Here is the converted from LL/AEC to BttDRPG module of The Little Barony and the FIRST level of the Megadungeon The Black Stairs. Edited and reformed.
https://drive.google.com/file/d/0BzYaSvmA-OpUOEZxZWg1a0tmRTg/view?usp=sharing
This is a blog dedicated to the simplicity of the Old School Renaissance of Role Playing Games and the Fusion of Modern Role Playing Game Ideas.
Monday, January 25, 2016
Tuesday, December 29, 2015
Back to the Dungeon Version 1.7
Here is V1.7
Not going to do another revamp for many moons and just concentrate on MODULES!
All Vanican type magic.
Corrected some typos throughout all documents.
STILL finding more DAMN!
Druid Typo
Added 0 level offensive spell for Wizard.
Working on Book 7 AND another Monster book
https://drive.google.com/drive/mobile/folders/0BzYaSvmA-OpUQWM1Q0tpVjVldFk
Not going to do another revamp for many moons and just concentrate on MODULES!
All Vanican type magic.
Corrected some typos throughout all documents.
STILL finding more DAMN!
Druid Typo
Added 0 level offensive spell for Wizard.
Working on Book 7 AND another Monster book
https://drive.google.com/drive/mobile/folders/0BzYaSvmA-OpUQWM1Q0tpVjVldFk
Saturday, November 28, 2015
Back to the Dungeon RPG Update Version 1.6
So have you played back to the Dungeon RPG? No? If not then what the hell! I wrote the goddamn game for you!
Here is version 1.6 just for you!
You tried all those other "clones" and have still been left wanting! There is still something missing form your sessions!
You want this Neoclone!
Other games not doing it for you eh?
That ol skew game still left you wanting as well.
This game scratches that itch.
Back to the Dungeon RPG...
It cost FREE dollars!
https://drive.google.com/folderview?id=0BzYaSvmA-OpUQ19PZjV2UmJya28&usp=sharing
Here is version 1.6 just for you!
You tried all those other "clones" and have still been left wanting! There is still something missing form your sessions!
You want this Neoclone!
Other games not doing it for you eh?
That ol skew game still left you wanting as well.
This game scratches that itch.
Back to the Dungeon RPG...
It cost FREE dollars!
https://drive.google.com/folderview?id=0BzYaSvmA-OpUQ19PZjV2UmJya28&usp=sharing
Sunday, November 22, 2015
Dungeon Crawl Classics a FULL Review
Dungeon Crawl Classics a Review
Oh my gods! What an incredible piece of gaming ART! What a fantastic presentation of the random and the profane! Goodman games is not afraid! They have cam up with one of the most incredible RPGs that I have ever seen. Taking the art of the RPG to a "whole nuther level".
The RPG is an art but let's talk about the art! First of all the artwork in this book is so beautifully done that it would take years to totally catch all of it. One will find themselves suddenly discovering another detail that was not noticed from the art.
The rules are a non OGL yet still kinda D20 version of the rules. The "BASIC" interpretation of the rules are here such as the classes cleric, fighter, thief, wizard, elf, dwarf, and finally halfling. OH to the modern gamer this sounds so uncool but they have MADE it cool once again.
ONE does not simple choose to play what he or she wants as one must travel through the FUNNEL in order to make a zero level character. OH how cool. (SO cool that I kinda stole it and made my own version for my own game). You roll the 3d6 in order and you like it. You do this three to four times and then randomly roll what you are on a D100. You now have three to four level zero victims that must claw their way to first level!
Once you make it or should I say IF you make it to 1st level you may choose a class. The Race as Class are chosen in the funnel. One creates his class adding the two hit point totals together.
It's the presentation of what they have done to the classes per the three BASIC alignments and YES! level titles. Most players are considered "Name" level when they reach 5th level though one can continue to excel in the game, making up his or her own level titles.
Weird 1970s pulpy gods are described per the three alignment of Law, Chaos, and Neutrality.
The equipment list is really short but for some reason it just works for this game.
Magic is now done by rolling for the spell. IF you roll low you loose the spell for the day and if you are a cleric then the gods are displeased with you. This may provide a bookkeeping problem as one needs to consult the book for each spell.
The monsters and magic items are pretty much here are a few examples but make the rest up as you go BUT it gives you lots of hints of how to do it.
What this game does is FREE the Referee up to just create.
I would suggest getting with many of the old school masters and making YET another index of old heavy metal to listen too while gaming. MUCH of that music will be lost if people are not reminded.
I also suggest to suggest burning incense and just sit back looking through the book.
Some may say the game lacks many of the modern options. I would say yes, yes it does and it's wonderful!
Oh my gods! What an incredible piece of gaming ART! What a fantastic presentation of the random and the profane! Goodman games is not afraid! They have cam up with one of the most incredible RPGs that I have ever seen. Taking the art of the RPG to a "whole nuther level".
The RPG is an art but let's talk about the art! First of all the artwork in this book is so beautifully done that it would take years to totally catch all of it. One will find themselves suddenly discovering another detail that was not noticed from the art.
The rules are a non OGL yet still kinda D20 version of the rules. The "BASIC" interpretation of the rules are here such as the classes cleric, fighter, thief, wizard, elf, dwarf, and finally halfling. OH to the modern gamer this sounds so uncool but they have MADE it cool once again.
ONE does not simple choose to play what he or she wants as one must travel through the FUNNEL in order to make a zero level character. OH how cool. (SO cool that I kinda stole it and made my own version for my own game). You roll the 3d6 in order and you like it. You do this three to four times and then randomly roll what you are on a D100. You now have three to four level zero victims that must claw their way to first level!
Once you make it or should I say IF you make it to 1st level you may choose a class. The Race as Class are chosen in the funnel. One creates his class adding the two hit point totals together.
It's the presentation of what they have done to the classes per the three BASIC alignments and YES! level titles. Most players are considered "Name" level when they reach 5th level though one can continue to excel in the game, making up his or her own level titles.
Weird 1970s pulpy gods are described per the three alignment of Law, Chaos, and Neutrality.
The equipment list is really short but for some reason it just works for this game.
Magic is now done by rolling for the spell. IF you roll low you loose the spell for the day and if you are a cleric then the gods are displeased with you. This may provide a bookkeeping problem as one needs to consult the book for each spell.
The monsters and magic items are pretty much here are a few examples but make the rest up as you go BUT it gives you lots of hints of how to do it.
What this game does is FREE the Referee up to just create.
I would suggest getting with many of the old school masters and making YET another index of old heavy metal to listen too while gaming. MUCH of that music will be lost if people are not reminded.
I also suggest to suggest burning incense and just sit back looking through the book.
Some may say the game lacks many of the modern options. I would say yes, yes it does and it's wonderful!
Thursday, October 29, 2015
The OWLCON A-Hole
So a year or two ago I was in the game room at Comicpalooza about to play a game of Shadowrun which I had always wanted to try.
One of the guys in the game introduced to me as "One of the main guys running OWLCON" in which I said COOL! He was sitting at the table next to us and told the guy running the Shadowrun game he was not playing. He was just siting there. Didn't look mad or in a bad mood.
Knowing that the OWLCON was kinda known (or it was supposed to be) for it's old school friendliness I decided to share with "Mr. One of the Main Guys Running OWLCON" my current version of Back to the Dungeon RPG.
I politely said to him "Hey I got this Old School game I would like you to look at called Back to the Dungeon which is a mixture of old simplicity and new school options and..."
The guy rudely said "No I don't want to look at that. Get that book away from me. Not interested !" Like I was a smelly unbathed sore covered flatulent peasant weirdo.
Thanks guy!
Like I was some lesser dork to be dismissed.
I was kinda taken back, embarrassed, went back to my table.
I then was thinking WTF? This guy is supposed to be running a con and representing it?
Couldn't pick him out in a crowd, don't remember what he looked like but what an impression a supposed representative of OWLCON left on me.
SO how would you feel if this happened to you?
One of the guys in the game introduced to me as "One of the main guys running OWLCON" in which I said COOL! He was sitting at the table next to us and told the guy running the Shadowrun game he was not playing. He was just siting there. Didn't look mad or in a bad mood.
Knowing that the OWLCON was kinda known (or it was supposed to be) for it's old school friendliness I decided to share with "Mr. One of the Main Guys Running OWLCON" my current version of Back to the Dungeon RPG.
I politely said to him "Hey I got this Old School game I would like you to look at called Back to the Dungeon which is a mixture of old simplicity and new school options and..."
The guy rudely said "No I don't want to look at that. Get that book away from me. Not interested !" Like I was a smelly unbathed sore covered flatulent peasant weirdo.
Thanks guy!
Like I was some lesser dork to be dismissed.
I was kinda taken back, embarrassed, went back to my table.
I then was thinking WTF? This guy is supposed to be running a con and representing it?
Couldn't pick him out in a crowd, don't remember what he looked like but what an impression a supposed representative of OWLCON left on me.
SO how would you feel if this happened to you?
Thursday, July 9, 2015
Dungeon Crawl Classics a Review Part 1, BttDRPGv1.5, Playtesting of BttDRPGv1.5
Dungeon Crawl Classics a Review Part 1
Oh my gods! What an incredible piece of gaming ART! What a fantastic presentation of the random and the profane! Goodman games is not afraid! They have cam up with one of the most incredible RPGs that I have ever seen. Taking the art of the RPG to a "whole nuther level".
The RPG is an art but let's talk about the art! First of all the artwork in this book is so beautifully done that it would take years to totally catch all of it. One will find themselves suddenly discovering another detail that was not noticed from the art.
The rules are a non OGL yet still kinda D20 version of the rules. The "BASIC" interpretation of the rules are here such as the classes cleric, fighter, thief, wizard, elf, dwarf, and finally halfling. OH to the modern gamer this sounds so uncool but they have MADE it cool once again.
ONE does not simple choose to play what he or she wants as one must travel through the FUNNEL in order to make a zero level character. OH how cool. (SO cool that I kinda stole it and made my own version for my own game). You roll the 3d6 in order and you like it. You do this three to four times and then randomly roll what you are on a D100. You now have three to four level zero victims that must claw their way to first level!
More on part 2.
Back to the Dungeon RPG V1.5
I finally have come out with the 1.5 version. Do it yourself gaming. The old 1970s style.
Playtesting of BttDRPG
I am working a turnaround so all life and existence is on hold. I am a work zombie.
Oh my gods! What an incredible piece of gaming ART! What a fantastic presentation of the random and the profane! Goodman games is not afraid! They have cam up with one of the most incredible RPGs that I have ever seen. Taking the art of the RPG to a "whole nuther level".
The RPG is an art but let's talk about the art! First of all the artwork in this book is so beautifully done that it would take years to totally catch all of it. One will find themselves suddenly discovering another detail that was not noticed from the art.
The rules are a non OGL yet still kinda D20 version of the rules. The "BASIC" interpretation of the rules are here such as the classes cleric, fighter, thief, wizard, elf, dwarf, and finally halfling. OH to the modern gamer this sounds so uncool but they have MADE it cool once again.
ONE does not simple choose to play what he or she wants as one must travel through the FUNNEL in order to make a zero level character. OH how cool. (SO cool that I kinda stole it and made my own version for my own game). You roll the 3d6 in order and you like it. You do this three to four times and then randomly roll what you are on a D100. You now have three to four level zero victims that must claw their way to first level!
More on part 2.
Back to the Dungeon RPG V1.5
I finally have come out with the 1.5 version. Do it yourself gaming. The old 1970s style.
Playtesting of BttDRPG
I am working a turnaround so all life and existence is on hold. I am a work zombie.
Friday, June 5, 2015
Chapters 7 and 8 of Book 6 Dungeon Arcana of the Back to the Dungeon RPG
7.0
THE GIANT CAMPAIGN
LIKE
DAYS OF OLD: WHAT THESE RULES ARE FOR!
Back
in the 1970s at the dawn of role playing games known as the ancient
times there was a movement inspired by Fantasy Novels, Tolkien, and
Hippy Magic. Giant Campaigns with Hundreds of Players and Godlike
Rock Star Game Masters. The Wizard God King Game Master could whip up
cool adventures in seconds in the heavy metal and incense filled air!
Stats were simple and monster blood flowed from behind the blades,
maces, and magic of the players! Much Drinking and Whoring! Wenches
came running to greet the players and their clothes fell off! Rules
were cool for the player and it took only MINUTES to roll up a new
character! As medieval sounding Heavy Metal blared out while tales of
Swords and Sorcery became so real that a war started between the
Worshipers of the Ancient Gods and the Devil Worshipers! Yes it was a
cool time to be a Gamer.
These
rules are designed for large scale play as well as small scale. I
does what you need simply. Game Masters need to gather all the Game
Masters of like mind and start a shared campaigns. It is helpful if
there are multiple separate parties at first.
8.0
THE RETURN OF THE GODLIKE ROCK STAR GAME MASTER!
The
time of the wizard god kings have returned! The ancient order has
awakened and the call from the ancient gods and the devils from hell
have been made to the game masters of the world. Game Masters must
choose a side and begin plans for the wars to come. Dungeons now must
be made to house the challenges that await the players. Each Game
master must craft each dungeon as a living breathing work of art.
They must draw out the lands and places of civilization as directed
in the Game master's Guide! In the old days the Game Master was the
star and people lined up to see what foul challenges and tricks he
had up his sleeves! Many times Game masters joined forces (and maps)
even though rivals to make grand campaigns! If you succeed in doing
this sometimes these worlds can become almost real. I don't know
maybe in some quantum multidimensional level Game Worlds are real! If
you are a Game master then feel the power! The age of adventure has
returned!
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