Dungeon Crawl Classics a Review
Oh my gods! What an incredible piece of gaming ART! What a fantastic presentation of the random and the profane! Goodman games is not afraid! They have cam up with one of the most incredible RPGs that I have ever seen. Taking the art of the RPG to a "whole nuther level".
The RPG is an art but let's talk about the art! First of all the artwork in this book is so beautifully done that it would take years to totally catch all of it. One will find themselves suddenly discovering another detail that was not noticed from the art.
The rules are a non OGL yet still kinda D20 version of the rules. The "BASIC" interpretation of the rules are here such as the classes cleric, fighter, thief, wizard, elf, dwarf, and finally halfling. OH to the modern gamer this sounds so uncool but they have MADE it cool once again.
ONE does not simple choose to play what he or she wants as one must travel through the FUNNEL in order to make a zero level character. OH how cool. (SO cool that I kinda stole it and made my own version for my own game). You roll the 3d6 in order and you like it. You do this three to four times and then randomly roll what you are on a D100. You now have three to four level zero victims that must claw their way to first level!
Once you make it or should I say IF you make it to 1st level you may choose a class. The Race as Class are chosen in the funnel. One creates his class adding the two hit point totals together.
It's the presentation of what they have done to the classes per the three BASIC alignments and YES! level titles. Most players are considered "Name" level when they reach 5th level though one can continue to excel in the game, making up his or her own level titles.
Weird 1970s pulpy gods are described per the three alignment of Law, Chaos, and Neutrality.
The equipment list is really short but for some reason it just works for this game.
Magic is now done by rolling for the spell. IF you roll low you loose the spell for the day and if you are a cleric then the gods are displeased with you. This may provide a bookkeeping problem as one needs to consult the book for each spell.
The monsters and magic items are pretty much here are a few examples but make the rest up as you go BUT it gives you lots of hints of how to do it.
What this game does is FREE the Referee up to just create.
I would suggest getting with many of the old school masters and making YET another index of old heavy metal to listen too while gaming. MUCH of that music will be lost if people are not reminded.
I also suggest to suggest burning incense and just sit back looking through the book.
Some may say the game lacks many of the modern options. I would say yes, yes it does and it's wonderful!
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