PC1
https://drive.google.com/file/d/0BzYaSvmA-OpUQzdCSm5DclBWbm8/edit?usp=sharing
Spells
https://drive.google.com/file/d/0BzYaSvmA-OpUTzFkdTBMd2pxQVE/edit?usp=sharing
Monsters
https://drive.google.com/file/d/0BzYaSvmA-OpURWZLQTdYYV84b0k/edit?usp=sharing
GM Guide
https://drive.google.com/file/d/0BzYaSvmA-OpUNGJCa05xekstOGM/edit?usp=sharing
PC2
https://drive.google.com/file/d/0BzYaSvmA-OpUYmoybElNY0V1a2c/edit?usp=sharing
This is a blog dedicated to the simplicity of the Old School Renaissance of Role Playing Games and the Fusion of Modern Role Playing Game Ideas.
Friday, November 29, 2013
Monday, November 25, 2013
Superions Super Hero RPG
Are you sick of Super Powered games that take hours and
hours to make a character and huge amounts of work running
a Supers RPG? Then fear not for here is Superions! A rules
lite Supers RPG that is easy to run and easy to play.
In the ancient times far out beyond space and time the
Superions were born. Not of one race but from a strange
mutating energy. The Energy Force called Superion. The
force can manifest in technology or in powers of great help
or destruction. Their battle is ancient. They have been on
our world for millions of years. Every planet Superion
touches is forever changed. Such as the story of the
reality of earth know as Earth Superion! It is because of
them that our technology is far greater than it is Earth
Prime. Also the influence of Superion Energy has allowed
the solar system and the galaxy to be far more populated.
There are the Superions known as the Infernals. They are
the ones that cause great evil upon the world. They come in
many forms yet unlike the Surpurnals they are twisted and
dark! Whenever they meet a battle is sure to happen for the
Infernals believe that all of reality is theirs to rule and
subjugate.
All Superion Players start out with 10D6 HD AC 10, MAC 10,
+1 to hit, 1d4 punch, 10 MPH and 4 + 1d6 Power Points.
Your Power Point score is how many times you roll on the D200 chart.
That's all there is on creating a totally random Superion Character so you can start playing in minutes.
You will see that there may be strange combinations of powers, skills, and devices.
https://drive.google.com/file/d/0BzYaSvmA-OpUaUFXaFpCSHRWX3M/edit?usp=sharing
hours to make a character and huge amounts of work running
a Supers RPG? Then fear not for here is Superions! A rules
lite Supers RPG that is easy to run and easy to play.
Hero's Mag: Superions RPG
In the ancient times far out beyond space and time the
Superions were born. Not of one race but from a strange
mutating energy. The Energy Force called Superion. The
force can manifest in technology or in powers of great help
or destruction. Their battle is ancient. They have been on
our world for millions of years. Every planet Superion
touches is forever changed. Such as the story of the
reality of earth know as Earth Superion! It is because of
them that our technology is far greater than it is Earth
Prime. Also the influence of Superion Energy has allowed
the solar system and the galaxy to be far more populated.
There are the Superions known as the Infernals. They are
the ones that cause great evil upon the world. They come in
many forms yet unlike the Surpurnals they are twisted and
dark! Whenever they meet a battle is sure to happen for the
Infernals believe that all of reality is theirs to rule and
subjugate.
All Superion Players start out with 10D6 HD AC 10, MAC 10,
+1 to hit, 1d4 punch, 10 MPH and 4 + 1d6 Power Points.
Your Power Point score is how many times you roll on the D200 chart.
That's all there is on creating a totally random Superion Character so you can start playing in minutes.
You will see that there may be strange combinations of powers, skills, and devices.
https://drive.google.com/file/d/0BzYaSvmA-OpUaUFXaFpCSHRWX3M/edit?usp=sharing
Saturday, November 23, 2013
Back to the Dungeon ZINE for LL/AEC Issue 4
Back to the Dungeon ZINE for LL/AEC Issue 4
Well it appears that I have yet another issue of the Back to the Dungeon Zine for Labyrinth Lord/ Advance Edition Companion.
There is yet another level of The Black Stairs and a few articles of interest.
Hope your characters survive this dungeon.
If you play it then post your stories.
https://drive.google.com/file/d/0BzYaSvmA-OpUSE5WTHprSW5NUWs/edit?usp=sharing
Well it appears that I have yet another issue of the Back to the Dungeon Zine for Labyrinth Lord/ Advance Edition Companion.
There is yet another level of The Black Stairs and a few articles of interest.
Hope your characters survive this dungeon.
If you play it then post your stories.
https://drive.google.com/file/d/0BzYaSvmA-OpUSE5WTHprSW5NUWs/edit?usp=sharing
Wednesday, November 13, 2013
Reedit of the Back to the Dungeon RPG PC Guide Book 1
Hello everyone! Long time no post!
Okay here is my first significant editing of Book 1.
I did not realize how bad some of it was as I had put myself on a schedule to just release a rough draft no matter what.
My current job at 80+ hours a week has slowed down enough where I have gotten time to go over my documents.
Okay here is my first significant editing of Book 1.
I did not realize how bad some of it was as I had put myself on a schedule to just release a rough draft no matter what.
My current job at 80+ hours a week has slowed down enough where I have gotten time to go over my documents.
Still not perfect but...
https://drive.google.com/file/d/0BzYaSvmA-OpUQzdCSm5DclBWbm8/edit?usp=sharing
Hopefully it is a clearer easier read with larger size 14 fonts it should be.
The other books are on their way, I just don't have very much free time right now.
Monday, October 7, 2013
RPG Designed Like a Computer Game.
Just throwing around a few ideas while I am working my 80+ hours a week.
An RPG set up just like a computer game.
One starts out with 100 Hit Points and a story.
Choose a roll, class, or skills or just choose weapons and go start adventuring or killing monsters.
Either a generic 50% chance to hit or each weapon has a % chance to hit.
Preset movement rates.
Various enemies and such.
I am just too tired to continue.
An RPG set up just like a computer game.
One starts out with 100 Hit Points and a story.
Choose a roll, class, or skills or just choose weapons and go start adventuring or killing monsters.
Either a generic 50% chance to hit or each weapon has a % chance to hit.
Preset movement rates.
Various enemies and such.
I am just too tired to continue.
Thursday, September 12, 2013
Some old PCs from the 80's
Here are a few of my old Basic D&D characters from very long ago.
![]() |
This is my very first character from back around 1981. Yes I did the dork thing and named the character after myself. |
![]() |
Here is one of my other characters. Tarn the bowman. Let me say the DM did not play around and if the dice killed you, you died right there with no mercy. |
![]() |
Ah poor grey wolf. Tried to drag away a dying fellow player and take his stuff and was killed by metagamers who could not possibly have know what I was going to do but cheated like a bitch |
Hopefully I can get my old DM to post some more stuff. He is kinda off the gamer track in these days. I am sure if there were enough interested comments he would send me some more stuff.
Sunday, September 1, 2013
Back to the Ryth!
Ah the Ryth Chronicles!
What an amazing glimpse back to the dawn of role playing games. I started reading it hard last week as my job affords me time to do so when things are going well.
Rather primitive gaming was displayed at first, but as they progressed it seemed to turn into something more special. The characters began to become well characters. Not just dungeon dwelling hack and slash mindless chimps but somebody in that world.
The game mastering became more advanced as well. The stories and dungeon became more crafted and they became more detailed.
Multiple DMs and around 40 players.
This document really proves one old school belief wrong. Magic Users can become powerful and modern day Magic User players are crybabies. Like my sixth level Magic User who died at his own hand with a fireball like another did in Ryth, I worked for my levels and it was HARD.
What I am surprised about is the LACK of response towards The Ryth Chronicles. A few very WISE people realized what this document was and is but the rest, crickets.
Can a campaign and a zine be made like this in Southwest Louisiana? Once I am through with this huge turnaround I am going to find out.
I am going to use LL/AEC for the rules and my Back to the Dungeon Zine for the setting. Hopefully a few people decide to join in and become Game Masters.
What an amazing glimpse back to the dawn of role playing games. I started reading it hard last week as my job affords me time to do so when things are going well.
Rather primitive gaming was displayed at first, but as they progressed it seemed to turn into something more special. The characters began to become well characters. Not just dungeon dwelling hack and slash mindless chimps but somebody in that world.
The game mastering became more advanced as well. The stories and dungeon became more crafted and they became more detailed.
Multiple DMs and around 40 players.
This document really proves one old school belief wrong. Magic Users can become powerful and modern day Magic User players are crybabies. Like my sixth level Magic User who died at his own hand with a fireball like another did in Ryth, I worked for my levels and it was HARD.
What I am surprised about is the LACK of response towards The Ryth Chronicles. A few very WISE people realized what this document was and is but the rest, crickets.
Can a campaign and a zine be made like this in Southwest Louisiana? Once I am through with this huge turnaround I am going to find out.
I am going to use LL/AEC for the rules and my Back to the Dungeon Zine for the setting. Hopefully a few people decide to join in and become Game Masters.
Subscribe to:
Posts (Atom)