Warlock
One
who has made a pact with dark forces for great power. With this pact
they are allowed great power with very little variety but they can
use their magic unlimited times per day.
A
warlock can use his Dexterity to dodge and flip with acrobatic
precision as long as he does not have any Armor past +3.
He
uses his Constitution to resist having his Invocations messed up.
They
use their Charisma to charm, terrorize, or intimidate others.
Eldritch
Blast based on Charisma. Range is Charisma + Level. Damage is 1d8
from 1st to 4th level, 1d10 from levels 5th to 8th, 1d12 from 9th to
10th, And finally 1d20 from on up. They get Infernal Invocations that
they can always use.
Least
1 Every 4 levels
Lesser
at 5th level then every 4 levels.
Greater
at 9th level then every 4 levels
Dark
at 11th level then every 4 levels.
Armor:
Ring mail or less.
Weapons:
Warlocks prefer any simple type weapons such as short swords,
rapiers, spears, staves and daggers. Not that it matters as Warlocks
are sorry fighters.
Hit
Points: 6 +1d6 a level
To
Hit:-1
Natural
20: On a natural 20 the Warlock may gain half the damage done
to his own hit points.
Infernal
Invocations
Infernal
Invocations are the powers of a Warlock.
Least
Dark
Charm gives +2 to Charisma.
Dark
Luck gives Charisma Bonus to all saves.
Dark
Strike adds Eldritch Blast damage to weapon strike.
Darkness
gives -4 to hit to enemies in Charisma radius in feet. Dark
Sight can see in darkness 60 feet.
Demon
Spear doubles Eldritch Blast Range.
Devil's
Jump adds Charisma bonus + level to jump distance.
Drain
Blast adds Slowing effect to Eldritch Blast.
Fright
Blast add Fear to Eldritch Blast.
Seer
of the Dark can see the invisible.
Vampire
Touch damages for 1d6 but give the Warlock 1d6 healing.
Lesser
Chain
Blast hits multiple opponents in a row equal to Charisma Bonus
plus level.
Cold
Hell Blast does extra 1d6 damage.
Cut
Ties Blast does damage and save or ends any magical effect if no
save is made.
Dark
Walk means invisibility at will.
Dead
Minion summons minor undead equal to Charisma bonus plus Level.
Despair
gives -2 to everyone in Charisma + level area.
Devil
Charm gives +4 to Charisma.
Devil
Run means the Warlock has double the movement.
Hellfire
Blast adds fire to Eldritch Blast 1d6 a round save ends.
Shadow
Blast adds Darkness to Eldritch Blast.
Greater
Confusing
Blast confuses enemies.
Dark
Whirlwind Blast makes conical blast 10 feet plus Charisma bonus
wide.
Demon
Acid Blast does 1d10 a round and takes away magical enchantment.
Hellfire
Barrier does 1d6 per level and is Charisma in feet long.
Plague
Blast does 1d12 a round save ends.
Spell
Eater ends spell of lower caster and heals 2 hit points per level
of caster.
Tentacles
and Thorns in Charisma in feet and all take 1d12 in the tentacles
and thorns.
Dark
Demon
Form allows the warlock to change into a Demon.
Hell's
Armor stops damage equal to level unless magic is used.
Out
of the God's Sight is invisibility but is dispelled there is a
blast in Charisma radius that does 1d6 a level.
Wraith
Drain Touch damages 1d6 levels and gives that much in healing.
Nice presentation of attribute use in varying classes. These homebrews should be released in PDF...
ReplyDeleteThey have been released! Take a look at previous post and on dragonsfoot!
ReplyDelete