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Saturday, August 13, 2016

My ideal MMORPG: Who wants to make this?

Let's face it, MOST MMORPGs SUCK!

I have a better idea that has not been done before as a MMORPG.

Get rid of the complication.

No Mercy!

Make it dark and scary!

A world with extreme seasons.

The only thing that should increase is HP and Gold to buy better weapons and armor.

There would be no Damage Creep from weapons unless magical.

ONLY HP and AC increase.

SLOW natural healing.

XP only increases if you rest.

If you rest in an unsafe area then you might not get to rest.

Make there be four classes.

Fighter - Has really Large HP and AC. Can use all weapons.
Rogue - Has Medium HP and Light AC. Can use most weapons.
Priest - Has Medium HP and Heavy AC. Can use weapons chosen by gods, Can banish evil beings such as undead. Has healing spells plus a very few others.
Wizard - Has Light HP and no AC. Can use a few weapons. Has a small list of spells that help party and do damage. More powerful spells are dependent on levels.

Permanent Death unless you have a Priest of enough high level to raise you IF you have the gold.

Races would give small benefits.
Human
Elf
Dwarf
Halfling
Gnome
Drow
Fey
maybe some others.

Get rid of the complication.

Total character customization in the looks department. Armor and weapons would have at least five different looks.

The game would be level based.

Have gritty towns and easy to kill towns people.

Only the mouse keys and the mouse moving around to do combat.

Left lick and mouse movement attack.

Right Click Shield.

Double tapping movement keys dodge!

Wizards/Priest need to stay back and cast their small list of spells on a rotary menu by the middle key.

Get rid of the complication.

Have huge open worlds with classic monsters.

Huge open worlds with terrible weather and natural disasters!

Huge worlds with walled towns and cities!

Every building can be entered.

All items can be pilfered.

Powerful NPCs, so don't piss them off.

All actions will effect the game world.

Huge mega dungeons!

Staying outside of town/city is deadly unless you find a safe place!

Have a light source.

Have food and water.

Have blankets for warmth in the high mountains.

Sandbox worlds where if you run into something too powerful and you don't run away you die.

No formal guild or party system, just if you meet up on screen then you go adventuring with each other.

A player would have to get his character to a safe place between games.

A few starting safe areas but once you are in the wilderness then permanent death of character.

Have a graveyard.

There would be high level NPC priest that could raise a dead character.

The map is only so large but have simple minecraft type editing where the world could be built upon.

New map additions are first come first serve BUT can be deleted or moved by admins if not acceptable.

IF you are a game designer then I have the ideas! Get with me! We could make the best MMORPG game ever!








1 comment:

  1. Players should also start as a level 0 peasant, just for shits and giggles.

    ReplyDelete