What if there was a "Labyrinth Arcana" book with optional rules such as a few extra subclasses and subraces that allowed for a few more choices. Kinda what Unearthed Arcana did for AD&D.
What would you like to see in a book or file such as that?
One rule would to be not to mess with the LL + AEC rules as they are written but to give more options by additions.
Another race of Elves called Wood Elves that can be Rangers 10 or another class like a Warder.
A race of Dwarves called Silver Dwarves that can be MUs 8. Very rare and optional. Dwarven weapons that can be used two handed with a short frame.Such as the ones put in Issue 3 of the Back to the Dungeon Zine for LL/AEC.
So if we were to make a "Labyrinth Arcana" what would the book contain?
Barbarians and Bards?
What do you want to add?
Here is a Drow for the AEC
Requirements: INT 9
Ability Modifiers: DEX +1, CON -1
Ability Min/Max: STR 3/18 (16), DEX 7/19, CON 6/18
INT 8/18, WIS 3/18, CHA 3/18
known as dark elves, drow are a depraved and evil demonworshipping
subterranean offshoot. White is the most common hair color among drow,
with ebony skin and eyes a vivid red. Like other elves, they tend to be
5' tall and slight of build.
A Player Character is most likely
going to be a Drow outcast. Never allowed to go home and never accepted
in the civilized world.
They have 120" infravision, and if
abruptly exposed to light are blinded for 1 rounds. In addition, when in
bright light including sunlight they suffer -2 to hit and -2 to DEX.
have keen hearing and are surprised only on 1 on 1d8; they move
silently with 90% efficiency in leather armor or the special Drow armor
and in a group made up of all Drow. If not then it is only a +20% to
Drow typically attack with short swords or afar
with darts which are coated with poison. Victims must save versus poison
at -4 or fall unconscious for 1d4 turns. Player character Drow start
out with 1d6 darts but cannot replace them.
Drow can use the following spell-like abilities once per day: dancing lights, darkness, and faerie fire.
May use two light weapons without penalty
All drow save versus magical effects with a +2.
addition, drow of 4th level or higher of any class have the following
spell-like abilities once per day: detect magic, know alignment, and
Finally, female drow are more powerful than males, and
once per day have the abilities of clairvoyance, detect lie, dispel
magic, and suggestion.
Pick Locks -5%
Pick Pockets +5%
Move Silently +20%
Hide in Shadows +10%
Hear Noise +1*
*Elves receive a better dice range for hearing noises. For example,
1st level elven thieves hear noises on a 1-3, and at 9th level it is 1-5.
Hear noise may never be better than 1-5.
Magic User 12
Magic User 5
Half-Drow only retain the Drow weaknesses and none of the strengths. Yeah I know some of you crybaby min-maxers are bitching right now.
The Return of Planescape? - Curious. There is a brief note on this 'countdown' at Enworld.
7 hours ago