Using “0”
Level Characters for LL/AEC
SO one feature of a certain other RPG is called “The Funnel”. It
basically lets someone roll up a few weak 0 level characters to start
adventuring with. If they survive they can choose to become 1st level
characters.  
Choose any allowable race in your LL/AEC game. What is
allowable?  It’s up to
the Gm as he/she is the final rule. 
Roll 3d6 in order. 6 times in three columns making three
characters for Str, Dex, Con, Int, Wis, and Cha. 
Once abilities have been determined, each player must roll
for a skill. You are not picking out a class yet but think of the class you
WANT. Each class desired will have a prime requisite, and some classes have a
requirement of a minimum ability score. If the prime requisite ability is high
enough, the character will receive a bonus to experience.
Sometimes, a player will choose a certain class and the
character does not have a prime requisite high enough to receive the experience
bonus. In these cases, 2 ability points may be sacrificed from one ability to
raise one prime requisite ability 1 point. This may be done more than once, but
no ability can be lowered below 9. There are certain restrictions on how to
raise or lower abilities. No ability may be lowered if it is also a prime
requisite for the class, even if there are a few points to spare above the
minimum required score. Dexterity can only be raised, never lowered.
Constitution and Charisma are the only abilities that may not be modified in
any way.
Roll once d100 Skills.
| 
1. Actor 
2. Animal Trainer 
3. Appraiser       
4. Armorer             
   
5. Baker  
6. Banker 
7. Barber 
8. Bartender 
9. Beggar $               
   
10. Blacksmith   
11. Boatman         
12. Bookbinder            
   
13. Bowyer/Fletcher % 
   
14. Brewer            
   
15. Butcher  
16. Burglar $       
   
17. Carpenter        
18. Chandler  
19. Clown    
20. Cobbler     
21. Cooper  
22. Cook         
23. Coppersmith 
24. Crier  
25. Cutler 
26. Dairyman 
27. Dancer   
28. Drifter $ 
29. Dyer 
30. Explorer 
31. Farmer          
   
32. Fisher    
33. Fortune Teller*  | 
34. Friar <       
35. Furrier  
36. Gambler   
37. Game Keeper % 
38. Gem Cutter       
39. Glassblower  
40. Glazier   
41. Goldsmith 
42. Gravedigger  
43. Hatter 
44. Herald 
45. Horse Trader    
46. Huntsman % 
47. Investigator 
48. Jailer 
49. Jeweler 
50. Juggler 
51. Laborer 
52. Lapidary 
53. Lens Maker  
54. Lorimer 
55. Mapmaker 
56. Mason 
57. Merchant 
58. Mime 
59. Miner 
60. Minstrel 
61. Mourner  
62. Notary 
63. Occultist* 
64. Painter 
65. Pawnbroker 
66. Peasant | 
67. Perfumer 
68. Pimp/Whore  
69. Poet 
70. Porter 
71. Potter 
72. Prisoner  
73. Puppeteer 
74. Rat Catcher 
75. Reeve 
76. Roper 
77. Seafarer 
78. Servant 
79. Scribe 
80. Shepard 
81. Shipwright 
82. Slater 
83. Slave 
84. Silversmith 
85. Singer 
86. Stevedore  
87. Tailor 
88. Tanner 
89. Taxman  
90. Thatcher/Roofer 
91. Thug 
92. Tinkerer 
93. Torchbearer  
94. Undertaker  
95. Vintner 
96. Wanderer 
97. Weapon Smith 
98. Weaver 
99. Woodcutter + 
100. Roll Twice  | 
*- Has the Spell Read Magic only and can use Magic User
scrolls.
$- Has the 0 Level Thief Skills of PL 11%, FRT 9%, PP 18% CW
44%, HIS 8%, HN 1-2
%- Starts out with a Long Bow OR Short Bow and 12 arrows.
+- Starts out with a Hand Axe or Battle Axe.
<- Can cast Clerical scrolls.
Roll 1d4 HPs modified by the Con score.
Roll 1d6 x 10 for gold. 
Start out at -500 XP
My god this looks fun as hell! 
 
 
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