Sunday, June 9, 2013

Super Hero RPGs Questions

Are Super Hero RPGs appealing to you?

Do you like to only play in established worlds such as Marvel, DC, etc. 

or 

in RPG Super's worlds such as Champions, Villains &Vigilantes, Mutants and Masterminds, and others? 

What is your favorite Supers rules and why?  

What is it about the rules that you like?

What is your most disliked set of Supers rules and why? 

What would you like to see done in a set of Supers RPG rules? 

What do you think about generic Supers settings? 

What do you want out of a Supers RPG?

Rule light or rules heavy?  

Stealing Cliches okay with you? 

Just getting a few thoughts of the gamers out there.

I am working on a revamp of my old set of Supers RPG Rules called Hero's Mag. I have had the original version, the free-form version, the rules heavy version and now back to a revamp of the old set of rules. The revamp just plays faster.

3 comments:

  1. Are Super Hero RPGs appealing to you?
    yep
    Do you like to only play in established worlds such as Marvel, DC, etc.
    my own setting - used in Champions and superworld now 80s MSH

    What is your favorite Supers rules and why?
    Marvel - minimal fun fast destructive
    What is it about the rules that you like?

    What is your most disliked set of Supers rules and why?
    im over building heroes by points and total random
    What would you like to see done in a set of Supers RPG rules?
    nothing - mostly been said
    What do you think about generic Supers settings?
    genre is a bit generic
    What do you want out of a Supers RPG?
    property destruction, simple
    Rule light or rules heavy?
    light
    Stealing Cliches okay with you?
    tropes? sure

    inspired me to post my pc gen stuff recovered from 3.5 floppies and quark docs

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  2. 1) Are Super Hero RPGs appealing to you?
    Yes

    2) Do you like to only play in established worlds such as Marvel, DC, etc?
    Used to be all home grown all the way, but these days I think I would appreciate someone else doing a lot of the set-up work :)

    3) What is your favorite Supers rules and why?
    Tie between TSR Marvel and V&V.

    4) What is it about the rules that you like?
    Speed, ease of play, able to house-rule without breaking it.


    5) What is your most disliked set of Supers rules and why?
    Champions. Feels like an accounting exercise, not a superhero game.

    6) What would you like to see done in a set of Supers RPG rules?
    Build TSR Marvel RPG without "hit points" (Health) and have it work!
    7) What do you think about generic Supers settings?
    A generic setting? Not sure what this means...

    8) What do you want out of a Supers RPG?
    Fast play, random character creation (with room for wiggle after the rolls), No "hit point" damage, comic book feel more than tactical sim feel.

    9) Rule light or rules heavy?
    Light

    10) Stealing Cliches okay with you?
    Almost required :)

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  3. Supers is one of my favorite gaming genres. I have played several of them over the years.

    While I definitely enjoy using rules based on an existing comic book universe - DC, Marvel, etc. - I would rather use a different setting for play. It always seems like the player created supers are supposed to play second fiddle to the established comic book supers OR there is always some little bit of background that I an in complete disagreement with.

    My favorite supers rules would probably be something along the lines of MSH or V&V. They both seem to emphasize fun over minute detail, realism, and simulation.

    My least favorite supers rules is probably Heroes Unlimited by Palladium Books. I had the first edition and played a little bit of it but I believe the class and level system as implemented in that game is not very true to the supers genre. True, it does show gradual improvement over time like the comics but I never liked the powers. The classes are a pretty decent representation of the different types of supers. I have no idea about HU second edition and it has been years since I messed with it.

    I just want fast setup and play with characters that have an honest shot at being as good as the established setting characters.

    I actually prefer the generic supers settings because they are often much more different from established DC/Marvel stuff.

    Contrary to my earlier comments, I am perfectly fine with rules light or rules heavy BUT I tend towards rules light these days due to easier setup and less preparation. I would rather spend my time with actual play. I have owned several editions of CHAMPIONS and I still believe it is probably the greatest supers rpg ever made but there are a bunch of fiddly bits and it can be time consuming.

    Steal away on the clichés!

    Charlie @ The Semi-Retired Gamer



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