My other blog is called The Olde Realm. Imagine giant Renaissance cities with a touch of steampunk filled with millions of desperate people. Urban fantasy in a grim world. New Weird. The nobles are deceitful, life is cheap, and you make it the best way you can. Dangerous wildernesses filled with terrible ruins and foul beast.
Inspired by New Weird literature, Ancient Rome, Ancient Babylon, Religious History, Occult History, A touch of Steampunk, Thief (Dark Project and Metal Age), The Dark Mod, The Wheel of Time, Warhammer, and from recent stuff: The Game of Thrones, The Borgias, Assassin's Creed, Divinci's Demons, and many other sources.
It is an RPG where the characters are not the stars, the Olde Realm is.
Not a D&D clone but a % based system where one can create a very detailed character in a very short time.
Take a look if you are not easily offended.
Where the Mechanics Meet The Narrative - A critical component of good game design is how the game’s mechanics mesh with the game’s narrative. If the these elements do not align the player’s abil...
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