What if there was a "Labyrinth Arcana" book with optional rules such as a
few extra subclasses and subraces that allowed for a few more choices.
Kinda what Unearthed Arcana did for AD&D.
What would you like to see in a book or file such as that?
One rule would to be not to mess with the LL + AEC rules as they are written but to give more options by additions.
Another race of Elves called Wood Elves that can be Rangers 10 or another class like a Warder.
A race of Dwarves called Silver Dwarves that can be MUs 8. Very rare and optional. Dwarven weapons that can be used two handed with a short frame.Such as the ones put in Issue 3 of the Back to the Dungeon Zine for LL/AEC.
So if we were to make a "Labyrinth Arcana" what would the book contain?
Barbarians and Bards?
What do you want to add?
Here is a Drow for the AEC
Requirements: INT 9
Ability Modifiers: DEX +1, CON -1
Ability Min/Max: STR 3/18 (16), DEX 7/19, CON 6/18
INT 8/18, WIS 3/18, CHA 3/18
Also
known as dark elves, drow are a depraved and evil demonworshipping
subterranean offshoot. White is the most common hair color among drow,
with ebony skin and eyes a vivid red. Like other elves, they tend to be
5' tall and slight of build.
A Player Character is most likely
going to be a Drow outcast. Never allowed to go home and never accepted
in the civilized world.
They have 120" infravision, and if
abruptly exposed to light are blinded for 1 rounds. In addition, when in
bright light including sunlight they suffer -2 to hit and -2 to DEX.
Drow
have keen hearing and are surprised only on 1 on 1d8; they move
silently with 90% efficiency in leather armor or the special Drow armor
and in a group made up of all Drow. If not then it is only a +20% to
Move Silently.
Drow typically attack with short swords or afar
with darts which are coated with poison. Victims must save versus poison
at -4 or fall unconscious for 1d4 turns. Player character Drow start
out with 1d6 darts but cannot replace them.
Drow can use the following spell-like abilities once per day: dancing lights, darkness, and faerie fire.
May use two light weapons without penalty
All drow save versus magical effects with a +2.
In
addition, drow of 4th level or higher of any class have the following
spell-like abilities once per day: detect magic, know alignment, and
levitate.
Finally, female drow are more powerful than males, and
once per day have the abilities of clairvoyance, detect lie, dispel
magic, and suggestion.
Adjustment
Pick Locks -5%
Pick Pockets +5%
Move Silently +20%
Hide in Shadows +10%
Hear Noise +1*
*Elves receive a better dice range for hearing noises. For example,
1st level elven thieves hear noises on a 1-3, and at 9th level it is 1-5.
Hear noise may never be better than 1-5.
Dark Males
Assassin 10
Cleric 7
Fighter 10
Magic User 12
Ranger 6
Dark Females
Assassin 10
Cleric U
Fighter 12
Magic User 5
Ranger 6
Half-Drow only retain the Drow weaknesses and none of the strengths. Yeah I know some of you crybaby min-maxers are bitching right now.
That would be pretty sweet, yeah.
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