This is a blog dedicated to the simplicity of the Old School Renaissance of Role Playing Games and the Fusion of Modern Role Playing Game Ideas.
Tuesday, February 28, 2012
Back to the Dungeon Zine
Guess what in my exile from all life called a turnaround for at least the next few weeks I am going to be cutting and pasting my notes from "The Little Barony: Raven's Keep" and possibly the first two levels of the black stairs as well as the one level dungeon Bloodrock Castle. Also the area map where one inch equal five miles.
I am putting it in a little foldover zine pdf inspired by the Ryth Chronicles and the Mikidemia Towns of the Outlands and The Black Tower. Been reading that between the writing sessions.
My how far we have come in gaming and how far off the path we have went.
As long as my people behave on the job it won't be too much of a task for me to write my little booklet. If people like then I may write more.
Ryth Chronicles LINK
http://www.risusmonkey.com/2011/06/ryth-chronicle-1975-1977.html
Midkemia Press
http://www.midkemia.com/
FREE PDFs.
Towns of the Outlands LINK
http://www.midkemia.com/Towns.pdf
The Black Tower
http://midkemia.com/BlkTwr.pdf
Sunday, February 12, 2012
NOVEL RPG 2.0
Looking at Fate and Fudge how could these systems be distilled into a system using a positive and negative D6 roll? I don't feel like looking for or buying special Fudge Dice so Nah!
Legendary +6
Grand Master +5
Master +4
Extremely Good +3
Very Good +2
Good +1
Average 0
Bad -1
Very Bad -2
Extremely Bad -3
Terrible -4
Like from Icons One Dice Light and one dice Dark. Subtract the dark dice from the light for a result of -5 to +5.
One starts out with 6 points to spend. An average set up is one VG and four G. One cannot start out with more than +3 EG.
Odruun Northwind Ranger of the seven hills.
VG swordsman, G Archer, G Tracking, G Wilderness, G Stamina
Weak and unimportant characters get less points.
You get 6 destiny points. Only players get these.
For example Markus the VG Swordsman and G dodge is attacking a thug with G Club and VG Dodge.
He rolls a 5 light and 3 dark for a total of +2 making the result Master +4.
The thug with a result of 3 light and 5 dark for a total of -2 result Average Dodge which is four less than the Swordsman's Legendary result giving him a -4 to all actions.
If Markus was a PC he could spend Destiny Points to make the result higher.
If his Stamina was higher his result could have been lesser. For example a G Stamina (+1) would make the result -3. If he had on Medium Armor (+2) with the G Stamina (+2 plus +1 = +3 total) you would only have a -1.
Offense add Strength and Weapon Damage.
Defense add Stamina and Armor.
Four Attributes are needed so far.
Strength, Might, Muscle
Stamina, Fortitude, Health
Dodge, Reflexes, Speed, Agility
Willpower, Mental Strength, etc.
Everything else make up skills for your setting.
Skills is good.
Magic: One would have a Sorcery Skill in order to cast.
Druneing: The range of the magic
Keening: The damage of the magic
Someing: The complexity and duration of the magic.
From -4 to +6
Magic will be found in Tomes of specific use. Such as!
Book of the Night and Stealth
Shadow Form: Remain unseen for one hour. Someing at complexity of +3
Drain Life: A touch spell so no Druneing but a Keening of +2 and a Soming of +1 for a total of +3 difficulty.
Travel through Shadows: Druning of a range of +2 and Someing for a compleity of +2 for a total of +4 Difficulty. Don't mess up!
More on this idea later as my Gamer ADD strikes me!
Legendary +6
Grand Master +5
Master +4
Extremely Good +3
Very Good +2
Good +1
Average 0
Bad -1
Very Bad -2
Extremely Bad -3
Terrible -4
Like from Icons One Dice Light and one dice Dark. Subtract the dark dice from the light for a result of -5 to +5.
One starts out with 6 points to spend. An average set up is one VG and four G. One cannot start out with more than +3 EG.
Odruun Northwind Ranger of the seven hills.
VG swordsman, G Archer, G Tracking, G Wilderness, G Stamina
Weak and unimportant characters get less points.
You get 6 destiny points. Only players get these.
For example Markus the VG Swordsman and G dodge is attacking a thug with G Club and VG Dodge.
He rolls a 5 light and 3 dark for a total of +2 making the result Master +4.
The thug with a result of 3 light and 5 dark for a total of -2 result Average Dodge which is four less than the Swordsman's Legendary result giving him a -4 to all actions.
If Markus was a PC he could spend Destiny Points to make the result higher.
If his Stamina was higher his result could have been lesser. For example a G Stamina (+1) would make the result -3. If he had on Medium Armor (+2) with the G Stamina (+2 plus +1 = +3 total) you would only have a -1.
Offense add Strength and Weapon Damage.
Defense add Stamina and Armor.
Four Attributes are needed so far.
Strength, Might, Muscle
Stamina, Fortitude, Health
Dodge, Reflexes, Speed, Agility
Willpower, Mental Strength, etc.
Everything else make up skills for your setting.
Skills is good.
Magic: One would have a Sorcery Skill in order to cast.
Druneing: The range of the magic
Keening: The damage of the magic
Someing: The complexity and duration of the magic.
From -4 to +6
Magic will be found in Tomes of specific use. Such as!
Book of the Night and Stealth
Shadow Form: Remain unseen for one hour. Someing at complexity of +3
Drain Life: A touch spell so no Druneing but a Keening of +2 and a Soming of +1 for a total of +3 difficulty.
Travel through Shadows: Druning of a range of +2 and Someing for a compleity of +2 for a total of +4 Difficulty. Don't mess up!
More on this idea later as my Gamer ADD strikes me!
Labels:
design,
indie games,
Insane Flipfloping,
NOVEL RPG
Saturday, February 11, 2012
Yur World Fantasy
Yur World Fantasy
A Pathfinder/3.5 OGL Experiment
1.Take your current modern city’s population and divide it by 10. This is your fantasy city’s current population. Change the name to a more fantasy feel. For instance I changed Lake Charles, LA to Lake Charlemagne (which I am currently fiddling with due to other projects writers block and ADD), Baton Rouge, LA to Red Staff (or Staff Rouge I can't remember), New Orleans LA to Saint Orleans. Towards the west I changed the name of Beaumont, TX to Bearmount and Houston TX to Hugestone. ANYWAY get the picture? Change your hometown into a fantasy setting! Divide the population by 10 or it will be way too hard to manage all those NPCs!
2. Use the standard method for character creation. Standard races and classes unless allowed by the GM. Get some players. Be honest. We may have to go to a point buy of Attributes but for now it will be standard rolls.
3. Now start creating maps based off of real world geography. Use most of your main streets and waterways. If living in dangerous areas the cities need to be walled. Many of the bridges can be replaces by ferry crossings although huge bridges and landmarks should be converted into gigantic ruins. Add in the demi-human races and their areas. For instance in forested areas and parks add elves and gnomes. Any rocky areas add Dwarves and such. Don’t forget to add areas where the foul humanoids live. The world has to be still untamed.
4. We will use the Pathfinder or any other OGL 3.5 rulebooks at first and go from there.
5. Every Player and GM MUST contribute to the setting by writing up at least a shop or building in the setting. Yes the players help write the game making it more theirs. Remember to not go too far.
6. Other Rules. Time units and Calendar. There are 365 days in a year. Unless the players want to write up a special calendar then we will use the standard earth calendar, as in days of the week and names of the month. There will be 365 time units that a character must spend as he plays. One day equals 1 time unit. A week is 7 time units. The starting day of the first official game will be Jan. the 1st. Year unknown until we come up with a story.
Is Yur World a good name?
New Skills, Feats, Classes, and Rule Variants in general will be judged very harshly. If your idea is rejected go rewrite it and then resubmit it. We are not trying to write rules we are trying to create a setting with the rules as the framework.
Any artwork, poetry, and adventures will be used if possible with full credit given to it’s creator.
This has to be the campy old school type of gaming mixed with the new rules.
Now make sure and have a graveyard with all your old deceased characters in it. If some of your old characters are still alive remake them and play them or reuse them as NPCs. Make the children of your characters from long ago! Rehash old villains and adventures into your setting and have that as part of Yur World's setting.
I know that Ronvug the wizard from back in 81 is now a lich and he is now planning on taking over the lands!
A Pathfinder/3.5 OGL Experiment
1.Take your current modern city’s population and divide it by 10. This is your fantasy city’s current population. Change the name to a more fantasy feel. For instance I changed Lake Charles, LA to Lake Charlemagne (which I am currently fiddling with due to other projects writers block and ADD), Baton Rouge, LA to Red Staff (or Staff Rouge I can't remember), New Orleans LA to Saint Orleans. Towards the west I changed the name of Beaumont, TX to Bearmount and Houston TX to Hugestone. ANYWAY get the picture? Change your hometown into a fantasy setting! Divide the population by 10 or it will be way too hard to manage all those NPCs!
2. Use the standard method for character creation. Standard races and classes unless allowed by the GM. Get some players. Be honest. We may have to go to a point buy of Attributes but for now it will be standard rolls.
3. Now start creating maps based off of real world geography. Use most of your main streets and waterways. If living in dangerous areas the cities need to be walled. Many of the bridges can be replaces by ferry crossings although huge bridges and landmarks should be converted into gigantic ruins. Add in the demi-human races and their areas. For instance in forested areas and parks add elves and gnomes. Any rocky areas add Dwarves and such. Don’t forget to add areas where the foul humanoids live. The world has to be still untamed.
4. We will use the Pathfinder or any other OGL 3.5 rulebooks at first and go from there.
5. Every Player and GM MUST contribute to the setting by writing up at least a shop or building in the setting. Yes the players help write the game making it more theirs. Remember to not go too far.
6. Other Rules. Time units and Calendar. There are 365 days in a year. Unless the players want to write up a special calendar then we will use the standard earth calendar, as in days of the week and names of the month. There will be 365 time units that a character must spend as he plays. One day equals 1 time unit. A week is 7 time units. The starting day of the first official game will be Jan. the 1st. Year unknown until we come up with a story.
Is Yur World a good name?
New Skills, Feats, Classes, and Rule Variants in general will be judged very harshly. If your idea is rejected go rewrite it and then resubmit it. We are not trying to write rules we are trying to create a setting with the rules as the framework.
Any artwork, poetry, and adventures will be used if possible with full credit given to it’s creator.
This has to be the campy old school type of gaming mixed with the new rules.
Now make sure and have a graveyard with all your old deceased characters in it. If some of your old characters are still alive remake them and play them or reuse them as NPCs. Make the children of your characters from long ago! Rehash old villains and adventures into your setting and have that as part of Yur World's setting.
I know that Ronvug the wizard from back in 81 is now a lich and he is now planning on taking over the lands!
Labels:
Adventure Ideas,
backgrounds,
Insane Flipfloping,
Pathfinder
Wednesday, February 1, 2012
CFRPG V0.91
A few items edited and added to CFRPG.
So far good reactions!
The LINK feature does not so work cut and paste.
https://docs.google.com/document/d/1XVpb8_3ol4P4v_doAdIKoWvMpvYgLE0lBZU2pgpCY_0/edit
Sunday, January 29, 2012
Diorama Fantasy Idea
I have had this Diorama Fantasy Event Idea for many years. Imagine a huge floorspace with twenty or more 8' x 4' plywood tables all spaced all around the room where two people could easily pass. In some cases like villages and cities one could have seating around the tables. Now imagine each table had a huge Diorama made for miniatures on it making a huge map. Each table fully detailed with trees and buildings, built in mood lighting and sound effects. Now imagine a huge game with multiple Game Masters and Multiple Parties of Adventurers running all over this map. Kind of like a huge indoor Miniature Event? A giant living game? The system would have to be easy to run.
Not just one small scene but the entire village, the lands surrounding it, and in rooms off to the side huge multilevel dungeons.
Heck even a few villages.
Possibly not even human settlements.
Now many of the dungeons would have to use modular pieces to be used over and over again.
Huge Old School Dungeons
Full of Mystery and magic.
Think about mood lighting and such. Maybe even spotlights in dark dungeon areas to get the feel of being in a dungeon. Imagine day and night scenes. Flashes of lighting and thunderstorm sounds. Smoke and Fog? Imagine the rumbling of the room and red lights as a volcano went off!
What adventures could you have in something like this? How fun would it be to Game Master an event of the kind? How fun would it be to run an event of the kind?
Imagine if something like this really got big and there even started to have castle sieges. The system would have to support huge battles!
SO is it possible to create such a huge event/ playing area? If the space was not permanent then all of it would have to be mobile but imagine if somehow a huge floorspace was secured and something like this could be played all the time. Indoor miniature diorama parks? Places to play, hang out, eat and drink, and be merry? For a nominal fee? Wouldn't that be cool? Somebody go make one!
Saturday, January 28, 2012
Classic Fantasy Role Playing Game PLAYTEST VERSION 0.9 Released Today!
PLAYTEST VERSION 0.9 Released Today! January 28 2012.
Willing and able to be dissected by the OSR and other populace Eldrad and D&D
Charlie present: Playtest Classic Fantasy Role Playing Game Version 0.9!!!
Cut and past link below because the Link button is being stupid and not posting a damn thing.
https://docs.google.com/document/d/1XVpb8_3ol4P4v_doAdIKoWvMpvYgLE0lBZU2pgpCY_0/edit
Friday, January 27, 2012
What I think D&D 5E is going to look like.
Well listening to everything so far it appears that D&D Next is going to re-energize the hobby but disappoint a few edition fanatics. If they can pull this off I think it is going to look more like a modular version of D&D Essentials. Essential got a very harsh rap but it is an attempted olive branch to the older version players.
Regardless someone is going to get left out in this attempt.
I wish they would quit jabbering and get the freaking play test material out there to try. Are they going to keep the overly HUGE amount of hit points that bogged 4th edition down? Are they going to get rid of needless complexity such as +27 to hit an Armor Class of 32 instead of a +1 to hit an AC of 14? Yes I know you can add but it slows down the game for just a second and these seconds add up. Math makes your mind break from the imagination.
Another problem is many players are good role players but terrible rule players. The burden of the player now having to know the ALL the rules is totally wrong for some gamers and wrong for the game. Some people want to play a game not read a freaking huge rulebook. I hope they put the Dungeon Master back in the seat of having to know the rules and the players just to have fun with the story. Will that happen? Most likely not.
On that, the rules need to be easy to run a game. Full page monsters are a worthless addition to the realm of the DM save a few important NPCs. This seems to be the wave of the future but we shall see.
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