The dark wilderness is even more deadly than the dungeons the farther out that you go! There are points of light.




TREASURE

Each encounter with monsters and traps has the chance to bring piles of gold and treasure! Each encounter may have up to 100 gold pieces per encounter per level. Some items such a gems and jewelry may be worth even more. Make it up as you go.



MAGIC ITEMS

The greatest of treasures are magic items from the long lost age! There could be magic potions of various effects, magic rings, amulets, weapons, and armors! There are some magic items that are one or more uses then you throw them away and there are some magic items that are unique and each item being more powerful the deeper in the dungeon you are!




EQUIPMENT

There is only a small equipment list and nothing else listed. Is that a problem? Not for a DUNGEONPUNK Gamemaster! Make up additional equipment and prices as you go. Prices may be different depending on how far into the wilderness you are!




EXPERIENCE

As you play, you get better. After a few encounters one may add a point to their destiny total. At the starting 5 Destiny you are considered a low life. When you get to 10 Destiny you are considered a local hero. At 20 Destiny you are considered a national hero. When you get to 40 Destiny you are considered a Legend. Normally you have as many descriptors, skills or spells as you have Destiny.




MAKE IT UP AS YOU GO

You are a DUNGEONPUNK Gamemaster! Make the game up as you go. Make up new monsters, traps, and magic items. Don't like these four classes? No problem! Make up new classes! Any character tying to do something? Let them roll and see how they do. No modifiers are needed! Roll high is good. Roll low is bad. Roll a “20” something great happens. Roll a “1” something terrible happens. Between than make up the difficulty depending on the Character. For instance if a there is trying to pick a lock with his lock picks then make the difficulty lower. If a fighter is trying to use a dagger to pick a lock then make it harder. Sometimes you need to roll for them when they don't know what's going on. Sometimes you need to roll just to make them paranoid.




DUNGEONPUNK GAMEMASTER SCREEN

As a DUNGEONPUNK Gamemaster one must create a badass Gamemaster screen! Make it look cool with at least three panels, Decorate it with fantasy art and make it functional! Creativity is the key!









Sunday, November 26, 2017

Sunday, July 23, 2017

Excerpts From Punkinberg

Excerpts From Punkinberg 
the up and coming
Supplement 
for
the
DUNGEONPUNK
RPG

DUNGEONPUNK
PUNKINBERG

NOTE: You the Game Master are now on your own on what the numbers are needed to roll. Make up a difficulty from 1 to 20 and see if they beat that number or just let them roll and interpret by how well they roll. You can also roll dice against dice and see how that goes. Just wing it. Give the example characters weapons as needed. Add more detail as needed.


One giant rotten stinking city state built upon layers of foul ancient ruins is Punkinberg. It sits upon atop a great mountain spire with high walls and a precarious road that one could drop off to the sharp rocks below. Once a small outpost, it grew into a vertical city and a kingdom. It's castles and noble districts glowing like a beacon into the night. It's the midway in a trade route so it's always full of out of towners. It also has an inland dock on a freshwater sea that has another nation across from it.

The Lord Mayor Rufus Malthus of House Malthus runs the city. He is a large fat heavily perfumed but still smells of shit and sweat type of guy. He has a huge greasy head of curly hair and has fancy clothing and white makeup. He is 35 years old. He has many piercings and quite a few pieces of jewelry as well as a silver grill. He is playing all sides and will do anything to keep in power. The Mayor controls the Town Guard and the Sheriff. Destiny 4

The Sheriff Gibby Sun is a little red haired man with a sick attitude. He is 45 years old. He has stabbed his way to the top of the Town Guard and became Sheriff and is stuck up the ass of the Lord Mayor. He is always in his fine chainmail and carries his magical sword Punkslayer and his magical shield Reflectoir. He has his “special” group of mercenary DUNGEONPUNKs he calls the Sun Dogs. They all wear some sort of bright gold tabbard with a sun symbol on the front and back. He has control of the Town Guard as well. Destiny 8

The King Reginald McManus of House McManus is a dashing tall man with long blonde hair. He is tattooed from head to toe with pictures from ancient tales. He normally walks around bare chested with white leather pants and high boots, dragging his family sword Goonkiller in one hand and a bottle in the other. He is 37 years old. He tries to hold onto power but his father left the royal house with too many enemies. Characters that do heroic things shall gain his attention. Destiny 12

The Prince X McManus of House McManus is a spitting image of his father just better looking. Yes his name is just X. He is 15 years old. He cares not for this life and yearns to be free of it all because the prince has no clue and has no knowledge of how shitty the world really is. The prince is stupid. Destiny 3

The Earl Markus Rothchild of House Rothchild is an old DUNGEONPUNK with a purple Mohawk and fine purple garb. His pale skin is accented by dark purple lipstick. He has many silver piercings and jewelry. He makes claim to the throne as his uncle was next in line but killed in childhood, SO thus the crown should have gone to him but he was imprisoned. He has his Rothschilds in their purple tabbards working as muscle for him. Destiny 8

Lord Dorfus of House Dorfus is a Nobleman who worked his way up the ladder as a former slave Bureaucrat in various positions. He is small, bald, and fair as he is a eunuch. He is always very well dressed and surrounded by his 10 or so other little men who are eunuchs as well. He is very knowledgeable in heraldry and everyone of the movers and shakers from high to low in Punkinberg. If you want to know something then talk to him. Destiny 5

Earl Contentious of House Contentious is a minor noble who has aspirations of gaining the throne. He is old and wrinkled with a white mass of hair that looks like a lions mane. He has many piercings and jewelry of silver. He is pretty much a low noble and is terribly in debt. He is vile and evil and is know as a total worm by everyone. He is a drug addict, alcoholic, thief, murder, and liar. He is famous for beating up his child servants for just sheer evil pleasure. In fact he makes a show of it at dinner parties that are not attended by any Noble with any face. His dinner parties are a great place to meet really bad people, cultist, and devil worshipers from the Low side of the city.

Lord Blackfire of House Blackfire is a sharply dressed nobleman with long black hair and beard. He wears leather and jeweled garb and carries a sword stolen from conquest. He is rumored to be a Warlock and devil worshiper. The rumor is true. He does not care if he burns down the world as long as he helps it burn. His tabbard is black leather with an eye on the chest. Destiny 8

The Bishop Isadorous of the State Church of the Fire God is always immaculately dressed in his robes and likes the young men as he always has one at his side. He always has hair and makeup like a weird old woman. He vies for power playing all sides sides and has the power of the State Church backing him with his Red Guard. He is a Healer of great power with a Destiny of 8.

The foreign Prophet Rasputin of the Church of the Mountain God has black robes and long wild deadlocked hair and beard. He is a healer of great power. He tries to incite the people for revolution with his soldiers he calls the Dreadlocks. Destiny 8

Garducci is a foreign diplomat. His two trusted men that accompany him are Porcellini and Bartolinni. They were weird fancy foreigner clothing with lots of jewelry and are heavily perfumed. Their public face is very sociable and kind. They are always throwing charity events for the poor. The Diplomats try and turn everyone against each other by planting rumors and framing up anyone they can. They plan on the Prince marrying their Foreign Princess and will have any rivals assassinated. They all have a Destiny of 6.

The Foreign Princess Nikita Polarmo is a beautiful girl with long black hair. She is sporting a left black eye. She wears Gothic medieval style. She is only 15 years old. She has been trained since birth by the King and Queen Polarmo to get what she wants at any cost and will do anything to marry the Prince. They will then assassinate him and take over the country. She will kill anyone in her way. She is so evil that she tends to kill at least ten or so servants a week. She always has a supply of fresh servants to torture and kill. Her servants are always looking down and show evidence of torture but are also immaculately dressed. She is smart enough to keep this evil side a secret. She has learned to use magic items and may have a few powerful ones. Destiny 5

The Escaped Foreign Servant Girl Mikki has been marked for capture, not death. That will come at the hands of the Foreign Princess Nikita! It appears this servant girl punched the Princess in the eye and escaped with her life when she was being choked out. She is 18 years old. Destiny 2


The Nobles families play all sides vying for position. Almost all nobles are cruel and evil. They will try and kill each other to move up in power. Make up different Noble families to add to these. 

The rest of the city will be detailed but left open for customization. 

Sunday, July 2, 2017

DUNGEONPUNK CHARACTER SHEET

Being a DUNGEONPUNK you are in a world of backstabbing and deceit. How does one get out of this life? By adventuring in Dungeons and Ancient Crypts! Dungeons and Ancient Crypts are found everywhere. There most likely is one below the city, but if it has already been found then it's most likely looted.They go deep and have their own rules. For some reason the creators of dungeon always filled them with traps. What sick mind would do that? One who wants their treasures for themselves even if they are dead. That won't do. So what kid of traps are there? A game master can never stop making them up. Pit traps (with spikes, acid, boiling oil, flaming oil, etc.), darts, blades, heavy objects, traps, chutes, gases, poisons, alarms, magical effects, and whatever you can devise! Monsters are everywhere in dungeons. IF a dungeon has an empty area then it's trapped or there is something worse than a normal monster. Humanoids, evil cults and the undead tend to stalk dungeons as well as weird lowlife creatures such as giant insects, worms, slimes, and oozes. Dungeons undiscovered and not looted are full of gold and treasure. Remember that there are Magic Items that rule and suck. The Game Master should make up different magical rings, necklaces, belts, potions, scrolls, weapons and armor. Many magic items have a mind of their own and an agenda. Magic items of the lesser sort are part of everyday life. Items like magic lanterns, magical doors, pumps, and elevators. Beware! Anything of value can be treasure. An old book may be worth more than a pile of gold. A DUNGEONPUNK takes advantage of the situation and succeeds where other fail. Beware of cursed items as one cannot get rid of them easily. All cursed items have an agenda and that normally means you might be used and die in the process. Try and give them away or even better sell them to someone who sucks. Let's not forget that swords can fail you, stealth can fail you, magic can fail you, and even the gods can fail you. Always have another plan and an escape route. When you run out of Destiny then you are at the mercy of the dice and the dice hate you

http://www.drivethrurpg.com/product/211061/DUNGEONPUNK-Character-Sheet

Wednesday, June 21, 2017

ADVANCED DUNGEONPUNK DUNGEONMETAL

http://www.drivethrurpg.com/product/214744/Advanced-Dungeonpunk-Dungeonmetal


DUNGEONPUNK 
the 
Essay 
and 
Advanced Classes


Help me sell 1.5 million copies 
of 
DUNGEONPUNK
and/or
ADVANCED 
DUNGEONPUNK 
DUNGEONMETAL
 it's
also
only 
$1.00



Monday, June 5, 2017

DUNGEONPUNK

DUNGEONPUNK

The stinking dirty giant rotting cities built upon many layers of ancient ruins. The pitiful and weak people hiding in dread behind great stone walls from the chaos outside. All surrounded by the dark and unforgiving wilderness of a dying world.

Far and wide the stony mysterious remnants of some lost foreboding and ancient powerful civilization peak forth from the ruins scattered across the realms waiting centuries to be explored! Ancient and forbidden monster and forgotten nameless demon filled dungeons deep and full of marvelous plunder. The omens have been read and the signs in the stars tell of this age of adventure!

The desperate, brave, pious, and insane adventurers in search of magic and treasure so that one can gain fame, comfort, drink, and pleasure! The fools that delve deep and fear not stirring up of the ancient powers that hide away in the darkness, least they die invisible and forgotten after time! No not these brave and foolhardy ones! Their names shall be remembered and etched in the tales and legends of many generations!

So one may take the sword, dagger, staff, and mace and go forward! Forget not your trusty backpack and equipment for adventure! It is time for one to begin their adventure and not die forgotten by time!