Showing posts with label price. Show all posts
Showing posts with label price. Show all posts

Wednesday, June 21, 2017

ADVANCED DUNGEONPUNK DUNGEONMETAL

http://www.drivethrurpg.com/product/214744/Advanced-Dungeonpunk-Dungeonmetal


DUNGEONPUNK 
the 
Essay 
and 
Advanced Classes


Help me sell 1.5 million copies 
of 
DUNGEONPUNK
and/or
ADVANCED 
DUNGEONPUNK 
DUNGEONMETAL
 it's
also
only 
$1.00



Saturday, December 3, 2011

Some more rantings about CFRPG

The CFRPG is going really well. Editing is happening in spurts in DnD Charlie's life. Far more than I could do being CUT OFF from a full computer and the internet and having severe ADD.

I was having some deep gaming thoughts while trying to cope with work the other day. Agree or disagree with this philosophizing.

Old School = Less Rules but with More Restrictions
New School = More Rules but with Less Restrictions

We all know the More and Less part of the Rules.

What many players DON'T like are the Old School restrictions. Like what? For example in many Retroclones Elves can't be rangers or druids? Why? They live in the freaking woods. It would seem natural that they would be able to be rangers and druids but these restrictions are held onto and in my opinion need to be written out of the next generation of Simulacrums.

Damn these sacred cows!

For many new players the cat is out of the bag on races being able to play the class they want. Every time I pull out an Old School game and start explaining the restrictions of what class each race can play the "this sucks!" face comes out and they just don't play.

This is with new and old players alike. Level limits do the same thing. They chase away players and can't really be explained without forcing the story.

Now I understand that a DM could force his story to explain the rules but that restricts in a small way some of the stories freedom and the player's fun. Now it may not restrict it at first but when your demi-human goes down every time due to lack of hit points and progresses so slow that the player gets bored and gives up because he is not having fun anymore what then?

I want as many race and character options as I can get to be able to play what I want but without the game ever getting rules heavy and I really think the CFRPG has done this very well.

Most of all it's easy to run and easy to play. Fast flowing and large combats are very manageable by Player and GM alike.

The CFRPG will be know as a Neo-Clone as it it's going to be somewhat a Retroclone but with many of the modern options. Most of all it will be easy to run and easy to play! Easy to make a character in about five minutes.

I know the purpose of the retro-clones were to be able to recapture the Old School Style of gaming but so many of the ridiculous restrictions restrict the fun while so much of the New School Style's huge multiple volume rules you have to stop and look up or can't play without computer cut and paste assistance restrict the fun as well.

Now I don't stand here upon a hill poking bears with sticks challenging the powers that be I just have my opinion formed from my observations of what is going on with gaming here lately.

Oh did I also mention that there are plans to have a published version of CFRPG but like many of the clones out there I plan to give it away for free as well. Not only that the books will be in a format to print them out yourselves and put a cardboard cover on it making it look very close to the size and style of the LBBs.

There may even be a small business opportunity in printing them out yourself as well.

Saturday, October 1, 2011

CFRPG Update.

Well my partner in crime D&D Charlie on my yahoo group has been pecking away as the editor of my CFRPG. So far he has the document looking professional. I got kinda teary eyed on how good he made it look.

I never seem to have time to keep this going but seeing all organized is well INSPIRING!

So far there has been no open bridge between the old and new school gaming and I hope this may be the answer for a few people. Old school simplicity of rules with new school options WITHOUT getting bogged down in huge rulebooks.

Easy to run and easy to play.

Free to very cheap, pay if you like it or not, free to kids, print it yourself, make copies for your friends, distribution model. Once perfected there could be a POD version but that is far away for now.

I hope other people take the rules and...
Make books of more spells!
Make monster manuals!
Make more races and classes! More options the better but still keep em simple.
Make Modules! Lots of modules!
Fanzines!
Living Campaign Based on your real world geography?
Would people oppose a free approval process where one's creation would be checked over and approved so not to come out with a game killing class or race?

So is there room for another retro-clone? Yes, No, and Maybe.

Is there room for a Bridge-Clone? OR whatever you want to call what the heck we are doing? I don't know. I will have to hear what people think.

Friday, January 1, 2010

Warhammer Fantasy Role Play 3rd Edition

GREETINGS!

Well I was one of the dum...I mean people who bought the $100 WHFR3rd.

Have not played it yet.

SO far it appears that I bought $30 worth of game for $100. When I actually get around to testing it out it actually might be worth the price. It might just be the best damn thing ever. I am going to keep telling myself that.


I think that a $100 price is going to kill this edition of the game and for the most part it will rot on the shelves. Once I get over what I think I will try it out.