Here is my new format for making the running of Pathfinder a bit easier.  So what do you think? 
| Townsperson CR 1/2 XP 200 Human commoner 2 N Medium humanoid (human) | Init +0; Senses Perception +3 | 
| 
DEFENSEAC 10, touch 10, flat-footed 10 hp 9 (2d6+2) Fort +1, Ref +0, Will -1 | 
OFFENSE 
Speed 30 ft. Melee club +2 (1d6+1) or torch –3 (1d3+1 plus 1 fire) Ranged stone –3 (1d2+1) 
TACTICSMorale A townsperson flees as soon as he or she takes any    damage | 
| 
STATISTICSStr 12, Dex 11, Con 13, Int 10, Wis 9, Cha 10 Base Atk +1; CMB +2; CMD 12 Feats Animal Affinity, Skill Focus (Profession [any]) Skills Climb +6, Handle Animal +7, Knowledge (local) +1, Perception +3, Profession (any) +7, Ride +2 | Languages Common Gear club, stones, torches (3) | 
| 
Death Vomits Tribes Goblin CR 1/3 
XP 135 
Goblin warrior 1NE Small humanoid (goblinoid) | Init +6; Senses darkvision 60 ft.; Perception –1 | 
| 
Defense 
AC 16, touch 13, flat-footed 14 (+2    armor, +2 Dex, +1 shield, +1 size) 
hp 6 (1d10+1)Fort +3, Ref +2, Will –1 | 
Offense 
Speed 30 ft. 
Melee short sword +2 (1d4/19–20)Ranged short bow +4 (1d4/×3) | 
| 
Statistics 
Str 11, Dex 15, Con 12, Int 10, Wis    9, Cha 6 
Base Atk +1; CMB +0; CMD 12 
Feats Improved    Initiative 
Skills Ride    +10, Stealth +10, Swim    +4; Racial Modifiers +4 Ride, +4 StealthLanguages Goblin | 
Ecology 
Environment temperate forest and    plains (usually coastal regions) 
Organization gang (4–9), warband    (10–16 with goblin dog mounts), or tribe (17+ plus 100%    noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2    lieutenants of 4th or 5th level; 1 leader of 6th–8th level; and    10–40 goblin dogs, wolves, or worgs)Treasure NPC gear (leather armor, light wooden shield, short    sword, short bow with 20 arrows, other treasure) | 
| Juvenile Black Dragon | CR 8 | 
| XP 4,800 CE medium dragon (water) | Init +6; Senses dragon senses; Perception +19 | 
| 
DEFENSEAC 24, touch 12, flat-footed 22 (+2 Dex, +12 natural) hp 105 (10d12+40) Fort +11, Ref +9, Will +9 Immune acid, paralysis, sleep | 
OFFENSE 
Speed 60 ft., fly 150 ft. (average),    swim 60 ft.At will--darkness (40 ft. radius) Melee bite +16 (1d8+7), 2 claws +15 (1d6+5), 2 wings +10 (1d4+2) Space 5 ft.; Reach 5 ft. (10 ft. with bite) Special Attacks breath weapon (60 ft. line, DC 20, 8d6 acid) Spell-Like Abilities (CL 10th, concentration +11) | 
| 
STATISTICSStr 21, Dex 14, Con 19, Int 12, Wis 15, Cha 12 Base Atk +10; CMB +15; CMD 27 (31 vs. trip) Feats Alertness, Improved Initiative, Power Attack, Skill Focus (Stealth), Weapon Focus (bite) Skills Fly +15, Handle Animal +11, Intimidate +14, Knowledge (Arcana) +14, Perception +19, Stealth +21, Swim +26; Racial Modifiers +8 Swim Languages Common, Draconic SQ speak with reptiles, swamp stride, water breathing | 
SPECIAL ABILITIES 
A young or older black dragon gains    the constant spell-like ability to speak with reptiles. This    functions as speak with animals, but only with reptilian animals.      
A very young or older black dragon    can move through bogs and quicksand without penalty at its normal    speed.     A black dragon can breathe underwater indefinitely and can    freely use its breath weapon, spells, and other abilities while    submerged. | 
Really long stats may fill the entire 6th box or be put below the box.
 
 
Admirable goal. I'm digging it.
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