Do you like to only play in established worlds such as Marvel, DC, etc.
in RPG Super's worlds such as Champions, Villains &Vigilantes, Mutants and Masterminds, and others?
What is your favorite Supers rules and why?
What is it about the rules that you like?
What is your most disliked set of Supers rules and why?
What would you like to see done in a set of Supers RPG rules?
What do you think about generic Supers settings?
What do you want out of a Supers RPG?
Rule light or rules heavy?
Stealing Cliches okay with you?
Just getting a few thoughts of the gamers out there.
I am working on a revamp of my old set of Supers RPG Rules called Hero's Mag. I have had the original version, the free-form version, the rules heavy version and now back to a revamp of the old set of rules. The revamp just plays faster.