Here is my first big trip inot the FKR land of blog posting. I hope to do it more frequently as the Blogosphere has come back alive once again...
Many of these Ideas came to me and from the FKR DIscord site which is what I call Primordial ROle Playing from back in the day before the rules were written, people made it up!
VHS Punk '89
The Setting is Any Big City back in an alternate '89 where shit was violent. Street gangs and organized crime. Sex violence and drugs! The Boss rolls up some bad guys and the Gang rolls up some characters.
The Gang will be criminal sorts of no real value to the world! It's all about getting ahead, betrayal at every turn. People are just getting that way. Need money? Go rob someone. Drug dealers and organized crime always have money but they can shoot back. Banks and casinos are next. Rich people can be held for ransom.
Lots of fucked up evil shit and lots of cussing while playing this game is expected!
Back in '89 technology was almost getting futuristic but computers and cell phones were expensive. The internet, if available was dial up. It was very evident that shit was changing! CDs were starting to show up but cassettes and VCR tapes were the now!
One thing was the music. Go back and make yourself a soundtrack for your game! Styles were wild and in '89 there were so many throwback styles. The hair was especially great!
Hits 3D6 for an average adult. Less dice for weaker people, more for big lunks.
2D6 v 2D6 winner does damage rolled.
Advantage roll Three dice and pick the best Two.
Disadvantage roll Three dice and pick the worst Two.
Heavy weapons, autofire and Shotguns can add the Extra Dice of damage.
Blast have an area where everyone takes damage.
Autofire Damage can be split between targets and every 6 allows an additional dice to be rolled IF the first roll was a winning roll.
Example: Teds 10HP rolls a 11 with a 5 and a 6 and the pig 11HP rolls a 3. That's 11 damage and then Teds roll another dice for a 5 because he is using a Shotgun for 16 total damage blowing the fucking pig away. Die mother fucker!
Explosives double the damage.
Deadly damage is healed at 1D6 point a week. Skilled Medical treatment can double that.
At Half Hits you are Bloodied and have disadvantage.
At Zero Hits you are unconscious die in as many minutes as your Negative Hits. Example: Johnny got 10 hits. He takes 13 damage so he is dead in 7 minutes.
First aid requires a roll vs damage. If you don't have the right stuff, it's a Disadvantage! If successful one can heal 1d6 right away and if you get above 1 hot point you are stabilized.
Armor stops damage.
Cover Stops Damage but it works as a layer of Hit Points
VHS Punk 89 Character Creation
1. Roll Age
2. Roll Hits
3. Roll Clothing and Style
4. Roll what do you do as many times as it says.
5. Ask the referee what Equipment, Money and Stuff you own.
6. Make up a name or handle.
1 Teen - Just a stupid kid! A young punk in his teens to his 20s! Only 2D6 for hits.
2-3 An up and coming 30 year old.
4-5 A middle age 40 year old. Roll an additional What you do?
6 Old dog in his 50s plus. Only 2D6 for hits but roll two additional What you do?
Clothing and Style
24 Zoot Suit Throws a coin
25 Shaman Look
26 Biker Leathers
31 Business Suits
32 Ridiculous Suits
34 Feminine/Masculine Clothing
42 Wrestler Outfit
52 White Trash
61 Neon Bright
64 Leather and Spikes
What do you do?
21 Street Fighter
26 Knife Thrower
31 Drug Resistant
32 Disco Fighting
33 Holy Man
43 Karate Master
46 Kung Fu Master
51 Axe Man
54 Roller Blades
55 Street biker
63 Security Expert
Equipment, Money and Stuff
As the Referee to tell you what you have. You probably will be in a desperate situation and won't have much. Always track Ammo and Cash.
Cars have 6D6 (20) Hits. Go up or down for other vehicles and make up the rest.