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Sunday, September 16, 2012

BttD RPG: Dissecting the classes, Part I



Okay then let's pick out three classes and dissect them. Any suggestions for improvements? Features that need to be added?



Assassin
Assassins are hired killers.
Hit Points: 8 HP+ 1d8 a level.
Armor: Up to Leather without penalty
Weapons: All
Hit Points: 8 + 1d8 per level.
+1 to Hit: every 4 levels.
Natural 20: On a natural “20” the Assassin may Eviscerate
an opponent causing instant death unless the victim saves
10 + damage done, Gory Bleeding that does 1d6 for 1d4
rounds, Blinded giving a -4 to all actions,blood spray to
blind another opponent two squares away giving a -4 until
he wipes the blood out of his eyes. A morale roll may be in
order, or Gimped giving you -2 to all actions and half
speed. Another attack option of a Critical.
They specialize in the quick kill only if the opponent is
unaware and fails his save. Only one chance is given for a
surprise attack. They tend to wear light armor and can use
any weapons and armor. An assassin has all the abilities of
a thief but not as good. If the assassin uses his
Intelligence he may brew up poisons. He uses his Wisdom to
shadow a victim. If medium or higher armor is worn subtract
one point for every point past AC 12. Assassinate (DC10-
Level)+(+1 DC) per level of victim only on a surprise
attack. Unarmed Attack 1d6.



Barbarian
Barbarians are warriors from primitive civilizations.
Hit Points: 12 HP+ 1d12 a level.
Armor: Any but prefer to wear lighter armor as heavy armor
is a sign of weakness in their society.
Weapons: Any but prefer large two-handed weapons
Hit Points: 12 + 1d12 per level.
+1 to Hit: You get +1 to hit every 2 levels.
Natural 20: On a natural “20” you hit all adjacent friend
or foe sending them flying 10 feet and stunning them for
one round. The distance increases by 10ft every 5 levels.
The flying opponents take 1d6 per 10 ft thrown.
They tend to distrust magic and have trouble with any
technology greater than Stone Age. Barbarians tend to use
large two-handed weapons. Barbarians use their Strength to
perform Feats of Strength, Jumping long distances, and
climbing sheer cliffs but not as good as a thief. They use
their Dexterity to perform stealth as good as a thief as
long as they are in leather armor or less. They use their
Constitution to drink large amounts of alcohol, ignore
pain, and resist poisons and drugs. They use their Wisdom
to sense the weather and wilderness survival. They use
their Charisma to intimidate and push around lesser people.
With two handed weapons may cleave +1 creature per level.
Their Critical hits go up every four levels like Fighting
Men every four levels but start out at only x2 damage. This
means that when you kill one creature your blade passes
through it to the next creature. You continue this until
you run out of cleaves or movement. Rage which gives +2 to
hit and damage for Constitution in Rounds plus 1 a level.
Must roll Wis or Higher to come out of Rage. All barbarians
gain +5 Movement every 2 levels if wearing light armor.



Bard
A bard is a jack of all trades
Armor: Leather Armor Only
Weapons: Can use any weapons.
Hit Points: 8 + 1d8 per level.
+1 to Hit: +1 to hit every 4 levels.
Natural 20: On a natural “20” the Bard Inspires everyone to
get a free attack at +2.
using his Charisma to influence others and cast magic. The
bard is a traveling teller of tales and magician. A bard
must have a Dexterity and Charisma of 12 or more. If medium
or higher armor is worn subtract one point for every point
past AC 12. A bard has all the skills a thief does but not
as good. The bard also can use his Charisma to con, Seduce,
charm, and convince people to do his bidding. He uses his
Intelligence to see if he knows and lore or theology like a
druid, wizard, or cleric just not as good. The bard knows
spells like a sorcerer but picks them from any of the spell
list and is considered a Half Caster.

Friday, September 7, 2012

Ultimate Open Source Fantasy RPG written by YOU!

I can't seem to find a fantasy game I totally love. Either too complicated or to many restrictions.

The old school has it right in simplicity and the new school has it right is options.

With such a system if a Game Master THEN wants to put back in old school restrictions then he can do so.

The solution would be a simple set of OGL rules very close to Basic/LL with all the class and race options like the OGL Pathfinder SRD without any skills or feats list (Just a story and background) AND it be written by a crack team of gamers AND be open source or OGL.

No character class description can be longer than one page.

Monsters no more complicated that S&W. Keep it simple! You got that!

IF the book were to be printed out it would be at no profit or profits going to charity.

Now with this set of rules you could use to make modules etc. but the rules would be forever free except the cost of printing.

If we got let's say 50-100 bloggers to get together and make this free hobbyist Ultimate Open Source Fantasy RPG it would be the bomb. Would you like to help?

Even if you have published a game you must admit you would love to see and play this.

Would anyone be interested in helping in something like this? No money to be made but a really cool idea and more gaming for everybody.

The races would be classic and modern but have no class restrictions or level limits. As many playable races as we can have.

The classes would be simple yet have some of the new innovations of the new school such as 0 level spells being at will. Mage Schools, Sorcerer Bloodlines, Warlock Pacts, Psionics all in there as many classes as are out there but in an Simple OGL Open Source.

A universal mechanic of the D20 roll + (Very few) modifiers vs. a difficulty number. Keep the modifiers and difficulty numbers simple.

Simple combat that can be spiced up by actions of the players and most of all LOW MODIFIERS and numbers. No need for a +37 to hit an AC of 35.

After about 10th (or 15th)level slowing down of going any farther and the possibility of becoming immortals.

So would anyone be interested in such an project?
I will be starting a month long job so I will be mostly out of pocket.

In all projects of this sort there will have to be a final decision on any choices to be made and it will be that person's fault.

I nominate myself for this task of Supreme Fall Guy or the SFG.

OR

We have a council of elders

OR

Everyone involved votes and the majority wins.

Where can we start. Divide and conquer. Start out with base rules and attributes. Combat and movement. A few basic classes FTCW and Races HDEH. Magic list. Monster list.

I am willing to use the Guts of my Back to the Dungeon RPG or if anyone can write it better do so.

If you like the idea then spread the word. If the talent will come it will be made. It will not be made by me our you but by all of us.

SO if you like or dislike this idea POST your opinions.

Thursday, September 6, 2012

Is there going to be a New Age of Gaming? (LONG POST!)

If I were a gaming company with a stylish and rather well written Fantasy RPG I would be putting full steam ahead! The "stars are right" IMHO for many games to get spotlighted that would never have had the chance to do so.

There still is the void out there for many in gaming that is not filled by the Old School Renaissance and is not filled by Modern Fantasy Gaming. Many are out there and want to play but either can't find a group with their style or rules they like.

The Old School Renaissance still holds onto their "preferences" of what drives New School Gamers away. Race Classes, Race/Class Restrictions, or to sum it up not getting to play what you want to play. Some Grognards say tough! Suck it up and like it but many times as I have tried to run an old school game people that have never played Old School before are mystified and then appalled by the restrictions. They simply don't even give it a chance. My biggest killer is Elves that cannot be Rangers. I had both of my daughters about to play 3d6 in order and they just as they read through it said "Dad this game and those other games suck. You can't be what you want to be in those old games." Yes I know I know I could house rule it but why stick to these old outworn restrictions? My largely ignored RPG addresses these problems while staying old school simple but this is about people trying to make it in the RPG business world not my hobbyist approach.

The New School Gaming is somewhat doing fine but it is currently waning. Oh it is alive and well in it's current form but it is no longer in it's heyday like it was in the 80s and the 80s didn't even have the internet and all the conventions crazes that this modern world has.

You see tabletop gaming is at a very unique place at this time and I will get to that.

The D20 system came out in the early 2000s and reinvigorated the dying gaming industry. The 90s did have it's heyday as Vampire did make it's huge mark on the gaming world but by the end of the 90s it was dying as waves and peaks of popularity of things do. Many D&D gamers kept chugging along even though TSR was doing an Atari type glut failure. I must admit I quit playing D&D because of 2nd Edition as I found it really sterile and somewhat boring until the huge glut of Forgotten Realms stiff cam out and other people were running it. We gathered a group and played for years until people being assholes destroyed the group as well as people moving away, divorces, gossip. It's amazing how someone can be an admitted asshole then get their feeling hurt when people start calling him an asshole.

We all know the amazing story of WotC buying D&D and Hasbro acquiring it. They then got it back in order and came out with the 3rd edition. I have to say I had not been so excited about an edition or an RPG like that in a long time. I was blown away by all the detail. You could so many things with a character! Sadly that was replaced by questions on the game design that has plagued modern games for the most part ever since. TOO much damn detail which means too much work for the DM as everyone else sucked as DMs or was too lazy to run the game.

Well 3.5 put a band aid on it a few years after I bought a shit ton of books again and although I tried to resist I found the 3.5 books on Amazon for half price shipped and then I bought another 3.5 library. We played for many years until we gathered a quite large gaming group. Oh then once again the group grew and shrunk. We had gained a particularly brilliant rules lawyer that actually was so brilliant (if not "too brilliant") who actually memorized every rulebook in the 3.5 library. Without ever cheating he tweaked his characters into gods unlike anyone I had ever seen. Like I said he never cheated and used the rules to break the game and did he ever show how completely broken the 3.5 D&D game was. Well there was one alternate DM who did give too much gold when he was running but the Rules Lawyer never mentioned that rules break. I could put a challenge for his character but the rest of the party would die. He ended up killing the party a few months before the release of 4th Edition. He fireballed a villain amongst his own party who he well knew had a necklace of Fireballs and blew up the entire party. Of course he saves and too no damage though the combination of feats and magic items. He tried to say he made a mistake but he just knew the rules too well. Anyway the adventure was a save the world type adventure and he allowed the world to go into a cataclysm!

With my world destroyed and all of my group disliking and really pissed at the the rules lawyer things looked grim. The 3.5 rules had been shown so very broken or at least breakable by a rules lawyer. The rest of my players were story gamers for the most part.

The release of 4th edition things were really going well. The rules lawyer HATED 4th edition because despite all it's faults rules lawyers have a hell of a time breaking the game. He left after a bit of time and my table grew under the 4th edition. A bit of stupid drama and the table shook but the 4th edition game went on for at least a few years. During that time and since 3.5 I had been yearning to play some of the old school stuff. Unfortunately my group outright refused my request save for two game of Swords and Wizardry most of the players would only play 4th.

I kept telling them I needed variations in my games but no one would budge.

The 4th edition games began to slightly bore me and some of the players just did not get or like the rules and left and my wife is a story gamer and on medication and some of the players and DMs were rude when she did not get the rules. Battles that lasted four hours? Tables full of cards as in so many that we almost had no room for maps. The lies and deceit of WotC and their "Online Tool". The Essentials or 4.5 D&D. I began to get sick of 4th edition and one day I just wrote everyone and said not playing 4th for an undetermined time. They were appalled and I was cold. I never said they had to stop playing but the group died out.

I got a Pathfinder game started up using my Labyrinth Lord dungeon. It converted very well with far more options than LL/AEC and I must say Pathfinder is 3.5 perfected and is perfect in every way but it was too much damn work and some of the players were careful (if not boring) players and others story (if not foolish) gamers and there was snippy rude comments that pissed off the story players. When I stated I had no time to prep (as I was working out of town five days a week) the game and finally was going to convert it to Labyrinth Lord/Advance Edition Companion for ease of prep time and I had already written it in LL/AEC already, the players got pissed and threw a fit. The only were going to play Pathfinder. I guess they don't know rule #1 so I said fuck I won't game at all.

I looked round online and find there are many like me gameless. I will play Pathfinder again but life has not given me gaming groups that play on weekends. I have looked for Old Schoolers but they are far and few between and play on weekdays.

So here is how I see it. Pathfinder is successful because 4th Edition D&D did not do very well and is currently NOT doing very well and this time WotC is actually listening to the fan base this time concerning D&D Next. No matter what the reason there was a 4th edition is because of the flaws of 3.5 and after awhile Pathfinder will suffer the same fate when D&D Next comes out IF it is what they claim "a damn good game". The problem is they are FAR from coming out with D&D Next so this leaves an interesting gaming void that IF games like Numenera and The 13th Age do it right MIGHT be able to find a place in gaming BEFORE D&D Next comes out.

You see there are some apparently kick ass games coming out right now. Some have already came out and are chugging along like Dungeon Crawl Classics, Adventurer Conquer, King, Swords and Wizardry Complete, and others.

IF you take this little time in this void you will do well. People are kind of wary of it all and are looking for a gaming fix.

OR am I wrong? How do you see it? What say you?

Tuesday, September 4, 2012

Cruelty and Gothic Tales (A remake of based on Wuthering Heights roleplay By Philippe Tromeur)

Cruelty and Gothic Tales
By Eldrad Wolfsbane

Set in a Victorian World somewhere in time on The Misty Continent. There are five giant cities of the Misty Continent and these are their Gothic tales.

Based on Wuthering Heights roleplay By Philippe Tromeur

Introduction
This is a game of Gothic Tales. Victorian novels like Wuthering Heights are the inspiration.

Disclaimer
In all the rules, the male gender (he, his, etc.) will be used for our examples. This of course implies the game is not suited for the feeble minds of our ladies.
This work deals with such themes as murder, suicide, cruelty, despair, liaisons, and sexual desires for the sole purpose of entertainment.

Persona Creation
Throw two 10-sided dice and add 39 to obtain your amount of Rage/Calm.
Throw two 10-sided dice and add 39 to obtain your amount of Despair/Happiness.
Throw two 10-sdied dice and add 39 to obtain your amount of Scandal/Standing.
Throw one 10-sided die and add 15 to obtain your Youth/Oldness. Unless some special Problem, this is exactly your Age.

Problems
Throw one 10-sided die. This is how many Problems you have.
Determine each Problem by throwing 1d100 and referencing to the Problem Table. If you roll twice the same problem, you should either double the effect, or roll another problem. You may refuse a problem ; each time you do that, you must roll 2 problems in its stead.

Other Details
Choose a Name, such as Archibold, Radcliffe, Reginald, or whatever you can think of.

Choose clothing according to background.

Each player starts out with 1-100 x $5000 if Aristocratic.

If not Aristocratic you have $1-100 and are looking for money.

There are 2-20 manors in each country area and thousands in each city.

Each Manor has 3-30 rooms. Each manor cost $1000 per room per month in the city and $100 x 1d10 (depending on how far out) a month in the country. If you don't pay rent roll Scandal/Standing. If Scandal you get kicked out and if Standing you get credit. A fumble means the house is destroyed by disaster. Houses cost twenty times their monthly rent and can be a part of wealth. Family members can combine their money and create even bigger manors but will have each persons problems giving and taking away from the situation. The poor are paid for by the rich or they stay out in the barn.

Now you are done and may start playing.
Problem Table
01 You are a drug addict (1 hour a day)
02 You are honest
03 You are in love with someone from your family (Mother, Brother ...) 10
04 You are a sex addict (once a day)
05 You smoke (12 hours a day)
06 You gamble (2 hours a day)
07 You play the bagpipes (1 hour a day)
08 You sing (1 hour a day)
09 You play the piano (1 hour a day)
11 You are a poet (4 hours a day)
12 You read too much (8 hours a day)
13 You dress improperly
14 You are poor
15 You are unhealthy (double your Oldness but not your Age)
16 You are old (double your Oldness, with your Age)
17 You are naive
18 You are a bad guy
19 You are a of some strange foreign relegion
20 You are a catholic
21 You are a foreigner of low social status
22 You are a of a Wandering People and have no country
23 You are obsessed by the occult
24 You are ugly
25 You have a bad sight
26 You are small
27 You are bald
28 You are thin
29 You are fat
30 You are illiterate
31 You are mute
32 You are hemophiliac (triple your Oldness only when Wounded)
33 You are deaf
34 You are an albino (without a big sword) 40
35 You are a bastard of a noble
36 You are a bastard of a prince
37 You are a bastard of the king
38 You are a bully
39 You are a child and you must throw one 10-sided die and add 5 to obtain your Youth/Oldness.
40 You are a complete fake as you dressed in fancy clothing when the guest returned
41 You are a courtesan
42 You are a devil worshiper
43 You are a dwarf
44 You are a fairy
45 You are a foreign spy
46 You are a foreigner from an unknown land
47 You are a gentleman/lady thief
48 You are a giant
49 You are a hermaphrodite
50 You are a hunchback
51 You are a lawyer
52 You are a loan shark
53 You are a martial artist
54 You are a medium and can see and speak top the dead just not very clear
55 You are a pirate and have a pirate ship
56 You are a priest
57 You are a rapist
58 You are a simpleton
59 You are a spy
60 You are a vampire and all it's strength and weaknesses and you get one additional Rage/Calm roll in combat and double your money
61 You are a vampire hunter and everyone is suspect 88
62 You are a veteran of a terrible war
63 You are a war hero
64 You are a werewolf
65 You are an alcoholic (5 pints a day)
66 You are an exorcist
67 You are an homosexual
68 You are an invalid
69 You are an opium addict
70 You are blind
71 You are deformed
72 You are devil possessed
73 You are formal noble turned servant 60
74 You are gifted with visions and dreams of the future.
75 You are incredible beautiful/hansom
76 You are of a political view that favors the owners of business and the elites'
77 You are of a political view that has everyone equal and the state owns and shares everything
78 You are of noble blood but not noble heir
79 You are sadistic
80 You are without a family
81 You belong to a heretical sect or religion
82 You cry very easily
83 You do fortune telling
84 You gamble (2 hours a day) and owe $1-100 x $1-100 to loan sharks
85 You have a delicate stomach (roll Oldness after each meal not to vomit or have diarrhea)
86 You have a good twin
87 You have an evil twin
88 You have complete amnesia
89 You have escaped from the asylum
90 You have syphilis
91 You have terrible nightmares where you wake up screaming Roll all attributes for various effect (Game Master's choice)
92 You look just like a recent murder victim
93 You own a train line 94
94 You were a war criminal and have just returned from prison
95 You were injured in combat and are a eunuch because of it
96 Your business deals have failed and you owe $1-10 Million
97 Your family died in a terrible accident and some blame you for it
98 Your family is rumored to participate in vile things such as incest, cannibalism, and devil worship
99 Your family needs to die in a terrible accident as they are horrible people
00 Your family suffers from a horrible curse

Basic Rule
You hay two ways to Check a Quality. Roll above. Roll below.
If the roll equals your Quality, it's a Fumble. A romantic Fumble should make one's life a real pain ...

Rage/Calm Checks
A violent action requires the Persona should roll below his Rage/Calm
To refrain from reacting too violently, a Persona should roll above his Rage/Calm

Despair/Happiness Checks
To make an important decision the Persona should roll above his Despair/Happiness
To be sincere, a Persona should roll below his Despair/Happiness

Scandal/Standing
Each week you roll Scandal/Standing. If it is Scandal then you loose 1-1000 x $1000. If Standing you gain 1-10 x $5000. A fumble is all money lost. This is not to mention the cost of parties and other expenses.

Youth/Oldness Checks
To test his wisdom, one should roll below his Youth/Oldness
To test his physical well-being, one should Surpass his Youth/Oldness

Duel
Both would roll below their Rage/Calm.
Should one succeed and the other fail, the latter gets a Wound (see below)
Should both succeed, both lose 1 Rage point and the duel keeps on, if both would agree.
Should both fail, they stop the duel and become friends, or something like that. They would not fight again for 1d10 days.
Whatever the other's result, a Fumble shall give you a Wound.
If both Fumble, both are Wounded

Murder
The murderer should roll below his Rage/Calm twice.
Two successes mean a perfect Murder
One success and a failure mean only a Wound
Two Failures mean you couldn't do such an horrible act. Lose 1 Rage/Calm, gain 1 Despair/Happiness
One Fumble means you killed someone else, but not your intended victim. Lose 1d10 Rage/Calm, gain 1d10 Despair/Happiness.
Two Fumbles mean you killed the wrongest person (your true love if possible). Lose 1d10 Rage/Calm, gain 1d10 Despair/Happiness.

Wound
A Wounded Persona should roll above his Youth/Oldness. The die roll is modified by the kind of weapon.
punch          d100 + 20       2 meter fall
knife, stick   d100 + 10       5 meter fall
sword, pistol  d100            10 meter fall
rifle          d100 - 10       20 meter fall
cannon         d100 - 20       50 meter fall
A failure means the Persona is Dying
A fumble means Death, after the death speech, of course.

Dying
A dying Persona must try to roll above his Oldness every night.
Two successive successful nights bring you back to life.
Two successive failures kill you.
The roll is modified by the conditions.
battlefield        d100 - 15
at home, in bed    d100
hospital         d100 + 15

Suicide
Once Despair/Happiness reaches 90 or above, the Persona must Murder himself.
If he fails, he loses 1d10 Rage.

Mania
If Despair/Happiness reaches 10 or below, the Persona is happy and spends the days doing useless but funny things.
After that, he gains back 1d10 Despair/Happiness.

Madness
If Rage/Calm ever reaches 90 or above, the Persona must try a very risky task.
After that, he loses d10 Rage/Calm.

Zen
If Rage/Calm ever drops to 10 or below, the Persona loses all energy and must spend the day reading, meditating, dreaming...
After that, he gains 1d10 Rage/Calm.

Ghost
If a persona dies before the end of a Tragedy, he might become a Ghost, 2d10 minutes of gameplay later. A Ghost may act on the physical world by rolling below his Rage/Calm and losing d10 points of Rage/Calm after that. He may appear and speak to one other character by rolling below his Despair/Happiness and losing d10 points of Despair/Happiness after that. Ghosts can fly slowly, but can't go through solid objects. They disappear when their Rage/Calm or Despair/Happiness reaches 10 or below, or at the end of the Tragedy. They never gain Rage/Calm or Despair/Happiness.

Emotional Shocks
During a Tragedy (an 'adventure'), the persona will go up and down Rage/Calm and Despair/Happiness scales.
A strong shock (death of a friend ...) will make you gain / lose 2d10 points in Rage/Calm or Despair/Happiness.
An important event (love success / failure, death of someone ...) make you gain / lose 1d10 points
Some events / situations may make you gain / lose 1 point (good / bad weather, small success / failure).
Aging
Every Christmas, the Persona must roll above his Oldness ; a failure means he shall be Dying d10 x d10 days later.
A Fumble means a heart attack (death).
Once a year the Persona has 20% to gain a new Problem. Re-roll if not feasible.

Rewards / Evolution
Should some persona survive a novel (a gaming session), give one of them the possibility to lose a Problem.
If a persona's Rage/Calm or Despair/Happiness is greater than 55, they lose 1d10 points.
If a persona's Rage/Calm or Despair/Happiness is less than 45, they gain 1d10 points.
Add 1d10 to your Youth/Oldness (1d10 years pass) at the end of each story with a scene of reflection.

Story Ideas
Attending a funeral then the reading of the will
On a holiday in the country with many grand balls and intrigue
In the city during the party holiday season
In the country during a great storm
On a train heading to or from the country
You are in a carriage to or from the city
In the city during war
Escaping to the country from war
Plague in the city!
Foreign spies in the midst

The Misty Continent

The Five Great Cities
Par Rees – The great old and ancient city were the people are similar to the French. They are always having wars and revolutions.
Lon Dun – The island of the kings very much like the English right of the coast. They are sometimes at war and mostly have noble houses fighting each other in their dreary moorland island.
Vin Ace – The Mountain Country of gingerbread houses and mountain top manors and castles. They have many wars with the Bear Lindens.
Bear Lin – The land of wolves and bears with large dark forest and remote manors far out in the wilderness.
Roam – The holy city of the holy church. There are many battles between the church and the heretics but unlike in ages past it is mostly political scandals and sabotage of businesses. The manors are the escapes from the turmoil.

Every city has thousands of country areas that are 1-10 days away. The farther the cheaper with the prices going from $1000 a room to a mere $100 a room. The average price is $500 at five days away from the city.

Monday, September 3, 2012

Back to the Dungeon RPG Feedback

Well what do you think those whom have read it?

Have you played it yet?

Has your barbarian rolled a 20 and slung every goblin ten feet back?

Has you assassin rolled a 20 and sprayed blood on the victims companions causing them to run in fear?

Has your fighter rolled a 20 and done TRIPLE Damage?


Players Guide
https://docs.google.com/open?id=0BzYaSvmA-OpURmN5SVJsTDRNcms

Book Of Spells
https://docs.google.com/open?id=0BzYaSvmA-OpUVUNob2ZVcW1YWjg

Book of Encounters
https://docs.google.com/open?id=0BzYaSvmA-OpUZFVkUzZ5OEdfbFU

INCOMPLETE GM's Guide
https://docs.google.com/open?id=0BzYaSvmA-OpUNVA4NjM3VExKZkk

Give me feedback....

Saturday, September 1, 2012

NOVEL RPG: Hero's Mag News Update.

Hero's Mag: LATEST NEWS (from my comic book world)...

Well there were a few people saved from disaster from Hurricane Isaac by the Southern Knights out of their Houston base. A huge Cartel strike force was also thwarted as well that showed up in Louisiana to try and take out the Southern Knights.

Since the third plane hit the Protectors Base in York back on 911 the city is in a complete downfall with a death rate of 30,000 just this year alone. Not only is New York a criminal war zone it is beginning to spread all over the North East. The is a spike is organized and Supers crime in Pittsburgh, Philadelphia, Detroit, and Boston. Is there anyone going to save us? Save our country?

Several explosions rocked the south as the Cartel keeps up it's pressure on the Southern Knights. Quite a few refineries, police stations, and minor Supers hangouts were bombed in New Orleans, Houston, Little Rock, Dallas, and Atlanta. Over 1500 dead and 3000 injured. Other smaller Cartel related events happened but have not been connected as of yet. Are the Southern Knights going to do something? What relevance are they in this modern world if they can't even stop the Cartel?

The Republican Nation Convention is still recovering from the delegate debacle when some Ron Paul supporters and delegates who were also supers got out of control and destroyed most of the convention center. The GOP Supers team The Right Wing came in and put a thrashing on those wackos and looser and put them in their place. Mitt Romney was quickly nominated at a secret location even though the delegates were not there as many were injured by the disturbance. There are no other details as the supers in question have been put into a detention facility. Good job Right Wings!

Israel and the Obama administration are keeping up on talks of military intervention in Iran. There are crack teams of Supers in the Military read to go and are in various Governmental Training Facilities. This is going to be a really interesting war as Russia and China have both stated they will defend Iran and have moved the military and various Supers teams into the region.

The Billionaire and adventure Goldbar is doing big stock sell off and buying up precious metals. In fact many of the mega rich are selling stocks and buying up precious metals at this time. When asked what is going on Goldbar only responded whit this statement "If you can't see this baby is about to collapse and burn then you deserve what is going to happen to you. This country is toast and to let yet another cat out of the bag all my governmental contacts and mega business contacts are all making bunkers in preparation for something real bad. Let me tell you get prepped because something bad is coming!" All I can say is it looks like Goldbar has relapsed back into Drug abuse again.

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