MAJOR CHANGES to MAGIC!
The spell points were simply too powerful so I decided on just giving them 4 spells plus Attribute bonus plus 2 spells a level.
A Wizard with a 16(+2) Intelligence would start out with 6 spells a day and get two additional a level. He cast at 1/2 his level so a 1st level charter can cast cast 0 level spells and 1st level spells.
I had multiple criticisms about the magic system being too powerful and the spells being hard to track.
This fixes that problem. Thanks for the suggestions Tony and Tom.
A few minor editing problems are now fixed but there are still more.
ALSO book 6 Dungeon Arcana has been released as well as an updated Module: The Hills of Death!
Markdown vs Wiki Creole -
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